local Components = { {label = 'Sexe', name = 'sex', value = 0}, {label = 'Visage', name = 'face', value = 0}, {label = 'Peau', name = 'skin', value = 0}, {label = 'Type Barbe', name = 'beard_1', value = 0}, {label = 'Taille barbe', name = 'beard_2', value = 0}, {label = 'Couleur barbe 1', name = 'beard_3', value = 0}, {label = 'Couleur barbe 2', name = 'beard_4', value = 0}, {label = 'Cheveux 1', name = 'hair_1', value = 0}, {label = 'Cheveux 2', name = 'hair_2', value = 0}, {label = 'Couleur cheveux 1', name = 'hair_color_1', value = 0}, {label = 'Couleur cheveux 2', name = 'hair_color_2', value = 0}, {label = 'T-Shirt 1', name = 'tshirt_1', value = 0}, {label = 'T-Shirt 2', name = 'tshirt_2', value = 0, textureof = 'tshirt_1'}, {label = 'Torse 1', name = 'torso_1', value = 0}, {label = 'Torse 2', name = 'torso_2', value = 0, textureof = 'torso_1'}, {label = 'Calques 1', name = 'decals_1', value = 0}, {label = 'Calques 2', name = 'decals_2', value = 0, textureof = 'decals_1'}, {label = 'Bras', name = 'arms', value = 0}, {label = 'Jambes 1', name = 'pants_1', value = 0}, {label = 'Jambes 2', name = 'pants_2', value = 0, textureof = 'pants_1'}, {label = 'Chaussures 1', name = 'shoes_1', value = 0}, {label = 'Chaussures 2', name = 'shoes_2', value = 0, textureof = 'shoes_1'}, {label = 'Masque 1', name = 'mask_1', value = 0}, {label = 'Masque 2', name = 'mask_2', value = 0, textureof = 'mask_1'}, {label = 'Gilet pare-balle 1', name = 'bproof_1', value = 0}, {label = 'Gilet pare-balle 2', name = 'bproof_2', value = 0, textureof = 'bproof_1'}, {label = 'Chaine 1', name = 'chain_1', value = 0}, {label = 'Chaine 2', name = 'chain_2', value = 0, textureof = 'chain_1'}, {label = 'Casque 1', name = 'helmet_1', value = 0}, {label = 'Casque 2', name = 'helmet_2', value = 0, textureof = 'helmet_1'}, {label = 'Lunettes 1', name = 'glasses_1', value = 0}, {label = 'Lunettes 2', name = 'glasses_2', value = 0, textureof = 'glasses_1'}, } local LastSex = 0 local LoadSkin = nil local LoadClothes = nil local Character = {} for i=1, #Components, 1 do Character[Components[i].name] = Components[i].value end function GetMaxVals() local playerPed = GetPlayerPed(-1) local data = { sex = 1, face = 45, skin = 45, beard_1 = GetNumHeadOverlayValues(1), beard_2 = 10, beard_3 = 63, beard_4 = 63, hair_1 = GetNumberOfPedDrawableVariations(playerPed, 2) - 1, hair_2 = GetNumberOfPedTextureVariations(playerPed, 2, Character['hair_1']) - 1, hair_color_1 = 22, hair_color_2 = 4, tshirt_1 = GetNumberOfPedDrawableVariations(playerPed, 8) - 1, tshirt_2 = GetNumberOfPedTextureVariations(playerPed, 8, Character['tshirt_1']) - 1, torso_1 = GetNumberOfPedDrawableVariations(playerPed, 11) - 1, torso_2 = GetNumberOfPedTextureVariations(playerPed, 11, Character['torso_1']) - 1, decals_1 = GetNumberOfPedDrawableVariations(playerPed, 10) - 1, decals_2 = GetNumberOfPedTextureVariations(playerPed, 10, Character['decals_1']) - 1, arms = GetNumberOfPedDrawableVariations(playerPed, 3) - 1, pants_1 = GetNumberOfPedDrawableVariations(playerPed, 4) - 1, pants_2 = GetNumberOfPedTextureVariations(playerPed, 4, Character['pants_1']) - 1, shoes_1 = GetNumberOfPedDrawableVariations(playerPed, 6) - 1, shoes_2 = GetNumberOfPedTextureVariations(playerPed, 6, Character['shoes_1']) - 1, mask_1 = GetNumberOfPedDrawableVariations(playerPed, 1) - 1, mask_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['mask_1']) - 1, bproof_1 = GetNumberOfPedDrawableVariations(playerPed, 9) - 1, bproof_2 = GetNumberOfPedTextureVariations(playerPed, 9, Character['bproof_1']) - 1, chain_1 = GetNumberOfPedDrawableVariations(playerPed, 7) - 1, chain_2 = GetNumberOfPedTextureVariations(playerPed, 7, Character['chain_1']) - 1, helmet_1 = GetNumberOfPedPropDrawableVariations(playerPed, 0) - 1, helmet_2 = GetNumberOfPedTextureVariations(playerPed, 0, Character['helmet_1']) - 1, glasses_1 = GetNumberOfPedPropDrawableVariations(playerPed, 1) - 1, glasses_2 = GetNumberOfPedTextureVariations(playerPed, 1, Character['glasses_1'] - 1), } return data end function ApplySkin(skin, clothes) local playerPed = GetPlayerPed(-1) for k,v in pairs(skin) do Character[k] = v end if clothes ~= nil then for k,v in pairs(clothes) do if k ~= 'sex' and k ~= 'face' and k ~= 'skin' and k ~= 'beard_1' and k ~= 'beard_2' and k ~= 'beard_3' and k ~= 'beard_4' and k ~= 'hair_1' and k ~= 'hair_2' and k ~= 'hair_color_1' and k ~= 'hair_color_2' then Character[k] = v end end end SetPedHeadBlendData(playerPed, Character['face'], Character['face'], Character['face'], Character['skin'], Character['skin'], Character['skin'], 1.0, 1.0, 1.0, true) SetPedHeadOverlay(playerPed, 1, Character['beard_1'], (Character['beard_2'] / 10) + 0.0) -- Beard SetPedHeadOverlayColor(playerPed, 1, 1, Character['beard_3'], Character['beard_4']) -- Beard Color SetPedComponentVariation(playerPed, 2, Character['hair_1'], Character['hair_2'], 2) -- Hair SetPedHairColor(playerPed, Character['hair_color_1'], Character['hair_color_2']) -- Hair Color SetPedComponentVariation(playerPed, 8, Character['tshirt_1'],Character['tshirt_2'], 2) -- Tshirt SetPedComponentVariation(playerPed, 11, Character['torso_1'], Character['torso_2'], 2) -- torso parts SetPedComponentVariation(playerPed, 3, Character['arms'], 0, 2) -- torso SetPedComponentVariation(playerPed, 10, Character['decals_1'], Character['decals_2'], 2) -- decals SetPedComponentVariation(playerPed, 4, Character['pants_1'], Character['pants_2'], 2) -- pants SetPedComponentVariation(playerPed, 6, Character['shoes_1'], Character['shoes_2'], 2) -- shoes SetPedComponentVariation(playerPed, 1, Character['mask_1'], Character['mask_2'], 2) -- mask SetPedComponentVariation(playerPed, 9, Character['bproof_1'], Character['bproof_2'], 2) -- bulletproof SetPedComponentVariation(playerPed, 7, Character['chain_1'], Character['chain_2'], 2) -- chain SetPedPropIndex(playerPed, 0, Character['helmet_1'], Character['helmet_2'], 2) -- Helmet SetPedPropIndex(playerPed, 1, Character['glasses_1'], Character['glasses_2'], 2) -- Glasses end AddEventHandler('skinchanger:getData', function(cb) local components = json.decode(json.encode(Components)) for k,v in pairs(Character) do for i=1, #components, 1 do if k == components[i].name then components[i].value = v end end end cb(components, GetMaxVals()) end) AddEventHandler('skinchanger:change', function(key, val) Character[key] = val if key == 'sex' then TriggerEvent('skinchanger:loadSkin', Character) else ApplySkin(Character) end end) AddEventHandler('skinchanger:getSkin', function(cb) cb(Character) end) AddEventHandler('skinchanger:modelLoaded', function() if LoadSkin ~= nil then ApplySkin(LoadSkin) LoadSkin = nil end if LoadClothes ~= nil then ApplySkin(LoadClothes.playerSkin, LoadClothes.clothesSkin) LoadClothes = nil end end) RegisterNetEvent('skinchanger:loadSkin') AddEventHandler('skinchanger:loadSkin', function(skin) LoadSkin = skin if skin['sex'] == 0 then TriggerEvent('skinchanger:LoadDefaultModel', true) else TriggerEvent('skinchanger:LoadDefaultModel', false) end LastSex = skin['sex'] end) RegisterNetEvent('skinchanger:loadClothes') AddEventHandler('skinchanger:loadClothes', function(playerSkin, clothesSkin) LoadClothes = { playerSkin = playerSkin, clothesSkin = clothesSkin } if playerSkin['sex'] == 0 then TriggerEvent('skinchanger:LoadDefaultModel', true) else TriggerEvent('skinchanger:LoadDefaultModel', false) end LastSex = skin['sex'] end)