Config = {} Config.DrawDistance = 100.0 Config.Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false } Config.ReviveReward = 700 -- revive reward, set to 0 if you don't want it enabled Config.AntiCombatLog = true -- enable anti-combat logging? Config.LoadIpl = true -- disable if you're using fivem-ipl or other IPL loaders Config.Locale = 'fr' local second = 1000 local minute = 60 * second Config.EarlyRespawnTimer = 2 * minute -- Time til respawn is available Config.BleedoutTimer = 10 * minute -- Time til the player bleeds out Config.EnablePlayerManagement = false Config.EnableSocietyOwnedVehicles = false Config.RemoveWeaponsAfterRPDeath = true Config.RemoveCashAfterRPDeath = true Config.RemoveItemsAfterRPDeath = true -- Let the player pay for respawning early, only if he can afford it. Config.EarlyRespawnFine = false Config.EarlyRespawnFineAmount = 5000 Config.RespawnPoint = { coords = vector3(341.07, -1397.31, 32.51), heading = 48.5 } Config.Hospitals = { CentralLosSantos = { Blip = { coords = vector3(307.7, -1433.4, 28.9), sprite = 61, scale = 1.2, color = 2 }, AmbulanceActions = { vector3(270.5, -1363.0, 23.5) }, Pharmacies = { vector3(230.1, -1366.1, 38.5) }, Vehicles = { { Spawner = vector3(307.7, -1433.4, 30.0), InsideShop = vector3(446.7, -1355.6, 43.5), Marker = { type = 36, x = 1.0, y = 1.0, z = 1.0, r = 100, g = 50, b = 200, a = 100, rotate = true }, SpawnPoints = { { coords = vector3(297.2, -1429.5, 29.8), heading = 227.6, radius = 4.0 }, { coords = vector3(294.0, -1433.1, 29.8), heading = 227.6, radius = 4.0 }, { coords = vector3(309.4, -1442.5, 29.8), heading = 227.6, radius = 6.0 } } } }, Helicopters = { { Spawner = vector3(317.5, -1449.5, 46.5), InsideShop = vector3(305.6, -1419.7, 41.5), Marker = { type = 34, x = 1.5, y = 1.5, z = 1.5, r = 100, g = 150, b = 150, a = 100, rotate = true }, SpawnPoints = { { coords = vector3(313.5, -1465.1, 46.5), heading = 142.7, radius = 10.0 }, { coords = vector3(299.5, -1453.2, 46.5), heading = 142.7, radius = 10.0 } } } }, FastTravels = { { From = vector3(294.7, -1448.1, 29.0), To = { coords = vector3(272.8, -1358.8, 23.5), heading = 0.0 }, Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false } }, { From = vector3(275.3, -1361, 23.5), To = { coords = vector3(295.8, -1446.5, 28.9), heading = 0.0 }, Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false } }, { From = vector3(247.3, -1371.5, 23.5), To = { coords = vector3(333.1, -1434.9, 45.5), heading = 138.6 }, Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false } }, { From = vector3(335.5, -1432.0, 45.50), To = { coords = vector3(249.1, -1369.6, 23.5), heading = 0.0 }, Marker = { type = 1, x = 2.0, y = 2.0, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false } }, { From = vector3(234.5, -1373.7, 20.9), To = { coords = vector3(320.9, -1478.6, 28.8), heading = 0.0 }, Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false } }, { From = vector3(317.9, -1476.1, 28.9), To = { coords = vector3(238.6, -1368.4, 23.5), heading = 0.0 }, Marker = { type = 1, x = 1.5, y = 1.5, z = 1.0, r = 102, g = 0, b = 102, a = 100, rotate = false } } }, FastTravelsPrompt = { { From = vector3(237.4, -1373.8, 26.0), To = { coords = vector3(251.9, -1363.3, 38.5), heading = 0.0 }, Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }, Prompt = _U('fast_travel') }, { From = vector3(256.5, -1357.7, 36.0), To = { coords = vector3(235.4, -1372.8, 26.3), heading = 0.0 }, Marker = { type = 1, x = 1.5, y = 1.5, z = 0.5, r = 102, g = 0, b = 102, a = 100, rotate = false }, Prompt = _U('fast_travel') } } } } Config.AuthorizedVehicles = { ambulance = { { model = 'ambulance', label = 'Ambulance Van', price = 5000 } }, doctor = { { model = 'ambulance', label = 'Ambulance Van', price = 4500 } }, chief_doctor = { { model = 'ambulance', label = 'Ambulance Van', price = 3000 } }, boss = { { model = 'ambulance', label = 'Ambulance Van', price = 2000 } } } Config.AuthorizedHelicopters = { ambulance = {}, doctor = { { model = 'buzzard2', label = 'Nagasaki Buzzard', price = 150000 } }, chief_doctor = { { model = 'buzzard2', label = 'Nagasaki Buzzard', price = 150000 }, { model = 'seasparrow', label = 'Sea Sparrow', price = 300000 } }, boss = { { model = 'buzzard2', label = 'Nagasaki Buzzard', price = 100000 }, { model = 'seasparrow', label = 'Sea Sparrow', price = 250000 } } }