ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) RegisterServerEvent('esx_ambulancejob:revive') AddEventHandler('esx_ambulancejob:revive', function(target) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name == 'ambulance' then xPlayer.addMoney(Config.ReviveReward) TriggerClientEvent('esx_ambulancejob:revive', target) else print(('esx_ambulancejob: %s attempted to revive!'):format(xPlayer.identifier)) end end) RegisterServerEvent('esx_ambulancejob:heal') AddEventHandler('esx_ambulancejob:heal', function(target, type) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name == 'ambulance' then TriggerClientEvent('esx_ambulancejob:heal', target, type) else print(('esx_ambulancejob: %s attempted to heal!'):format(xPlayer.identifier)) end end) RegisterServerEvent('esx_ambulancejob:putInVehicle') AddEventHandler('esx_ambulancejob:putInVehicle', function(target) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name == 'ambulance' then TriggerClientEvent('esx_ambulancejob:putInVehicle', target) else print(('esx_ambulancejob: %s attempted to put in vehicle!'):format(xPlayer.identifier)) end end) TriggerEvent('esx_phone:registerNumber', 'ambulance', _U('alert_ambulance'), true, true) TriggerEvent('esx_society:registerSociety', 'ambulance', 'Ambulance', 'society_ambulance', 'society_ambulance', 'society_ambulance', {type = 'public'}) ESX.RegisterServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) if Config.RemoveCashAfterRPDeath then if xPlayer.getMoney() > 0 then xPlayer.removeMoney(xPlayer.getMoney()) end if xPlayer.getAccount('black_money').money > 0 then xPlayer.setAccountMoney('black_money', 0) end end if Config.RemoveItemsAfterRPDeath then for i=1, #xPlayer.inventory, 1 do if xPlayer.inventory[i].count > 0 then xPlayer.setInventoryItem(xPlayer.inventory[i].name, 0) end end end local playerLoadout = {} if Config.RemoveWeaponsAfterRPDeath then for i=1, #xPlayer.loadout, 1 do xPlayer.removeWeapon(xPlayer.loadout[i].name) end else -- save weapons & restore em' since spawnmanager removes them for i=1, #xPlayer.loadout, 1 do table.insert(playerLoadout, xPlayer.loadout[i]) end -- give back wepaons after a couple of seconds Citizen.CreateThread(function() Citizen.Wait(5000) for i=1, #playerLoadout, 1 do if playerLoadout[i].label ~= nil then xPlayer.addWeapon(playerLoadout[i].name, playerLoadout[i].ammo) end end end) end cb() end) if Config.EarlyRespawnFine then ESX.RegisterServerCallback('esx_ambulancejob:checkBalance', function(source, cb) local xPlayer = ESX.GetPlayerFromId(source) local bankBalance = xPlayer.getAccount('bank').money cb(bankBalance >= Config.EarlyRespawnFineAmount) end) RegisterServerEvent('esx_ambulancejob:payFine') AddEventHandler('esx_ambulancejob:payFine', function() local xPlayer = ESX.GetPlayerFromId(source) local fineAmount = Config.EarlyRespawnFineAmount TriggerClientEvent('esx:showNotification', xPlayer.source, _U('respawn_bleedout_fine_msg', ESX.Math.GroupDigits(fineAmount))) xPlayer.removeAccountMoney('bank', fineAmount) end) end ESX.RegisterServerCallback('esx_ambulancejob:getItemAmount', function(source, cb, item) local xPlayer = ESX.GetPlayerFromId(source) local quantity = xPlayer.getInventoryItem(item).count cb(quantity) end) RegisterServerEvent('esx_ambulancejob:removeItem') AddEventHandler('esx_ambulancejob:removeItem', function(item) local _source = source local xPlayer = ESX.GetPlayerFromId(_source) xPlayer.removeInventoryItem(item, 1) if item == 'bandage' then TriggerClientEvent('esx:showNotification', _source, _U('used_bandage')) elseif item == 'medikit' then TriggerClientEvent('esx:showNotification', _source, _U('used_medikit')) end end) RegisterServerEvent('esx_ambulancejob:giveItem') AddEventHandler('esx_ambulancejob:giveItem', function(itemName) local xPlayer = ESX.GetPlayerFromId(source) if xPlayer.job.name ~= 'ambulance' then print(('esx_ambulancejob: %s attempted to spawn in an item!'):format(xPlayer.identifier)) return elseif itemName ~= 'medikit' or itemName ~= 'bandage' then print(('esx_ambulancejob: %s attempted to spawn in an item!'):format(xPlayer.identifier)) return end local xItem = xPlayer.getInventoryItem(itemName) local count = 1 if xItem.limit ~= -1 then count = xItem.limit - xItem.count end if xItem.count < xItem.limit then xPlayer.addInventoryItem(itemName, count) else TriggerClientEvent('esx:showNotification', source, _U('max_item')) end end) TriggerEvent('es:addGroupCommand', 'revive', 'admin', function(source, args, user) if args[1] ~= nil then if GetPlayerName(tonumber(args[1])) ~= nil then print(('esx_ambulancejob: %s used admin revive'):format(GetPlayerIdentifiers(source)[1])) TriggerClientEvent('esx_ambulancejob:revive', tonumber(args[1])) end else TriggerClientEvent('esx_ambulancejob:revive', source) end end, function(source, args, user) TriggerClientEvent('chat:addMessage', source, { args = { '^1SYSTEM', 'Insufficient Permissions.' } }) end, { help = _U('revive_help'), params = {{ name = 'id' }} }) ESX.RegisterUsableItem('medikit', function(source) local _source = source local xPlayer = ESX.GetPlayerFromId(_source) xPlayer.removeInventoryItem('medikit', 1) TriggerClientEvent('esx_ambulancejob:heal', _source, 'big') TriggerClientEvent('esx:showNotification', _source, _U('used_medikit')) end) ESX.RegisterUsableItem('bandage', function(source) local _source = source local xPlayer = ESX.GetPlayerFromId(_source) xPlayer.removeInventoryItem('bandage', 1) TriggerClientEvent('esx_ambulancejob:heal', _source, 'small') TriggerClientEvent('esx:showNotification', _source, _U('used_bandage')) end) ESX.RegisterServerCallback('esx_ambulancejob:getDeathStatus', function(source, cb) local identifier = GetPlayerIdentifiers(source)[1] MySQL.Async.fetchScalar('SELECT is_dead FROM users WHERE identifier = @identifier', { ['@identifier'] = identifier }, function(isDead) if isDead then print(('esx_ambulancejob: %s attempted combat logging!'):format(identifier)) end cb(isDead) end) end) RegisterServerEvent('esx_ambulancejob:setDeathStatus') AddEventHandler('esx_ambulancejob:setDeathStatus', function(isDead) local identifier = GetPlayerIdentifiers(source)[1] MySQL.Sync.execute('UPDATE users SET is_dead = @isDead WHERE identifier = @identifier', { ['@identifier'] = identifier, ['@isDead'] = isDead }) end)