Config = {} Config.DrawDistance = 100.0 Config.MarkerColor = {r = 102, g = 0, b = 102} Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0} Config.RespawnDelayAfterRPDeath = 10 * 60 * 1000 Config.RemoveWeaponsAfterRPDeath = true Config.RemoveCashAfterRPDeath = true Config.RemoveItemsAfterRPDeath = true Config.EnablePlayerManagement = false Config.Zones = { HospitalInteriorEntering1 = { Pos = {x = 1151.447, y = -1529.491, z = 34.375}, Type = 1 }, HospitalInteriorInside1 = { Pos = {x = 251.464, y = -1369.770, z = 28.648}, Type = -1 }, HospitalInteriorOutside1 = { Pos = {x = 1153.364, y = -1525.731, z = 33.843}, Type = -1 }, HospitalInteriorExit1 = { Pos = {x = 253.612, y = -1371.66, z = 28.647}, Type = 1 }, HospitalInteriorEntering2 = { Pos = {x = 1137.181, y = -1597.504, z = 33.692}, Type = 1 }, HospitalInteriorInside2 = { Pos = {x = 240.508, y = -1360.565, z = 28.647}, Type = -1 }, HospitalInteriorOutside2 = { Pos = {x = 1137.922, y = -1601.434, z = 33.692}, Type = -1 }, HospitalInteriorExit2 = { Pos = {x = 238.587, y = -1359.113, z = 28.647}, Type = 1 }, AmbulanceActions = { Pos = {x = 244.048, y = -1366.330, z = 28.647}, Type = 1 }, VehicleSpawner = { Pos = {x = 1128.290, y = -1601.451, z = 33.893}, Type = 1 }, VehicleSpawnPoint = { Pos = {x = 1138.061, y = -1607.882, z = 34.692}, Type = -1 }, VehicleDeleter = { Pos = {x = 1122.436, y = -1617.600, z = 33.692}, Type = 1 } }