local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } local PlayerData = {} local GUI = {} local HasAlreadyEnteredMarker = false local LastZone = nil local CurrentAction = nil local CurrentActionMsg = '' local CurrentActionData = {} local OnJob = false local TargetCoords = nil local CurrentlyTowedVehicle = nil local Blips = {} local NPCOnJob = false local NPCTargetTowable = nil local NPCTargetTowableZone = nil local NPCHasSpawnedTowable = false local NPCLastCancel = GetGameTimer() - 5 * 60000 local NPCHasBeenNextToTowable = false local NPCTargetDeleterZone = false ESX = nil GUI.Time = 0 Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) function SelectRandomTowable() local index = GetRandomIntInRange(1, #Config.Towables) for k,v in pairs(Config.Zones) do if v.Pos.x == Config.Towables[index].x and v.Pos.y == Config.Towables[index].y and v.Pos.z == Config.Towables[index].z then return k end end end function StartNPCJob() NPCOnJob = true NPCTargetTowableZone = SelectRandomTowable() local zone = Config.Zones[NPCTargetTowableZone] Blips['NPCTargetTowableZone'] = AddBlipForCoord(zone.Pos.x, zone.Pos.y, zone.Pos.z) SetBlipRoute(Blips['NPCTargetTowableZone'], true) ESX.ShowNotification(_U('drive_to_indicated')) end function StopNPCJob(cancel) if Blips['NPCTargetTowableZone'] ~= nil then RemoveBlip(Blips['NPCTargetTowableZone']) Blips['NPCTargetTowableZone'] = nil end if Blips['NPCDelivery'] ~= nil then RemoveBlip(Blips['NPCDelivery']) Blips['NPCDelivery'] = nil end Config.Zones.VehicleDelivery.Type = -1 NPCOnJob = false NPCTargetTowable = nil NPCTargetTowableZone = nil NPCHasSpawnedTowable = false NPCHasBeenNextToTowable = false if cancel then ESX.ShowNotification(_U('mission_canceled')) else TriggerServerEvent('esx_mecanojob:onNPCJobCompleted') end end function OpenMecanoActionsMenu() local elements = { {label = _U('vehicle_list'), value = 'vehicle_list'}, {label = _U('work_wear'), value = 'cloakroom'}, {label = _U('civ_wear'), value = 'cloakroom2'}, {label = _U('deposit_stock'), value = 'put_stock'}, {label = _U('withdraw_stock'), value = 'get_stock'} } if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name == 'boss' then table.insert(elements, {label = _U('boss_actions'), value = 'boss_actions'}) end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mecano_actions', { title = _U('mechanic'), elements = elements }, function(data, menu) if data.current.value == 'vehicle_list' then if Config.EnableSocietyOwnedVehicles then local elements = {} ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(vehicles) for i=1, #vehicles, 1 do table.insert(elements, {label = GetDisplayNameFromVehicleModel(vehicles[i].model) .. ' [' .. vehicles[i].plate .. ']', value = vehicles[i]}) end ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'vehicle_spawner', { title = _U('service_vehicle'), align = 'top-left', elements = elements, }, function(data, menu) menu.close() local vehicleProps = data.current.value ESX.Game.SpawnVehicle(vehicleProps.model, Config.Zones.VehicleSpawnPoint.Pos, 270.0, function(vehicle) ESX.Game.SetVehicleProperties(vehicle, vehicleProps) local playerPed = GetPlayerPed(-1) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) TriggerServerEvent('esx_society:removeVehicleFromGarage', 'mecano', vehicleProps) end, function(data, menu) menu.close() end ) end, 'mecano') else local elements = { {label = _U('flat_bed'), value = 'flatbed'}, {label = _U('tow_truck'), value = 'towtruck2'} } if Config.EnablePlayerManagement and PlayerData.job ~= nil and (PlayerData.job.grade_name == 'boss' or PlayerData.job.grade_name == 'chef' or PlayerData.job.grade_name == 'experimente') then table.insert(elements, {label = 'SlamVan', value = 'slamvan3'}) end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'spawn_vehicle', { title = _U('service_vehicle'), elements = elements }, function(data, menu) for i=1, #elements, 1 do if Config.MaxInService == -1 then ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) local playerPed = GetPlayerPed(-1) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) break else ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount) if canTakeService then ESX.Game.SpawnVehicle(data.current.value, Config.Zones.VehicleSpawnPoint.Pos, 90.0, function(vehicle) local playerPed = GetPlayerPed(-1) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) else ESX.ShowNotification(_U('service_full') .. inServiceCount .. '/' .. maxInService) end end, 'mecano') break end end menu.close() end, function(data, menu) menu.close() OpenMecanoActionsMenu() end ) end end if data.current.value == 'cloakroom' then menu.close() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) if skin.sex == 0 then TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_male) else TriggerEvent('skinchanger:loadClothes', skin, jobSkin.skin_female) end end) end if data.current.value == 'cloakroom2' then menu.close() ESX.TriggerServerCallback('esx_skin:getPlayerSkin', function(skin, jobSkin) TriggerEvent('skinchanger:loadSkin', skin) end) end if data.current.value == 'put_stock' then OpenPutStocksMenu() end if data.current.value == 'get_stock' then OpenGetStocksMenu() end if data.current.value == 'boss_actions' then TriggerEvent('esx_society:openBossMenu', 'mecano', function(data, menu) menu.close() end) end end, function(data, menu) menu.close() CurrentAction = 'mecano_actions_menu' CurrentActionMsg = _U('open_actions') CurrentActionData = {} end ) end function OpenMecanoHarvestMenu() if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name ~= 'recrue' then local elements = { {label = _U('gas_can'), value = 'gaz_bottle'}, {label = _U('repair_tools'), value = 'fix_tool'}, {label = _U('body_work_tools'), value = 'caro_tool'} } ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mecano_harvest', { title = _U('harvest'), elements = elements }, function(data, menu) if data.current.value == 'gaz_bottle' then menu.close() TriggerServerEvent('esx_mecanojob:startHarvest') end if data.current.value == 'fix_tool' then menu.close() TriggerServerEvent('esx_mecanojob:startHarvest2') end if data.current.value == 'caro_tool' then menu.close() TriggerServerEvent('esx_mecanojob:startHarvest3') end end, function(data, menu) menu.close() CurrentAction = 'mecano_harvest_menu' CurrentActionMsg = _U('harvest_menu') CurrentActionData = {} end ) else ESX.ShowNotification(_U('not_experienced_enough')) end end function OpenMecanoCraftMenu() if Config.EnablePlayerManagement and PlayerData.job ~= nil and PlayerData.job.grade_name ~= 'recrue' then local elements = { {label = _U('blowtorch'), value = 'blow_pipe'}, {label = _U('repair_kit'), value = 'fix_kit'}, {label = _U('body_kit'), value = 'caro_kit'} } ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mecano_craft', { title = _U('craft'), elements = elements }, function(data, menu) if data.current.value == 'blow_pipe' then menu.close() TriggerServerEvent('esx_mecanojob:startCraft') end if data.current.value == 'fix_kit' then menu.close() TriggerServerEvent('esx_mecanojob:startCraft2') end if data.current.value == 'caro_kit' then menu.close() TriggerServerEvent('esx_mecanojob:startCraft3') end end, function(data, menu) menu.close() CurrentAction = 'mecano_craft_menu' CurrentActionMsg = _U('craft_menu') CurrentActionData = {} end ) else ESX.ShowNotification(_U('not_experienced_enough')) end end function OpenMobileMecanoActionsMenu() ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mobile_mecano_actions', { title = _U('mechanic'), elements = { {label = _U('billing'), value = 'billing'}, {label = _U('hijack'), value = 'hijack_vehicle'}, {label = _U('repair'), value = 'fix_vehicle'}, {label = _U('clean'), value = 'clean_vehicle'}, {label = _U('imp_veh'), value = 'del_vehicle'}, {label = _U('flat_bed'), value = 'dep_vehicle'}, {label = _U('place_objects'), value = 'object_spawner'} } }, function(data, menu) if data.current.value == 'billing' then ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'billing', { title = _U('invoice_amount') }, function(data, menu) local amount = tonumber(data.value) if amount == nil or amount < 0 then ESX.ShowNotification(_U('amount_invalid')) else menu.close() local closestPlayer, closestDistance = ESX.Game.GetClosestPlayer() if closestPlayer == -1 or closestDistance > 3.0 then ESX.ShowNotification(_U('no_players_nearby')) else TriggerServerEvent('esx_billing:sendBill', GetPlayerServerId(closestPlayer), 'society_mecano', _U('mechanic'), amount) end end end, function(data, menu) menu.close() end ) end if data.current.value == 'hijack_vehicle' then local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) SetVehicleDoorsLocked(vehicle, 1) SetVehicleDoorsLockedForAllPlayers(vehicle, false) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(_U('vehicle_unlocked')) end) end end end if data.current.value == 'fix_vehicle' then local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true) Citizen.CreateThread(function() Citizen.Wait(20000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) SetVehicleUndriveable(vehicle, false) SetVehicleEngineOn(vehicle, true, true) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(_U('vehicle_repaired')) end) end end end if data.current.value == 'clean_vehicle' then local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_MAID_CLEAN", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) SetVehicleDirtLevel(vehicle, 0) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(_U('vehicle_cleaned')) end) end end end if data.current.value == 'del_vehicle' then local ped = GetPlayerPed( -1 ) if ( DoesEntityExist( ped ) and not IsEntityDead( ped ) ) then local pos = GetEntityCoords( ped ) if ( IsPedSittingInAnyVehicle( ped ) ) then local vehicle = GetVehiclePedIsIn( ped, false ) if ( GetPedInVehicleSeat( vehicle, -1 ) == ped ) then ESX.ShowNotification(_U('vehicle_impounded')) SetEntityAsMissionEntity( vehicle, true, true ) deleteCar( vehicle ) else ESX.ShowNotification(_U('must_seat_driver')) end else local playerPos = GetEntityCoords( ped, 1 ) local inFrontOfPlayer = GetOffsetFromEntityInWorldCoords( ped, 0.0, distanceToCheck, 0.0 ) local vehicle = GetVehicleInDirection( playerPos, inFrontOfPlayer ) if ( DoesEntityExist( vehicle ) ) then ESX.ShowNotification(_U('vehicle_impounded')) SetEntityAsMissionEntity( vehicle, true, true ) deleteCar( vehicle ) else ESX.ShowNotification(_U('must_near')) end end end end if data.current.value == 'dep_vehicle' then local playerped = GetPlayerPed(-1) local vehicle = GetVehiclePedIsIn(playerped, true) local towmodel = GetHashKey('flatbed') local isVehicleTow = IsVehicleModel(vehicle, towmodel) if isVehicleTow then local coordA = GetEntityCoords(playerped, 1) local coordB = GetOffsetFromEntityInWorldCoords(playerped, 0.0, 5.0, 0.0) local targetVehicle = getVehicleInDirection(coordA, coordB) if CurrentlyTowedVehicle == nil then if targetVehicle ~= 0 then if not IsPedInAnyVehicle(playerped, true) then if vehicle ~= targetVehicle then AttachEntityToEntity(targetVehicle, vehicle, 20, -0.5, -5.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) CurrentlyTowedVehicle = targetVehicle ESX.ShowNotification(_U('vehicle_success_attached')) if NPCOnJob then if NPCTargetTowable == targetVehicle then ESX.ShowNotification(_U('please_drop_off')) Config.Zones.VehicleDelivery.Type = 1 if Blips['NPCTargetTowableZone'] ~= nil then RemoveBlip(Blips['NPCTargetTowableZone']) Blips['NPCTargetTowableZone'] = nil end Blips['NPCDelivery'] = AddBlipForCoord(Config.Zones.VehicleDelivery.Pos.x, Config.Zones.VehicleDelivery.Pos.y, Config.Zones.VehicleDelivery.Pos.z) SetBlipRoute(Blips['NPCDelivery'], true) end end else ESX.ShowNotification(_U('cant_attach_own_tt')) end end else ESX.ShowNotification(_U('no_veh_att')) end else AttachEntityToEntity(CurrentlyTowedVehicle, vehicle, 20, -0.5, -12.0, 1.0, 0.0, 0.0, 0.0, false, false, false, false, 20, true) DetachEntity(CurrentlyTowedVehicle, true, true) if NPCOnJob then if NPCTargetDeleterZone then if CurrentlyTowedVehicle == NPCTargetTowable then ESX.Game.DeleteVehicle(NPCTargetTowable) TriggerServerEvent('esx_mecanojob:onNPCJobMissionCompleted') StopNPCJob() NPCTargetDeleterZone = false else ESX.ShowNotification(_U('not_right_veh')) end else ESX.ShowNotification(_U('not_right_place')) end end CurrentlyTowedVehicle = nil ESX.ShowNotification(_U('veh_det_succ')) end else ESX.ShowNotification(_U('imp_flatbed')) end end if data.current.value == 'object_spawner' then ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'mobile_mecano_actions_spawn', { title = _U('objects'), align = 'top-left', elements = { {label = _U('roadcone'), value = 'prop_roadcone02a'}, {label = _U('toolbox'), value = 'prop_toolchest_01'}, }, }, function(data2, menu2) local model = data2.current.value local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) local forward = GetEntityForwardVector(playerPed) local x, y, z = table.unpack(coords + forward * 1.0) if model == 'prop_roadcone02a' then z = z - 2.0 elseif model == 'prop_toolchest_01' then z = z - 2.0 end ESX.Game.SpawnObject(model, { x = x, y = y, z = z }, function(obj) SetEntityHeading(obj, GetEntityHeading(playerPed)) PlaceObjectOnGroundProperly(obj) end) end, function(data2, menu2) menu2.close() end ) end end, function(data, menu) menu.close() end ) end function OpenGetStocksMenu() ESX.TriggerServerCallback('esx_mecanojob:getStockItems', function(items) print(json.encode(items)) local elements = {} for i=1, #items, 1 do table.insert(elements, {label = 'x' .. items[i].count .. ' ' .. items[i].label, value = items[i].name}) end ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'stocks_menu', { title = _U('mechanic_stock'), elements = elements }, function(data, menu) local itemName = data.current.value ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'stocks_menu_get_item_count', { title = _U('quantity') }, function(data2, menu2) local count = tonumber(data2.value) if count == nil then ESX.ShowNotification(_U('invalid_quantity')) else menu2.close() menu.close() OpenGetStocksMenu() TriggerServerEvent('esx_mecanojob:getStockItem', itemName, count) end end, function(data2, menu2) menu2.close() end ) end, function(data, menu) menu.close() end ) end) end function OpenPutStocksMenu() ESX.TriggerServerCallback('esx_mecanojob:getPlayerInventory', function(inventory) local elements = {} for i=1, #inventory.items, 1 do local item = inventory.items[i] if item.count > 0 then table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name}) end end ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'stocks_menu', { title = _U('inventory'), elements = elements }, function(data, menu) local itemName = data.current.value ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'stocks_menu_put_item_count', { title = _U('quantity') }, function(data2, menu2) local count = tonumber(data2.value) if count == nil then ESX.ShowNotification(_U('invalid_quantity')) else menu2.close() menu.close() OpenPutStocksMenu() TriggerServerEvent('esx_mecanojob:putStockItems', itemName, count) end end, function(data2, menu2) menu2.close() end ) end, function(data, menu) menu.close() end ) end) end RegisterNetEvent('esx_mecanojob:onHijack') AddEventHandler('esx_mecanojob:onHijack', function() local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end local crochete = math.random(100) local alarm = math.random(100) if DoesEntityExist(vehicle) then if alarm <= 33 then SetVehicleAlarm(vehicle, true) StartVehicleAlarm(vehicle) end TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_WELDING", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) if crochete <= 66 then SetVehicleDoorsLocked(vehicle, 1) SetVehicleDoorsLockedForAllPlayers(vehicle, false) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(_U('veh_unlocked')) else ESX.ShowNotification(_U('hijack_failed')) ClearPedTasksImmediately(playerPed) end end) end end end) RegisterNetEvent('esx_mecanojob:onCarokit') AddEventHandler('esx_mecanojob:onCarokit', function() local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "WORLD_HUMAN_HAMMERING", 0, true) Citizen.CreateThread(function() Citizen.Wait(10000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(_U('body_repaired')) end) end end end) RegisterNetEvent('esx_mecanojob:onFixkit') AddEventHandler('esx_mecanojob:onFixkit', function() local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) if IsAnyVehicleNearPoint(coords.x, coords.y, coords.z, 5.0) then local vehicle = nil if IsPedInAnyVehicle(playerPed, false) then vehicle = GetVehiclePedIsIn(playerPed, false) else vehicle = GetClosestVehicle(coords.x, coords.y, coords.z, 5.0, 0, 71) end if DoesEntityExist(vehicle) then TaskStartScenarioInPlace(playerPed, "PROP_HUMAN_BUM_BIN", 0, true) Citizen.CreateThread(function() Citizen.Wait(20000) SetVehicleFixed(vehicle) SetVehicleDeformationFixed(vehicle) SetVehicleUndriveable(vehicle, false) ClearPedTasksImmediately(playerPed) ESX.ShowNotification(_U('veh_repaired')) end) end end end) function setEntityHeadingFromEntity ( vehicle, playerPed ) local heading = GetEntityHeading(vehicle) SetEntityHeading( playerPed, heading ) end function getVehicleInDirection(coordFrom, coordTo) local rayHandle = CastRayPointToPoint(coordFrom.x, coordFrom.y, coordFrom.z, coordTo.x, coordTo.y, coordTo.z, 10, GetPlayerPed(-1), 0) local a, b, c, d, vehicle = GetRaycastResult(rayHandle) return vehicle end function deleteCar( entity ) Citizen.InvokeNative( 0xEA386986E786A54F, Citizen.PointerValueIntInitialized( entity ) ) end RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) PlayerData = xPlayer end) RegisterNetEvent('esx:setJob') AddEventHandler('esx:setJob', function(job) PlayerData.job = job end) AddEventHandler('esx_mecanojob:hasEnteredMarker', function(zone) if zone == NPCJobTargetTowable then end if zone =='VehicleDelivery' then NPCTargetDeleterZone = true end if zone == 'MecanoActions' then CurrentAction = 'mecano_actions_menu' CurrentActionMsg = _U('open_actions') CurrentActionData = {} end if zone == 'Garage' then CurrentAction = 'mecano_harvest_menu' CurrentActionMsg = _U('harvest_menu') CurrentActionData = {} end if zone == 'Craft' then CurrentAction = 'mecano_craft_menu' CurrentActionMsg = _U('craft_menu') CurrentActionData = {} end if zone == 'VehicleDeleter' then local playerPed = GetPlayerPed(-1) if IsPedInAnyVehicle(playerPed, false) then local vehicle = GetVehiclePedIsIn(playerPed, false) CurrentAction = 'delete_vehicle' CurrentActionMsg = _U('veh_stored') CurrentActionData = {vehicle = vehicle} end end end) AddEventHandler('esx_mecanojob:hasExitedMarker', function(zone) if zone =='VehicleDelivery' then NPCTargetDeleterZone = false end if zone == 'Craft' then TriggerServerEvent('esx_mecanojob:stopCraft') TriggerServerEvent('esx_mecanojob:stopCraft2') TriggerServerEvent('esx_mecanojob:stopCraft3') end if zone == 'Garage' then TriggerServerEvent('esx_mecanojob:stopHarvest') TriggerServerEvent('esx_mecanojob:stopHarvest2') TriggerServerEvent('esx_mecanojob:stopHarvest3') end CurrentAction = nil ESX.UI.Menu.CloseAll() end) AddEventHandler('esx_mecanojob:hasEnteredEntityZone', function(entity) local playerPed = GetPlayerPed(-1) if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' and not IsPedInAnyVehicle(playerPed, false) then CurrentAction = 'remove_entity' CurrentActionMsg = _U('press_remove_obj') CurrentActionData = {entity = entity} end end) AddEventHandler('esx_mecanojob:hasExitedEntityZone', function(entity) if CurrentAction == 'remove_entity' then CurrentAction = nil end end) RegisterNetEvent('esx_phone:loaded') AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) local specialContact = { name = _U('mechanic'), number = 'mecano', base64Icon = 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} TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon) end) -- Pop NPC mission vehicle when inside area Citizen.CreateThread(function() while true do Wait(0) if NPCTargetTowableZone ~= nil and not NPCHasSpawnedTowable then local coords = GetEntityCoords(GetPlayerPed(-1)) local zone = Config.Zones[NPCTargetTowableZone] if GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCSpawnDistance then local model = Config.Vehicles[GetRandomIntInRange(1, #Config.Vehicles)] ESX.Game.SpawnVehicle(model, zone.Pos, 0, function(vehicle) NPCTargetTowable = vehicle end) NPCHasSpawnedTowable = true end end if NPCTargetTowableZone ~= nil and NPCHasSpawnedTowable and not NPCHasBeenNextToTowable then local coords = GetEntityCoords(GetPlayerPed(-1)) local zone = Config.Zones[NPCTargetTowableZone] if(GetDistanceBetweenCoords(coords, zone.Pos.x, zone.Pos.y, zone.Pos.z, true) < Config.NPCNextToDistance) then ESX.ShowNotification(_U('please_tow')) NPCHasBeenNextToTowable = true end end end end) -- Create Blips Citizen.CreateThread(function() local blip = AddBlipForCoord(Config.Zones.MecanoActions.Pos.x, Config.Zones.MecanoActions.Pos.y, Config.Zones.MecanoActions.Pos.z) SetBlipSprite (blip, 446) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.8) SetBlipColour (blip, 5) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(_U('mechanic')) EndTextCommandSetBlipName(blip) end) -- Display markers Citizen.CreateThread(function() while true do Wait(0) if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then local coords = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(Config.Zones) do if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false) end end end end end) -- Enter / Exit marker events Citizen.CreateThread(function() while true do Wait(0) if PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then local coords = GetEntityCoords(GetPlayerPed(-1)) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then isInMarker = true currentZone = k end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker = true LastZone = currentZone TriggerEvent('esx_mecanojob:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_mecanojob:hasExitedMarker', LastZone) end end end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) local entity, distance = ESX.Game.GetClosestObject({ 'prop_roadcone02a', 'prop_toolchest_01' }) if distance ~= -1 and distance <= 3.0 then if LastEntity ~= entity then TriggerEvent('esx_mecanojob:hasEnteredEntityZone', entity) LastEntity = entity end else if LastEntity ~= nil then TriggerEvent('esx_mecanojob:hasExitedEntityZone', LastEntity) LastEntity = nil end end end end) -- Key Controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction ~= nil then SetTextComponentFormat('STRING') AddTextComponentString(CurrentActionMsg) DisplayHelpTextFromStringLabel(0, 0, 1, -1) if IsControlJustReleased(0, 38) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then if CurrentAction == 'mecano_actions_menu' then OpenMecanoActionsMenu() end if CurrentAction == 'mecano_harvest_menu' then OpenMecanoHarvestMenu() end if CurrentAction == 'mecano_craft_menu' then OpenMecanoCraftMenu() end if CurrentAction == 'delete_vehicle' then if Config.EnableSocietyOwnedVehicles then local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle) TriggerServerEvent('esx_society:putVehicleInGarage', 'mecano', vehicleProps) else if GetEntityModel(vehicle) == GetHashKey('flatbed') or GetEntityModel(vehicle) == GetHashKey('towtrcuk2') or GetEntityModel(vehicle) == GetHashKey('slamvan3') then TriggerServerEvent('esx_service:disableService', 'mecano') end end ESX.Game.DeleteVehicle(CurrentActionData.vehicle) end if CurrentAction == 'remove_entity' then DeleteEntity(CurrentActionData.entity) end CurrentAction = nil end end if IsControlJustReleased(0, Keys['F6']) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then OpenMobileMecanoActionsMenu() end if IsControlJustReleased(0, Keys['DELETE']) and PlayerData.job ~= nil and PlayerData.job.name == 'mecano' then if NPCOnJob then if GetGameTimer() - NPCLastCancel > 5 * 60000 then StopNPCJob(true) NPCLastCancel = GetGameTimer() else ESX.ShowNotification(_U('wait_five')) end else local playerPed = GetPlayerPed(-1) if IsPedInAnyVehicle(playerPed, false) and IsVehicleModel(GetVehiclePedIsIn(playerPed, false), GetHashKey("flatbed")) then StartNPCJob() else ESX.ShowNotification(_U('must_in_flatbed')) end end end end end)