ESX.Blip.CreateBlip = function(coords, text, sprite, color, scale, display) local blip = AddBlipForCoord( table.unpack(coords) ) SetBlipSprite(blip, sprite) if display then SetBlipDisplay(blip, display) end if scale then SetBlipScale(blip, scale) end if color then SetBlipColour(blip, color) end SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName('STRING') AddTextComponentSubstringPlayerName(text) EndTextCommandSetBlipName(blip) return blip end