Config = {} Config.DrawDistance = 100.0 Config.MarkerColor = { r = 102, g = 0, b = 102 } Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 } local second = 1000 local minute = 60 * second -- How much time before auto respawn at hospital Config.RespawnDelayAfterRPDeath = 10 * minute -- How much time before a menu opens to ask the player if he wants to respawn at hospital now -- The player is not obliged to select YES, but he will be auto respawn -- at the end of RespawnDelayAfterRPDeath just above. Config.RespawnToHospitalMenuTimer = true Config.MenuRespawnToHospitalDelay = 5 * minute Config.EnablePlayerManagement = false Config.EnableSocietyOwnedVehicles = false Config.RemoveWeaponsAfterRPDeath = true Config.RemoveCashAfterRPDeath = true Config.RemoveItemsAfterRPDeath = true -- Will display a timer that shows RespawnDelayAfterRPDeath time remaining Config.ShowDeathTimer = true -- Will allow to respawn at any time, don't use RespawnToHospitalMenuTimer at the same time ! Config.EarlyRespawn = false -- The player can have a fine (on bank account) Config.RespawnFine = false Config.RespawnFineAmount = 500 Config.Locale = 'fr' Config.Blip = { Pos = { x = 307.76, y = -1433.47, z = 28.97 }, Sprite = 61, Display = 4, Scale = 1.2, Colour = 2, } Config.HelicopterSpawner = { SpawnPoint = { x = 313.33, y = -1465.2, z = 45.5 }, Heading = 0.0 } Config.Zones = { HospitalInteriorEntering1 = { -- ok Pos = { x = 294.6, y = -1448.01, z = 28.9 }, Type = 1 }, HospitalInteriorInside1 = { -- ok Pos = { x = 272.8, y = -1358.8, z = 23.5 }, Type = -1 }, HospitalInteriorOutside1 = { -- ok Pos = { x = 295.8, y = -1446.5, z = 28.9 }, Type = -1 }, HospitalInteriorExit1 = { -- ok Pos = { x = 275.7, y = -1361.5, z = 23.5 }, Type = 1 }, HospitalInteriorEntering2 = { -- Ascenseur aller au toit Pos = { x = 247.1, y = -1371.4, z = 23.5 }, Type = 1 }, HospitalInteriorInside2 = { -- Toit sortie Pos = { x = 333.1, y = -1434.9, z = 45.5 }, Type = -1 }, HospitalInteriorOutside2 = { -- Ascenseur retour depuis toit Pos = { x = 249.1, y = -1369.6, z = 23.5 }, Type = -1 }, HospitalInteriorExit2 = { -- Toit entrée Pos = { x = 335.5, y = -1432.0, z = 45.5 }, Type = 1 }, AmbulanceActions = { -- CLOACKROOM Pos = { x = 268.4, y = -1363.330, z = 23.5 }, Type = 1 }, VehicleSpawner = { Pos = { x = 307.76, y = -1433.47, z = 28.97 }, Type = 1 }, VehicleSpawnPoint = { Pos = { x = 304.87, y = -1437.69, z = 28.80 }, Type = -1 }, VehicleDeleter = { Pos = { x = 327.67, y = -1481.1, z = 28.83 }, Type = 1 }, Pharmacy = { Pos = { x = 230.13, y = -1366.18, z = 38.53 }, Type = 1 }, ParkingDoorGoOutInside = { Pos = { x = 234.56, y = -1373.77, z = 20.97 }, Type = 1 }, ParkingDoorGoOutOutside = { Pos = { x = 320.98, y = -1478.62, z = 28.81 }, Type = -1 }, ParkingDoorGoInInside = { Pos = { x = 238.64, y = -1368.48, z = 23.53 }, Type = -1 }, ParkingDoorGoInOutside = { Pos = { x = 317.97, y = -1476.13, z = 28.97 }, Type = 1 }, StairsGoTopTop = { Pos = { x = 251.91, y = -1363.3, z = 38.53 }, Type = -1 }, StairsGoTopBottom = { Pos = { x = 237.45, y = -1373.89, z = 26.30 }, Type = -1 }, StairsGoBottomTop = { Pos = { x = 256.58, y = -1357.7, z = 37.30 }, Type = -1 }, StairsGoBottomBottom = { Type = -1 } }