RegisterNetEvent('esx:playerLoaded') -- When a player loads in, we can store some basic information about them locally AddEventHandler('esx:playerLoaded', function(playerId, xPlayer, isNew) ESX.Players[playerId] = xPlayer.job.name end) RegisterNetEvent('esx:setJob') -- The stored data does not sync with the framework unless we tell it to AddEventHandler('esx:setJob', function(playerId, job, lastJob) ESX.Players[playerId] = job.name end) AddEventHandler('esx:playerDropped', function(playerId, reason) -- Remove any cached data once the player no longer exists ESX.Players[playerId] = nil end) AddEventHandler('onResourceStart', function(resourceName) -- The resource just restarted so we actually have a fresh copy of ESX.Players from the framework if (GetCurrentResourceName() == resourceName) then -- Useful if we need to run functions or send events after a restart local players = {} for _, xPlayer in pairs(ESX.Players) do players[playerId] = xPlayer.job.name print( ('%s %s is online with player id %s'):format(xPlayer.job.grade_label, xPlayer.name, playerId) ) end ESX.Players = players -- Replace the data as it is a waste of memory end end) Citizen.CreateThread(function() Citizen.Wait(1000) local xPlayers = ESX.GetExtendedPlayers('job', 'police') -- New hitchless xPlayer loop, with the ability to only return players with specific data for _, xPlayer in pairs(xPlayers) do print(xPlayer.source, xPlayer.job.grade_label, xPlayer.name) end end)