local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil local HasAlreadyEnteredMarker = false local LastZone = nil local CurrentAction = nil local CurrentActionMsg = '' local CurrentActionData = {} local IsDead = false Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) function OpenAccessoryMenu() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'set_unset_accessory', { title = _U('set_unset'), align = 'top-left', elements = { {label = _U('helmet'), value = 'Helmet'}, {label = _U('ears'), value = 'Ears'}, {label = _U('mask'), value = 'Mask'}, {label = _U('glasses'), value = 'Glasses'}, } }, function(data, menu) menu.close() SetUnsetAccessory(data.current.value) end, function(data, menu) menu.close() end ) end function SetUnsetAccessory(accessory) ESX.TriggerServerCallback('esx_accessories:get', function(hasAccessory, accessorySkin) local _accessory = string.lower(accessory) if hasAccessory then TriggerEvent('skinchanger:getSkin', function(skin) local mAccessory = -1 local mColor = 0 if _accessory == "mask" then mAccessory = 0 end if skin[_accessory .. '_1'] == mAccessory then mAccessory = accessorySkin[_accessory .. '_1'] mColor = accessorySkin[_accessory .. '_2'] end local accessorySkin = {} accessorySkin[_accessory .. '_1'] = mAccessory accessorySkin[_accessory .. '_2'] = mColor TriggerEvent('skinchanger:loadClothes', skin, accessorySkin) end) else ESX.ShowNotification(_U('no_' .. _accessory)) end end, accessory) end function OpenShopMenu(accessory) local _accessory = string.lower(accessory) local restrict = {} restrict = { _accessory .. '_1', _accessory .. '_2' } TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu) menu.close() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'shop_confirm', { title = _U('valid_purchase'), align = 'top-left', elements = { {label = _U('yes'), value = 'yes'}, {label = _U('no'), value = 'no'}, } }, function(data, menu) menu.close() if data.current.value == 'yes' then ESX.TriggerServerCallback('esx_accessories:checkMoney', function(hasEnoughMoney) if hasEnoughMoney then TriggerServerEvent('esx_accessories:pay') TriggerEvent('skinchanger:getSkin', function(skin) TriggerServerEvent('esx_accessories:save', skin, accessory) end) else TriggerEvent('esx_skin:getLastSkin', function(skin) TriggerEvent('skinchanger:loadSkin', skin) end) ESX.ShowNotification(_U('not_enough_money')) end end) end if data.current.value == 'no' then local player = GetPlayerPed(-1) TriggerEvent('esx_skin:getLastSkin', function(skin) TriggerEvent('skinchanger:loadSkin', skin) end) if accessory == "Ears" then ClearPedProp(player, 2) elseif accessory == "Mask" then SetPedComponentVariation(player, 1, 0 ,0 ,2) elseif accessory == "Helmet" then ClearPedProp(player, 0) elseif accessory == "Glasses" then SetPedPropIndex(player, 1, -1, 0, 0) end end CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_access') CurrentActionData = {} end, function(data, menu) menu.close() CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_access') CurrentActionData = {} end ) end, function(data, menu) menu.close() CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_access') CurrentActionData = {} end, restrict) end AddEventHandler('playerSpawned', function() IsDead = false end) AddEventHandler('baseevents:onPlayerDied', function(killerType, coords) TriggerEvent('esx_ambulancejob:onPlayerDeath') end) AddEventHandler('baseevents:onPlayerKilled', function(killerId, data) TriggerEvent('esx_ambulancejob:onPlayerDeath') end) AddEventHandler('esx_ambulancejob:onPlayerDeath', function() IsDead = true end) AddEventHandler('esx_accessories:hasEnteredMarker', function(zone) CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_access') CurrentActionData = { accessory = zone } end) AddEventHandler('esx_accessories:hasExitedMarker', function(zone) ESX.UI.Menu.CloseAll() CurrentAction = nil end) -- Create Blips -- Citizen.CreateThread(function() for k,v in pairs(Config.ShopsBlips) do if v.Pos ~= nil then for i=1, #v.Pos, 1 do local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z) SetBlipSprite (blip, v.Blip.sprite) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.0) SetBlipColour (blip, v.Blip.color) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(_U('shop') .. ' ' .. _U(string.lower(k))) EndTextCommandSetBlipName(blip) end end end end) -- Display markers Citizen.CreateThread(function() while true do Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false) end end end end end) Citizen.CreateThread(function() while true do Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then isInMarker = true currentZone = k end end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker = true LastZone = currentZone TriggerEvent('esx_accessories:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_accessories:hasExitedMarker', LastZone) end end end) -- Key controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction ~= nil then SetTextComponentFormat('STRING') AddTextComponentString(CurrentActionMsg) DisplayHelpTextFromStringLabel(0, 0, 1, -1) if IsControlJustReleased(0, 38) then OpenShopMenu(CurrentActionData.accessory) CurrentAction = nil end end if Config.EnableControls then if IsControlJustReleased(0, Keys['K']) and not IsDead then OpenAccessoryMenu() end end end end)