ESX = nil local CurrentAction = nil local CurrentActionMsg = nil local CurrentActionData = nil local Licenses = {} local CurrentTest = nil local CurrentTestType = nil local CurrentVehicle = nil local CurrentCheckPoint = 0 local LastCheckPoint = -1 local CurrentBlip = nil local CurrentZoneType = nil local DriveErrors = 0 local IsAboveSpeedLimit = false local LastVehicleHealth = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) function DrawMissionText(msg, time) ClearPrints() BeginTextCommandPrint('STRING') AddTextComponentSubstringPlayerName(msg) EndTextCommandPrint(time, true) end function StartTheoryTest() CurrentTest = 'theory' SendNUIMessage({ openQuestion = true }) ESX.SetTimeout(200, function() SetNuiFocus(true, true) end) TriggerServerEvent('esx_dmvschool:pay', Config.Prices['dmv']) end function StopTheoryTest(success) CurrentTest = nil SendNUIMessage({ openQuestion = false }) SetNuiFocus(false) if success then TriggerServerEvent('esx_dmvschool:addLicense', 'dmv') ESX.ShowNotification(_U('passed_test')) else ESX.ShowNotification(_U('failed_test')) end end function StartDriveTest(type) ESX.Game.SpawnVehicle(Config.VehicleModels[type], Config.Zones.VehicleSpawnPoint.Pos, Config.Zones.VehicleSpawnPoint.Pos.h, function(vehicle) CurrentTest = 'drive' CurrentTestType = type CurrentCheckPoint = 0 LastCheckPoint = -1 CurrentZoneType = 'residence' DriveErrors = 0 IsAboveSpeedLimit = false CurrentVehicle = vehicle LastVehicleHealth = GetEntityHealth(vehicle) local playerPed = PlayerPedId() TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) TriggerServerEvent('esx_dmvschool:pay', Config.Prices[type]) end function StopDriveTest(success) if success then TriggerServerEvent('esx_dmvschool:addLicense', CurrentTestType) ESX.ShowNotification(_U('passed_test')) else ESX.ShowNotification(_U('failed_test')) end CurrentTest = nil CurrentTestType = nil end function SetCurrentZoneType(type) CurrentZoneType = type end function OpenDMVSchoolMenu() local ownedLicenses = {} for i=1, #Licenses, 1 do ownedLicenses[Licenses[i].type] = true end local elements = {} if not ownedLicenses['dmv'] then table.insert(elements, { label = (('%s: %s'):format(_U('theory_test'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['dmv'])))), value = 'theory_test' }) end if ownedLicenses['dmv'] then if not ownedLicenses['drive'] then table.insert(elements, { label = (('%s: %s'):format(_U('road_test_car'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive'])))), value = 'drive_test', type = 'drive' }) end if not ownedLicenses['drive_bike'] then table.insert(elements, { label = (('%s: %s'):format(_U('road_test_bike'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive_bike'])))), value = 'drive_test', type = 'drive_bike' }) end if not ownedLicenses['drive_truck'] then table.insert(elements, { label = (('%s: %s'):format(_U('drive_truck'), _U('school_item', ESX.Math.GroupDigits(Config.Prices['drive_truck'])))), value = 'drive_test', type = 'drive_truck' }) end end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'dmvschool_actions', { title = _U('driving_school'), elements = elements, align = 'top-left' }, function(data, menu) if data.current.value == 'theory_test' then menu.close() StartTheoryTest() elseif data.current.value == 'drive_test' then StartDriveTest(data.current.type) end end, function(data, menu) menu.close() CurrentAction = 'dmvschool_menu' CurrentActionMsg = _U('press_open_menu') CurrentActionData = {} end) end RegisterNUICallback('question', function(data, cb) SendNUIMessage({ openSection = 'question' }) cb() end) RegisterNUICallback('close', function(data, cb) StopTheoryTest(true) cb() end) RegisterNUICallback('kick', function(data, cb) StopTheoryTest(false) cb() end) AddEventHandler('esx_dmvschool:hasEnteredMarker', function(zone) if zone == 'DMVSchool' then CurrentAction = 'dmvschool_menu' CurrentActionMsg = _U('press_open_menu') CurrentActionData = {} end end) AddEventHandler('esx_dmvschool:hasExitedMarker', function(zone) CurrentAction = nil ESX.UI.Menu.CloseAll() end) RegisterNetEvent('esx_dmvschool:loadLicenses') AddEventHandler('esx_dmvschool:loadLicenses', function(licenses) Licenses = licenses end) -- Create Blips Citizen.CreateThread(function() local blip = AddBlipForCoord(Config.Zones.DMVSchool.Pos.x, Config.Zones.DMVSchool.Pos.y, Config.Zones.DMVSchool.Pos.z) SetBlipSprite (blip, 408) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.2) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(_U('driving_school_blip')) EndTextCommandSetBlipName(blip) end) -- Display markers Citizen.CreateThread(function() while true do Citizen.Wait(0) local coords = GetEntityCoords(PlayerPedId()) for k,v in pairs(Config.Zones) do if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false) end end end end) -- Enter / Exit marker events Citizen.CreateThread(function() while true do Citizen.Wait(100) local coords = GetEntityCoords(PlayerPedId()) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then isInMarker = true currentZone = k end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker = true LastZone = currentZone TriggerEvent('esx_dmvschool:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_dmvschool:hasExitedMarker', LastZone) end end end) -- Block UI Citizen.CreateThread(function() while true do Citizen.Wait(1) if CurrentTest == 'theory' then local playerPed = PlayerPedId() DisableControlAction(0, 1, true) -- LookLeftRight DisableControlAction(0, 2, true) -- LookUpDown DisablePlayerFiring(playerPed, true) -- Disable weapon firing DisableControlAction(0, 142, true) -- MeleeAttackAlternate DisableControlAction(0, 106, true) -- VehicleMouseControlOverride else Citizen.Wait(500) end end end) -- Key Controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) then if CurrentAction == 'dmvschool_menu' then OpenDMVSchoolMenu() end CurrentAction = nil end else Citizen.Wait(500) end end end) -- Drive test Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentTest == 'drive' then local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) local nextCheckPoint = CurrentCheckPoint + 1 if Config.CheckPoints[nextCheckPoint] == nil then if DoesBlipExist(CurrentBlip) then RemoveBlip(CurrentBlip) end CurrentTest = nil ESX.ShowNotification(_U('driving_test_complete')) if DriveErrors < Config.MaxErrors then StopDriveTest(true) else StopDriveTest(false) end else if CurrentCheckPoint ~= LastCheckPoint then if DoesBlipExist(CurrentBlip) then RemoveBlip(CurrentBlip) end CurrentBlip = AddBlipForCoord(Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z) SetBlipRoute(CurrentBlip, 1) LastCheckPoint = CurrentCheckPoint end local distance = GetDistanceBetweenCoords(coords, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, true) if distance <= 100.0 then DrawMarker(1, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.5, 1.5, 1.5, 102, 204, 102, 100, false, true, 2, false, false, false, false) end if distance <= 3.0 then Config.CheckPoints[nextCheckPoint].Action(playerPed, CurrentVehicle, SetCurrentZoneType) CurrentCheckPoint = CurrentCheckPoint + 1 end end else -- not currently taking driver test Citizen.Wait(500) end end end) -- Speed / Damage control Citizen.CreateThread(function() while true do Citizen.Wait(10) if CurrentTest == 'drive' then local playerPed = PlayerPedId() if IsPedInAnyVehicle(playerPed, false) then local vehicle = GetVehiclePedIsIn(playerPed, false) local speed = GetEntitySpeed(vehicle) * Config.SpeedMultiplier local tooMuchSpeed = false for k,v in pairs(Config.SpeedLimits) do if CurrentZoneType == k and speed > v then tooMuchSpeed = true if not IsAboveSpeedLimit then DriveErrors = DriveErrors + 1 IsAboveSpeedLimit = true ESX.ShowNotification(_U('driving_too_fast', v)) ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors)) end end end if not tooMuchSpeed then IsAboveSpeedLimit = false end local health = GetEntityHealth(vehicle) if health < LastVehicleHealth then DriveErrors = DriveErrors + 1 ESX.ShowNotification(_U('you_damaged_veh')) ESX.ShowNotification(_U('errors', DriveErrors, Config.MaxErrors)) -- avoid stacking faults LastVehicleHealth = health Citizen.Wait(1500) end end else -- not currently taking driver test Citizen.Wait(500) end end end)