Config.Jobs.slaughterer = { BlipInfos = { Sprite = 256, Color = 5 }, Vehicles = { Truck = { Spawner = 1, Hash = "benson", Trailer = "none", HasCaution = true } }, Zones = { CloakRoom = { Pos = {x = -1071.1319580078, y = -2003.7891845703, z = 14.78551197052}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, Name = "Vestiaire", Type = "cloakroom", Hint = "Appuyez sur ~INPUT_PICKUP~ pour vous changer." }, AliveChicken = { Pos = {x = -62.9018, y = 6241.46, z = 30.0901}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = true, Name = "Poulailler", Type = "work", Item = { { name = "Poulet vivant", db_name= "alive_chicken", time = 3000, max = 20, add = 1, remove = 1, requires = "nothing", requires_name = "Nothing", drop = 100 } }, Hint = "Appuyez sur ~INPUT_PICKUP~ pour attrapper des poulets vivants." }, SlaughterHouse = { Pos = {x = -77.991, y = 6229.063, z = 30.091}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = false, Name = "Abattoir", Type = "work", Item = { { name = "Poulet à conditionner", db_name= "slaughtered_chicken", time = 5000, max = 20, add = 1, remove = 1, requires = "alive_chicken", requires_name = "Poulet vivant", drop = 100 } }, Hint = "Appuyez sur ~INPUT_PICKUP~ pour dépecer les poulets." }, Packaging = { Pos = {x = -101.978, y = 6208.799, z = 30.025}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = false, Name = "Emballage", Type = "work", Item = { { name = "Poulet en barquette", db_name= "packaged_chicken", time = 4000, max = 100, add = 5, remove = 1, requires = "slaughtered_chicken", requires_name = "Poulet à conditionner", drop = 100 } }, Hint = "Appuyez sur ~INPUT_PICKUP~ pour conditionner le poulet en barquette." }, VehicleSpawner = { Pos = {x = -1042.9444580078, y = -2023.2551269531, z = 12.161581993103}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker= 1, Blip = false, Name = "Spawner véhicule de fonction", Type = "vehspawner", Spawner = 1, Hint = "Appuyez sur ~INPUT_PICKUP~ pour appeler le véhicule de livraison.", Caution = 2000 }, VehicleSpawnPoint = { Pos = {x = -1048.8568115234, y = -2025.322265625, z = 12.161581993103}, Size = {x = 3.0, y = 3.0, z = 1.0}, Marker= -1, Blip = false, Name = "Véhicule de fonction", Type = "vehspawnpt", Spawner = 1, Heading = 130.1 }, VehicleDeletePoint = { Pos = {x = -1061.5164794922, y = -2008.3552246094, z = 12.161584854126}, Size = {x = 5.0, y = 5.0, z = 1.0}, Color = {r = 255, g = 0, b = 0}, Marker= 1, Blip = false, Name = "Supression du véhicule", Type = "vehdelete", Hint = "Appuyez sur ~INPUT_PICKUP~ pour rendre le véhicule.", Spawner = 1, Caution = 2000, GPS = 0, Teleport = 0 }, Delivery = { Pos = {x = -596.158, y = -889.324, z = 24.5073}, Color = {r = 204, g = 204, b = 0}, Size = {x = 5.0, y = 5.0, z = 1.0}, Marker= 1, Blip = true, Name = "Point de livraison", Type = "delivery", Spawner = 1, Item = { { name = "Livraison", time = 500, remove = 1, max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua price = 11, requires = "packaged_chicken", requires_name = "Poulet en barquette", drop = 100 } }, Hint = "Appuyez sur ~INPUT_PICKUP~ pour livrer les barquettes de poulet." } } }