ESX = exports['es_extended']:getSharedObject() if ESX.GetConfig().Multichar then local IdentifierTables = {} Config.databaseName = 'es_extended' Config.prefix = 'char' Citizen.CreateThread(function() MySQL.ready(function () MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "owner", ["@db"] = Config.databaseName}, function(result) if result then for k, v in pairs(result) do IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'owner'} end end end) MySQL.Async.fetchAll('SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE COLUMN_NAME = @id AND TABLE_SCHEMA = @db', { ['@id'] = "identifier", ["@db"] = Config.databaseName}, function(result) if result then for k, v in pairs(result) do IdentifierTables[#IdentifierTables+1] = {table = v.TABLE_NAME, column = 'identifier'} end end end) end) while next(ESX.Jobs) == nil do Citizen.Wait(200) ESX.Jobs = exports['es_extended']:getSharedObject().Jobs end end) RegisterServerEvent("esx_multicharacter:SetupCharacters") AddEventHandler('esx_multicharacter:SetupCharacters', function() local playerId = source local identifier = Config.prefix..'%:'..ESX.GetIdentifier(playerId) MySQL.Async.fetchAll("SELECT `identifier`, `accounts`, `job`, `job_grade`, `firstname`, `lastname`, `dateofbirth`, `sex`, `skin` FROM `users` WHERE `identifier` LIKE @identifier", { ['@identifier'] = identifier }, function(result) local characters = {} for i=1, #result, 1 do local job = ESX.Jobs[result[i].job] local grade = ESX.Jobs[job.name].grades[tostring(result[i].job_grade)].label local accounts = json.decode(result[i].accounts) if grade == 'Unemployed' then grade = '' end local id = tonumber(string.sub(result[i].identifier, #Config.prefix+1, string.find(result[i].identifier, ':')-1)) characters[id] = { id = id, bank = accounts.bank, money = accounts.money, job = job.label, job_grade = grade, firstname = result[i].firstname, lastname = result[i].lastname, dateofbirth = result[i].dateofbirth, skin = json.decode(result[i].skin) } if result[i].sex == 'm' then characters[id].sex = 'Male' else characters[id].sex = 'Female' end end TriggerClientEvent('esx_multicharacter:SetupUI', playerId, characters) end) end) RegisterServerEvent("esx_multicharacter:CharacterChosen") AddEventHandler('esx_multicharacter:CharacterChosen', function(charid, isNew) local src = source if type(charid) == 'number' and string.len(charid) == 1 and type(isNew) == 'boolean' then TriggerEvent('esx:onPlayerJoined', src, charid, isNew) else -- Trigger Ban Event here to ban individuals trying to use SQL Injections end end) RegisterServerEvent("esx_multicharacter:DeleteCharacter") AddEventHandler('esx_multicharacter:DeleteCharacter', function(charid) local src = source if type(charid) == "number" and string.len(charid) == 1 then DeleteCharacter(src, charid) --TriggerClientEvent("esx_multicharacter:ReloadCharacters", src) else -- Trigger Ban Event here to ban individuals trying to use SQL Injections end end) function DeleteCharacter(playerId, charid) local identifier = 'char'..charid..':'..ESX.GetIdentifier(playerId) for _, itable in pairs(IdentifierTables) do MySQL.Async.execute("DELETE FROM "..itable.table.." WHERE "..itable.column.." = @identifier", { ['@identifier'] = identifier }) end end end RegisterCommand('relog', function(source, args, rawCommand) TriggerEvent('esx:playerLogout', source) end, true) -- Still experimental! Requires proper setup and modifications to other resources to properly support relogging