local GUI, PhoneData, CurrentActionData, PhoneNumberSources, CurrentDispatchRequestId = {}, {phoneNumber = 0, contacts = {}}, {}, {}, -1 local CurrentAction, CurrentActionMsg GUI.PhoneIsShowed = false GUI.MessagesIsShowed = false GUI.AddContactIsShowed = false ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end ESX.UI.Menu.RegisterType('phone', OpenPhone, ClosePhone) end) function OpenPhone() local playerPed = PlayerPedId() TriggerServerEvent('esx_phone:reload', PhoneData.phoneNumber) SendNUIMessage({ showPhone = true, phoneData = PhoneData }) GUI.PhoneIsShowed = true ESX.SetTimeout(250, function() SetNuiFocus(true, true) end) if not IsPedInAnyVehicle(playerPed, false) then TaskStartScenarioInPlace(playerPed, 'WORLD_HUMAN_STAND_MOBILE', 0, true) end end function ClosePhone() local playerPed = PlayerPedId() SendNUIMessage({ showPhone = false }) SetNuiFocus(false) GUI.PhoneIsShowed = false ClearPedTasks(playerPed) end RegisterNetEvent('esx_phone:loaded') AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) PhoneData.phoneNumber = phoneNumber PhoneData.contacts = {} for i=1, #contacts, 1 do contacts[i].online = (PhoneNumberSources[contacts[i].number] == nil and false or NetworkIsPlayerActive(GetPlayerFromServerId(PhoneNumberSources[contacts[i].number]))), table.insert(PhoneData.contacts, contacts[i]) end SendNUIMessage({ reloadPhone = true, phoneData = PhoneData }) end) RegisterNetEvent('esx_phone:addContact') AddEventHandler('esx_phone:addContact', function(name, phoneNumber, playerOnline) table.insert(PhoneData.contacts, { name = name, number = phoneNumber, online = playerOnline }) SendNUIMessage({ contactAdded = true, phoneData = PhoneData }) end) RegisterNetEvent('esx_phone:removeContact') AddEventHandler('esx_phone:removeContact', function(name, phoneNumber) for key, value in pairs(PhoneData.contacts) do if value.name == name and value.number == phoneNumber then table.remove(PhoneData.contacts, key) break end end SendNUIMessage({ contactRemoved = true, phoneData = PhoneData }) end) RegisterNetEvent('esx_phone:addSpecialContact') AddEventHandler('esx_phone:addSpecialContact', function(name, phoneNumber, base64Icon) SendNUIMessage({ addSpecialContact = true, name = name, number = phoneNumber, base64Icon = base64Icon }) end) RegisterNetEvent('esx_phone:removeSpecialContact') AddEventHandler('esx_phone:removeSpecialContact', function(phoneNumber) SendNUIMessage({ removeSpecialContact = true, number = phoneNumber }) end) RegisterNUICallback('add_contact', function(data, cb) local phoneNumber = tonumber(data.phoneNumber) local contactName = tostring(data.contactName) if phoneNumber then TriggerServerEvent('esx_phone:addPlayerContact', phoneNumber, contactName) else ESX.ShowNotification(_U('invalid_number')) end end) RegisterNUICallback('remove_contact', function(data, cb) local phoneNumber = tonumber(data.phoneNumber) local contactName = tostring(data.contactName) if phoneNumber then TriggerServerEvent('esx_phone:removePlayerContact', phoneNumber, contactName) end end) RegisterNetEvent('esx_phone:onMessage') AddEventHandler('esx_phone:onMessage', function(phoneNumber, message, position, anon, job, dispatchRequestId, dispatchNumber) if dispatchNumber and phoneNumber == PhoneData.phoneNumber then TriggerEvent('esx_phone:cancelMessage', dispatchNumber) if WasEventCanceled() then return end end if job == 'player' then ESX.ShowNotification(_U('new_message', message)) else ESX.ShowNotification(('~b~%s:~s~ %s'):format(job, message)) end PlaySound(-1, 'Menu_Accept', 'Phone_SoundSet_Default', false, 0, true) SendNUIMessage({ newMessage = true, phoneNumber = phoneNumber, message = message, position = position, anonyme = anon, job = job }) if dispatchRequestId then CurrentAction = 'dispatch' CurrentActionMsg = _U('press_take_call', job) CurrentDispatchRequestId = dispatchRequestId CurrentActionData = { phoneNumber = phoneNumber, message = message, position = position, actions = actions, anonyme = anon, job = job } ESX.SetTimeout(15000, function() CurrentAction = nil end) end end) RegisterNetEvent('esx_phone:stopDispatch') AddEventHandler('esx_phone:stopDispatch', function(dispatchRequestId, playerName) if CurrentDispatchRequestId == dispatchRequestId and CurrentAction == 'dispatch' then CurrentAction = nil ESX.ShowNotification(_U('taken_call', playerName)) end end) RegisterNetEvent('esx_phone:setPhoneNumberSource') AddEventHandler('esx_phone:setPhoneNumberSource', function(phoneNumber, source) if source == -1 then PhoneNumberSources[phoneNumber] = nil else PhoneNumberSources[phoneNumber] = source end end) RegisterNUICallback('setGPS', function(data) SetNewWaypoint(data.x, data.y) ESX.ShowNotification(_U('gps_position')) end) RegisterNUICallback('send', function(data) local phoneNumber = data.number local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) if tonumber(phoneNumber) then phoneNumber = tonumber(phoneNumber) end TriggerServerEvent('esx_phone:send', phoneNumber, data.message, data.anonyme, { x = coords.x, y = coords.y, z = coords.z }) SendNUIMessage({ showMessageEditor = false }) ESX.ShowNotification(_U('message_sent')) end) RegisterNUICallback('escape', function() ESX.UI.Menu.Close('phone', GetCurrentResourceName(), 'main') end) Citizen.CreateThread(function() while true do Citizen.Wait(0) if GUI.PhoneIsShowed then -- codes here: https://pastebin.com/guYd0ht4 DisableControlAction(0, 1, true) -- LookLeftRight DisableControlAction(0, 2, true) -- LookUpDown DisableControlAction(0, 25, true) -- Input Aim DisableControlAction(0, 106, true) -- Vehicle Mouse Control Override DisableControlAction(0, 24, true) -- Input Attack DisableControlAction(0, 140, true) -- Melee Attack Alternate DisableControlAction(0, 141, true) -- Melee Attack Alternate DisableControlAction(0, 142, true) -- Melee Attack Alternate DisableControlAction(0, 257, true) -- Input Attack 2 DisableControlAction(0, 263, true) -- Input Melee Attack DisableControlAction(0, 264, true) -- Input Melee Attack 2 DisableControlAction(0, 12, true) -- Weapon Wheel Up Down DisableControlAction(0, 14, true) -- Weapon Wheel Next DisableControlAction(0, 15, true) -- Weapon Wheel Prev DisableControlAction(0, 16, true) -- Select Next Weapon DisableControlAction(0, 17, true) -- Select Prev Weapon else -- open phone -- todo: is player busy (handcuffed, etc) if IsControlJustReleased(0, 288) and IsInputDisabled(0) then if not ESX.UI.Menu.IsOpen('phone', GetCurrentResourceName(), 'main') then ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open('phone', GetCurrentResourceName(), 'main') end end end end end) AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then if GUI.PhoneIsShowed then ESX.UI.Menu.CloseAll() end end end) -- Key controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, 38) and IsInputDisabled(0) then if CurrentAction == 'dispatch' then TriggerServerEvent('esx_phone:stopDispatch', CurrentDispatchRequestId) SetNewWaypoint(CurrentActionData.position.x, CurrentActionData.position.y) end CurrentAction = nil end else Citizen.Wait(500) end end end)