local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil local HasAlreadyEnteredMarker = false local LastZone = nil local CurrentAction = nil local CurrentActionMsg = '' local CurrentActionData = {} Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end Citizen.Wait(5000) ESX.TriggerServerCallback('esx_shops:requestDBItems', function(ShopItems) for k,v in pairs(ShopItems) do Config.Zones[k].Items = v end end) end) function OpenShopMenu(zone) local elements = {} for i=1, #Config.Zones[zone].Items, 1 do local item = Config.Zones[zone].Items[i] if item.limit == -1 then item.limit = 100 end table.insert(elements, { label = ('%s - %s'):format(item.label, _U('shop_item', ESX.Math.GroupDigits(item.price))), label_real = item.label, item = item.item, price = item.price, -- menu properties value = 1, type = 'slider', min = 1, max = item.limit }) end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop', { title = _U('shop'), align = 'bottom-right', elements = elements }, function(data, menu) ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'shop_confirm', { title = _U('shop_confirm', data.current.value, data.current.label_real, ESX.Math.GroupDigits(data.current.price * data.current.value)), align = 'bottom-right', elements = { {label = _U('no'), value = 'no'}, {label = _U('yes'), value = 'yes'} } }, function(data2, menu2) if data2.current.value == 'yes' then TriggerServerEvent('esx_shops:buyItem', data.current.item, data.current.value, zone) end menu2.close() end, function(data2, menu2) menu2.close() end) end, function(data, menu) menu.close() CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_menu') CurrentActionData = {zone = zone} end) end AddEventHandler('esx_shops:hasEnteredMarker', function(zone) CurrentAction = 'shop_menu' CurrentActionMsg = _U('press_menu') CurrentActionData = {zone = zone} end) AddEventHandler('esx_shops:hasExitedMarker', function(zone) CurrentAction = nil ESX.UI.Menu.CloseAll() end) -- Create Blips Citizen.CreateThread(function() for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do local blip = AddBlipForCoord(v.Pos[i].x, v.Pos[i].y, v.Pos[i].z) SetBlipSprite (blip, 52) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.0) SetBlipColour (blip, 2) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(_U('shops')) EndTextCommandSetBlipName(blip) end end end) -- Display markers Citizen.CreateThread(function() while true do Citizen.Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do if(Config.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.DrawDistance) then DrawMarker(Config.Type, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, Config.Size.x, Config.Size.y, Config.Size.z, Config.Color.r, Config.Color.g, Config.Color.b, 100, false, true, 2, false, false, false, false) end end end end end) -- Enter / Exit marker events Citizen.CreateThread(function() while true do Citizen.Wait(10) local coords = GetEntityCoords(GetPlayerPed(-1)) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do for i = 1, #v.Pos, 1 do if(GetDistanceBetweenCoords(coords, v.Pos[i].x, v.Pos[i].y, v.Pos[i].z, true) < Config.Size.x) then isInMarker = true ShopItems = v.Items currentZone = k LastZone = k end end end if isInMarker and not HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = true TriggerEvent('esx_shops:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_shops:hasExitedMarker', LastZone) end end end) -- Key Controls Citizen.CreateThread(function() while true do Citizen.Wait(10) if CurrentAction ~= nil then ESX.ShowHelpNotification(CurrentActionMsg) if IsControlJustReleased(0, Keys['E']) then if CurrentAction == 'shop_menu' then OpenShopMenu(CurrentActionData.zone) end CurrentAction = nil end else Citizen.Wait(500) end end end)