local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil local GUI = {} GUI.Time = 0 local HasAlreadyEnteredMarker = false local LastZone = nil local CurrentAction = nil local CurrentActionMsg = '' local CurrentActionData = {} Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) function OpenShopMenu() TriggerEvent('esx_skin:openRestrictedMenu', function(data, menu) menu.close() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'shop_confirm', { title = 'Valider cet achat ?', align = 'top-left', elements = { {label = 'Oui', value = 'yes'}, {label = 'Non', value = 'no'}, } }, function(data, menu) menu.close() if data.current.value == 'yes' then ESX.TriggerServerCallback('esx_clotheshop:checkMoney', function(hasEnoughMoney) if hasEnoughMoney then TriggerEvent('skinchanger:getSkin', function(skin) TriggerServerEvent('esx_skin:save', skin) end) TriggerServerEvent('esx_clotheshop:pay') ESX.TriggerServerCallback('esx_clotheshop:checkPropertyDataStore', function(foundStore) if foundStore then ESX.UI.Menu.Open( 'dialog', GetCurrentResourceName(), 'outfit_name', { title = 'Nom de la tenue ?', }, function(data, menu) menu.close() TriggerEvent('skinchanger:getSkin', function(skin) TriggerServerEvent('esx_clotheshop:saveOutfit', data.value, skin) end) end, function(data2,menu) menu.close() end ) end end) else TriggerEvent('esx_skin:getLastSkin', function(skin) TriggerEvent('skinchanger:loadSkin', skin) end) ESX.ShowNotification('Vous n\'avez pas assez d\'argent') end end) end if data.current.value == 'no' then TriggerEvent('esx_skin:getLastSkin', function(skin) TriggerEvent('skinchanger:loadSkin', skin) end) end CurrentAction = 'shop_menu' CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder au menu' CurrentActionData = {} end, function(data, menu) menu.close() CurrentAction = 'shop_menu' CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder au menu' CurrentActionData = {} end ) end, function(data, menu) menu.close() CurrentAction = 'shop_menu' CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder au menu' CurrentActionData = {} end, { 'tshirt_1', 'tshirt_2', 'torso_1', 'torso_2', 'decals_1', 'decals_2', 'arms', 'pants_1', 'pants_2', 'shoes_1', 'shoes_2', 'chain_1', 'chain_2', 'helmet_1', 'helmet_2', 'glasses_1', 'glasses_2', }) end AddEventHandler('esx_clotheshop:hasEnteredMarker', function(zone) CurrentAction = 'shop_menu' CurrentActionMsg = 'Appuez sur ~INPUT_CONTEXT~ pour accéder au menu' CurrentActionData = {} end) AddEventHandler('esx_clotheshop:hasExitedMarker', function(zone) CurrentAction = nil end) -- Create Blips Citizen.CreateThread(function() for i=1, #Config.Shops, 1 do local blip = AddBlipForCoord(Config.Shops[i].x, Config.Shops[i].y, Config.Shops[i].z) SetBlipSprite (blip, 73) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.0) SetBlipColour (blip, 47) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString("Vêtements") EndTextCommandSetBlipName(blip) end end) -- Display markers Citizen.CreateThread(function() while true do Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(Config.Zones) do if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false) end end end end) -- Enter / Exit marker events Citizen.CreateThread(function() while true do Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then isInMarker = true currentZone = k end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker = true LastZone = currentZone TriggerEvent('esx_clotheshop:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_clotheshop:hasExitedMarker', LastZone) end end end) -- Key controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction ~= nil then SetTextComponentFormat('STRING') AddTextComponentString(CurrentActionMsg) DisplayHelpTextFromStringLabel(0, 0, 1, -1) if IsControlPressed(0, Keys['E']) and (GetGameTimer() - GUI.Time) > 300 then if CurrentAction == 'shop_menu' then OpenShopMenu() end CurrentAction = nil GUI.Time = GetGameTimer() end end end end)