### Requirements #### [ESX Legacy](https://github.com/esx-framework/es_extended/tree/legacy) - Minimum commit: 89f8d87 - Legacy is an update from v1 Final with bug fixes, optimisations and some new features #### [MySQL Async](https://github.com/brouznouf/fivem-mysql-async/releases/tag/3.3.2) - Minimum commit: ec81359 #### [ESX Identity](https://github.com/esx-framework/esx_identity) - Minimum commit: 5d28b23 - Required for character registration #### [ESX Skin](https://github.com/esx-framework/esx_skin) - Minimum commit: 3a81208 - If you wish to use other resources, you will need to adjust events in multicharacter #### [Spawnmanager](https://github.com/citizenfx/cfx-server-data/tree/master/resources/%5Bmanagers%5D/spawnmanager) - Required for spawning as well as ESX Legacy ### Installation - Modify your ESX config with `Config.Multichar = true` - Set your database name for `Config.Database` in server/main.lua - All owner and identifier columns should be set to `VARCHAR(60)` to ensure correct data entry - Use the `varchar` command from the console to update your SQL tables - Once you have used the command you should just remove it for sanity's sake ### Relogging - Modify the config with `Config.Relog = true` - Use the latest version of [ESX Status](https://github.com/esx-framework/esx_status) - If you have any threads running with `while true do` I recommend using `while ESX.PlayerLoaded do` instead - For threads that are triggered by a spawn/load event this will ensure they do not start a second time - You can clear loops that may break after ESX.PlayerData is cleared - For an example, refer to my [boilerplate](https://github.com/thelindat/esx_legacy_boilerplate/blob/main/client.lua) - Add the following event to any resources that will benefit from clearing ESX.PlayerData ```lua RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) ESX.PlayerData = xPlayer ESX.PlayerLoaded = true end) RegisterNetEvent('esx:onPlayerLogout') AddEventHandler('esx:onPlayerLogout', function() ESX.PlayerLoaded = false ESX.PlayerData = {} end) ``` #### The menu interface is esx_menu_default - you can use any version if you want a different appearance ![image](https://user-images.githubusercontent.com/65407488/119010385-592a8c80-b9d7-11eb-9aa1-eb7051004843.png) ### Conflicts - essentialsmode - basic-gamemode - fivem-maps - cui_character ### Notes - This resource is not compatible with ExtendedMode or previous versions of ESX - Legacy, skin, and identity must be updated to at least the minimum commits specified above - Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself - Character deletion does not require manual entries for the tables to remove - As characters are stored with unique identifiers, there is no excessive queries being executed ### Kashacters - This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter) - Most of the code has been entirely rewritten - KASH has given permission for this resource to use his code and the addition of a license - The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however ## Notice Copyright© 2021 Linden and KASH This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses. ### Thanks to KASH, XxFri3ndlyxX, and all those who have contributed