### Requirements #### [ESX Legacy](https://github.com/esx-framework/es_extended/tree/legacy) - Minimum commit: 89f8d87 - Legacy is an update from v1 Final with bug fixes, optimisations and some new features #### [ESX Identity](https://github.com/esx-framework/esx_identity) - Minimum commit: 5d28b23 - Required for character registration #### [ESX Skin](https://github.com/esx-framework/esx_skin) - Minimum commit: 3a81208 - If you wish to use other resources, you will need to adjust events in multicharacter #### [Spawnmanager](https://github.com/citizenfx/cfx-server-data/tree/master/resources/%5Bmanagers%5D/spawnmanager) - Required for spawning as well as ESX Legacy ### Installation - Modify your ESX config with `Config.Multichar = true` - Set your database name for `Config.Database` in server/main.lua - All owner and identifier columns should be set to `VARCHAR(60)` to ensure correct data entry - Add the following command to easily update all of your SQL tables ```lua RegisterCommand('varchar', function(source) if source == 0 then for _, itable in pairs(IdentifierTables) do print('Setting `'..itable.table..'` column `'..itable.column..'` to VARCHAR(60)') MySQL.Sync.execute("ALTER TABLE "..itable.table.." MODIFY COLUMN "..itable.column.." VARCHAR(60)", {}) end end end, true) ``` ### Relogging - Modify the config with `Config.Relog = true` - Use the latest version of [ESX Status](https://github.com/esx-framework/esx_status) - Add the following event to any resources that will benefit from clearing ESX.PlayerData ```lua RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) ESX.PlayerData = xPlayer ESX.PlayerLoaded = true end) RegisterNetEvent('esx:onPlayerLogout') AddEventHandler('esx:onPlayerLogout', function() ESX.PlayerLoaded = false ESX.PlayerData = {} end) ``` - If you have any threads running with `while true do` you should change them to `while ESX.PlayerLoaded do` #### The menu interface is esx_menu_default - you can use any version if you want a different appearance ![image](https://user-images.githubusercontent.com/65407488/119010385-592a8c80-b9d7-11eb-9aa1-eb7051004843.png) ### Conflicts - essentialsmode - basic-gamemode - fivem-maps - cui_character ### Notes - This resource is not compatible with ExtendedMode or previous versions of ESX - Legacy, skin, and identity must be updated to at least the minimum commits specified above - Characters are stored in the users table as `char#:license` - if you need to use a different identifier then you need to modify ESX itself - Character deletion does not require manual entries for the tables to remove - As characters are stored with unique identifiers, there is no excessive queries being executed ### Kashacters - This project is forked from the [kashacters multicharacter resource](https://github.com/FiveEYZ/esx_kashacter) - Most of the code has been entirely rewritten - KASH has given permission for this resource to use his code and the addition of a license - The license obviously does not apply to previous versions and KASH has stated his resource is free to be used however ## Notice Copyright© 2021 Linden and KASH This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see https://www.gnu.org/licenses. ### Thanks to KASH, XxFri3ndlyxX, and all those who have contributed