Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } local FirstSpawn, IsBusy = true, false IsDead = false ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(100) end ESX.PlayerData = ESX.GetPlayerData() end) RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(xPlayer) ESX.PlayerData = xPlayer end) RegisterNetEvent('esx:setJob') AddEventHandler('esx:setJob', function(job) ESX.PlayerData.job = job end) AddEventHandler('playerSpawned', function() IsDead = false if FirstSpawn then TriggerServerEvent('esx_ambulancejob:firstSpawn') exports.spawnmanager:setAutoSpawn(false) -- disable respawn FirstSpawn = false end end) function OnPlayerDeath() IsDead = true TriggerServerEvent('esx_ambulancejob:setDeathStatus', 1) if Config.ShowDeathTimer == true then ShowDeathTimer() end StartRespawnTimer() StartDistressSignal() ClearPedTasksImmediately(PlayerPedId()) StartScreenEffect('DeathFailOut', 0, false) end function StartDistressSignal() Citizen.CreateThread(function() local timer = Config.RespawnDelayAfterRPDeath while timer > 0 and IsDead do Citizen.Wait(2) timer = timer - 30 SetTextFont(4) SetTextProportional(1) SetTextScale(0.45, 0.45) SetTextColour(185, 185, 185, 255) SetTextDropShadow(0, 0, 0, 0, 255) SetTextEdge(1, 0, 0, 0, 255) SetTextDropShadow() SetTextOutline() BeginTextCommandDisplayText('STRING') AddTextComponentSubstringPlayerName(_U('distress_send')) EndTextCommandDisplayText(0.175, 0.805) if IsControlPressed(0, Keys['G']) then SendDistressSignal() break end end end) end function SendDistressSignal() local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) ESX.ShowNotification(_U('distress_sent')) TriggerServerEvent('esx_phone:send', 'ambulance', _U('distress_message'), false, { x = coords.x, y = coords.y, z = coords.z }) end function ShowDeathTimer() local respawnTimer = Config.RespawnDelayAfterRPDeath local allowRespawn = Config.RespawnDelayAfterRPDeath/2 local fineAmount = Config.EarlyRespawnFineAmount local payFine = false if Config.EarlyRespawn and Config.EarlyRespawnFine then ESX.TriggerServerCallback('esx_ambulancejob:checkBalance', function(finePayable) if finePayable then payFine = true else payFine = false end end) end Citizen.CreateThread(function() while respawnTimer > 0 and IsDead do Citizen.Wait(0) raw_seconds = respawnTimer/1000 raw_minutes = raw_seconds/60 minutes = stringsplit(raw_minutes, ".")[1] seconds = stringsplit(raw_seconds-(minutes*60), ".")[1] SetTextFont(4) SetTextProportional(0) SetTextScale(0.0, 0.5) SetTextColour(255, 255, 255, 255) SetTextDropshadow(0, 0, 0, 0, 255) SetTextEdge(1, 0, 0, 0, 255) SetTextDropShadow() SetTextOutline() local text = _U('please_wait', minutes, seconds) if Config.EarlyRespawn then if not Config.EarlyRespawnFine and respawnTimer <= allowRespawn then text = text .. _U('press_respawn') elseif Config.EarlyRespawnFine and respawnTimer <= allowRespawn and payFine then text = text .. _U('respawn_now_fine', fineAmount) else text = text end end SetTextCentre(true) SetTextEntry("STRING") AddTextComponentString(text) DrawText(0.5, 0.8) if Config.EarlyRespawn then if not Config.EarlyRespawnFine then if IsControlPressed(0, Keys['E']) then RemoveItemsAfterRPDeath() break end elseif Config.EarlyRespawnFine then if respawnTimer <= allowRespawn and payFine then if IsControlPressed(0, Keys['E']) then PayFine() break end end end end respawnTimer = respawnTimer - 15 end end) end function RemoveItemsAfterRPDeath() TriggerServerEvent('esx_ambulancejob:setDeathStatus', 0) Citizen.CreateThread(function() DoScreenFadeOut(800) while not IsScreenFadedOut() do Citizen.Wait(10) end ESX.TriggerServerCallback('esx_ambulancejob:removeItemsAfterRPDeath', function() ESX.SetPlayerData('lastPosition', Config.Zones.HospitalInteriorInside1.Pos) ESX.SetPlayerData('loadout', {}) TriggerServerEvent('esx:updateLastPosition', Config.Zones.HospitalInteriorInside1.Pos) RespawnPed(PlayerPedId(), Config.Zones.HospitalInteriorInside1.Pos) StopScreenEffect('DeathFailOut') DoScreenFadeIn(800) end) end) end function PayFine() ESX.TriggerServerCallback('esx_ambulancejob:payFine', function() RemoveItemsAfterRPDeath() end) end function RespawnPed(ped, coords) SetEntityCoordsNoOffset(ped, coords.x, coords.y, coords.z, false, false, false, true) NetworkResurrectLocalPlayer(coords.x, coords.y, coords.z, coords.heading, true, false) SetPlayerInvincible(ped, false) TriggerEvent('playerSpawned', coords.x, coords.y, coords.z, coords.heading) ClearPedBloodDamage(ped) ESX.UI.Menu.CloseAll() end function StartRespawnTimer() Citizen.SetTimeout(Config.RespawnDelayAfterRPDeath, function() if IsDead then RemoveItemsAfterRPDeath() end end) end function TeleportFadeEffect(entity, coords) Citizen.CreateThread(function() DoScreenFadeOut(800) while not IsScreenFadedOut() do Citizen.Wait(0) end ESX.Game.Teleport(entity, coords, function() DoScreenFadeIn(800) end) end) end RegisterNetEvent('esx_phone:loaded') AddEventHandler('esx_phone:loaded', function(phoneNumber, contacts) local specialContact = { name = 'Ambulance', number = 'ambulance', base64Icon = 'data:image/png;base64,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' } TriggerEvent('esx_phone:addSpecialContact', specialContact.name, specialContact.number, specialContact.base64Icon) end) AddEventHandler('esx:onPlayerDeath', function(reason) OnPlayerDeath() end) RegisterNetEvent('esx_ambulancejob:revive') AddEventHandler('esx_ambulancejob:revive', function() local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) TriggerServerEvent('esx_ambulancejob:setDeathStatus', 0) Citizen.CreateThread(function() DoScreenFadeOut(800) while not IsScreenFadedOut() do Citizen.Wait(0) end ESX.SetPlayerData('lastPosition', { x = coords.x, y = coords.y, z = coords.z }) TriggerServerEvent('esx:updateLastPosition', { x = coords.x, y = coords.y, z = coords.z }) RespawnPed(playerPed, { x = coords.x, y = coords.y, z = coords.z }) StopScreenEffect('DeathFailOut') DoScreenFadeIn(800) end) end) RegisterNetEvent('esx_ambulancejob:requestDeath') AddEventHandler('esx_ambulancejob:requestDeath', function() if Config.AntiCombatLog then Citizen.Wait(5000) SetEntityHealth(PlayerPedId(), 0) end end) -- Load unloaded IPLs if Config.LoadIpl then Citizen.CreateThread(function() LoadMpDlcMaps() EnableMpDlcMaps(true) RequestIpl('Coroner_Int_on') -- Morgue end) end -- String string function stringsplit(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end