Config.Jobs.slaughterer = { BlipInfos = { Sprite = 256, Color = 5 }, Vehicles = { Truck = { Spawner = 1, Hash = "benson", Trailer = "none", HasCaution = true } }, Zones = { CloakRoom = { Pos = {x = -1071.13, y = -2003.78, z = 14.78}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("s_slaughter_locker"), Type = "cloakroom", Hint = _U("cloak_change") }, AliveChicken = { Pos = {x = -62.90, y = 6241.46, z = 30.09}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("s_hen"), Type = "work", Item = { { name = _U("s_alive_chicken"), db_name = "alive_chicken", time = 3000, max = 20, add = 1, remove = 1, requires = "nothing", requires_name = "Nothing", drop = 100 } }, Hint = _U("s_catch_hen") }, SlaughterHouse = { Pos = {x = -77.99, y = 6229.06, z = 30.09}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = false, Name = _U("s_slaughtered"), Type = "work", Item = { { name = _U("s_slaughtered_chicken"), db_name = "slaughtered_chicken", time = 5000, max = 20, add = 1, remove = 1, requires = "alive_chicken", requires_name = _U("s_alive_chicken"), drop = 100 } }, Hint = _U("s_chop_animal") }, Packaging = { Pos = {x = -101.97, y = 6208.79, z = 30.02}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = false, Name = _U("s_package"), Type = "work", Item = { { name = _U("s_packagechicken"), db_name = "packaged_chicken", time = 4000, max = 100, add = 5, remove = 1, requires = "slaughtered_chicken", requires_name = _U("s_unpackaged"), drop = 100 } }, Hint = _U("s_unpackaged_button") }, VehicleSpawner = { Pos = {x = -1042.94, y = -2023.25, z = 12.16}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = false, Name = _U("spawn_veh"), Type = "vehspawner", Spawner = 1, Hint = _U("spawn_veh_button"), Caution = 2000 }, VehicleSpawnPoint = { Pos = {x = -1048.85, y = -2025.32, z = 12.16}, Size = {x = 3.0, y = 3.0, z = 1.0}, Marker = -1, Blip = false, Name = _U("service_vh"), Type = "vehspawnpt", Spawner = 1, Heading = 130.1 }, VehicleDeletePoint = { Pos = {x = -1061.51, y = -2008.35, z = 12.16}, Size = {x = 5.0, y = 5.0, z = 1.0}, Color = {r = 255, g = 0, b = 0}, Marker = 1, Blip = false, Name = _U("return_vh"), Type = "vehdelete", Hint = _U("return_vh_button"), Spawner = 1, Caution = 2000, GPS = 0, Teleport = 0 }, Delivery = { Pos = {x = -596.15, y = -889.32, z = 24.50}, Color = {r = 204, g = 204, b = 0}, Size = {x = 5.0, y = 5.0, z = 1.0}, Marker = 1, Blip = true, Name = _U("delivery_point"), Type = "delivery", Spawner = 1, Item = { { name = _U("delivery"), time = 500, remove = 1, max = 100, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua price = 23, requires = "packaged_chicken", requires_name = _U("s_packagechicken"), drop = 100 } }, Hint = _U("s_deliver") } } }