Config.Jobs.miner = { BlipInfos = { Sprite = 318, Color = 5 }, Vehicles = { Truck = { Spawner = 1, Hash = "rubble", Trailer = "none", HasCaution = true } }, Zones = { CloakRoom = { Pos = {x = 892.35, y = -2172.77, z = 31.28}, Size = {x = 3.0, y = 3.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("m_miner_locker"), Type = "cloakroom", Hint = _U("cloak_change"), GPS = {x = 884.86, y = -2176.51, z = 29.51} }, Mine = { Pos = {x = 2962.40, y = 2746.20, z = 42.39}, Size = {x = 5.0, y = 5.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("m_rock"), Type = "work", Item = { { name = _U("m_rock"), db_name = "stone", time = 3000, max = 7, add = 1, remove = 1, requires = "nothing", requires_name = "Nothing", drop = 100 } }, Hint = _U("m_pickrocks"), GPS = {x = 289.24, y = 2862.90, z = 42.64} }, StoneWash = { Pos = {x = 289.24, y = 2862.90, z = 42.64}, Size = {x = 5.0, y = 5.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("m_washrock"), Type = "work", Item = { { name = _U("m_washrock"), db_name = "washed_stone", time = 5000, max = 7, add = 1, remove = 1, requires = "stone", requires_name = _U("m_rock"), drop = 100 } }, Hint = _U("m_rock_button"), GPS = {x = 1109.14, y = -2007.87, z = 30.01} }, Foundry = { Pos = {x = 1109.14, y = -2007.87, z = 30.01}, Size = {x = 5.0, y = 5.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("m_rock_smelting"), Type = "work", Item = { { name = _U("m_copper"), db_name = "copper", time = 4000, max = 56, add = 8, remove = 1, requires = "washed_stone", requires_name = _U("m_washrock"), drop = 100 }, { name = _U("m_iron"), db_name = "iron", max = 42, add = 6, drop = 100 }, { name = _U("m_gold"), db_name = "gold", max = 21, add = 3, drop = 100 }, { name = _U("m_diamond"), db_name = "diamond", max = 50, add = 1, drop = 5 } }, Hint = _U("m_melt_button"), GPS = {x = -169.48, y = -2659.16, z = 5.00} }, VehicleSpawner = { Pos = {x = 884.86, y = -2176.51, z = 29.51}, Size = {x = 5.0, y = 5.0, z = 1.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = false, Name = _U("spawn_veh"), Type = "vehspawner", Spawner = 1, Hint = _U("spawn_veh_button"), Caution = 2000, GPS = {x = 2962.40, y = 2746.20, z = 42.39} }, VehicleSpawnPoint = { Pos = {x = 879.55, y = -2189.79, z = 29.51}, Size = {x = 5.0, y = 5.0, z = 1.0}, Marker = -1, Blip = false, Name = _U("service_vh"), Type = "vehspawnpt", Spawner = 1, Heading = 90.1, GPS = 0 }, VehicleDeletePoint = { Pos = {x = 881.93, y = -2198.01, z = 29.51}, Size = {x = 5.0, y = 5.0, z = 1.0}, Color = {r = 255, g = 0, b = 0}, Marker = 1, Blip = false, Name = _U("return_vh"), Type = "vehdelete", Hint = _U("return_vh_button"), Spawner = 1, Caution = 2000, GPS = 0, Teleport = 0 }, CopperDelivery = { Pos = {x = -169.481, y = -2659.16, z = 5.00103}, Color = {r = 204, g = 204, b = 0}, Size = {x = 5.0, y = 5.0, z = 3.0}, Marker = 1, Blip = true, Name = _U("m_sell_copper"), Type = "delivery", Spawner = 1, Item = { { name = _U("delivery"), time = 500, remove = 1, max = 56, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua price = 5, requires = "copper", requires_name = _U("m_copper"), drop = 100 } }, Hint = _U("m_deliver_copper"), GPS = {x = -148.78, y = -1040.38, z = 26.27} }, IronDelivery = { Pos = {x = -148.78, y = -1040.38, z = 26.27}, Color = {r = 204, g = 204, b = 0}, Size = {x = 5.0, y = 5.0, z = 3.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("m_sell_iron"), Type = "delivery", Spawner = 1, Item = { { name = _U("delivery"), time = 500, remove = 1, max = 42, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua price = 9, requires = "iron", requires_name = _U("m_iron"), drop = 100 } }, Hint = _U("m_deliver_iron"), GPS = {x = 261.48, y = 207.35, z = 109.28} }, GoldDelivery = { Pos = {x = 261.48, y = 207.35, z = 109.28}, Color = {r = 204, g = 204, b = 0}, Size = {x = 5.0, y = 5.0, z = 3.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("m_sell_gold"), Type = "delivery", Spawner = 1, Item = { { name = _U("delivery"), time = 500, remove = 1, max = 21, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua price = 25, requires = "gold", requires_name = _U("m_gold"), drop = 100 } }, Hint = _U("m_deliver_gold"), GPS = {x = -621.04, y = -228.53, z = 37.05} }, DiamondDelivery = { Pos = {x = -621.04, y = -228.53, z = 37.05}, Color = {r = 204, g = 204, b = 0}, Size = {x = 5.0, y = 5.0, z = 3.0}, Color = {r = 204, g = 204, b = 0}, Marker = 1, Blip = true, Name = _U("m_sell_diamond"), Type = "delivery", Spawner = 1, Item = { { name = _U("delivery"), time = 500, remove = 1, max = 50, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua price = 250, requires = "diamond", requires_name = _U("m_diamond"), drop = 100 } }, Hint = _U("m_deliver_diamond"), GPS = {x = 2962.40, y = 2746.20, z = 42.39} } } }