ESX = nil
local menuOpen = false
local wasOpen = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(0)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
ESX.PlayerData = ESX.GetPlayerData()
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
local playerPed = PlayerPedId()
local coords = GetEntityCoords(playerPed)
if GetDistanceBetweenCoords(coords, Config.CircleZones.DrugDealer.coords, true) < 0.5 then
if not menuOpen then
ESX.ShowHelpNotification(_U('dealer_prompt'))
if IsControlJustReleased(0, 38) then
wasOpen = true
OpenDrugShop()
end
else
Citizen.Wait(500)
end
else
if wasOpen then
wasOpen = false
ESX.UI.Menu.CloseAll()
end
Citizen.Wait(500)
end
end
end)
function OpenDrugShop()
ESX.UI.Menu.CloseAll()
local elements = {}
menuOpen = true
for k, v in pairs(ESX.GetPlayerData().inventory) do
local price = Config.DrugDealerItems[v.name]
if price and v.count > 0 then
table.insert(elements, {
label = ('%s - %s'):format(v.label, _U('dealer_item', ESX.Math.GroupDigits(price))),
name = v.name,
price = price,
-- menu properties
type = 'slider',
value = 1,
min = 1,
max = v.count
})
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'drug_shop', {
title = _U('dealer_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
TriggerServerEvent('esx_drugs:sellDrug', data.current.name, data.current.value)
end, function(data, menu)
menu.close()
menuOpen = false
end)
end
AddEventHandler('onResourceStop', function(resource)
if resource == GetCurrentResourceName() then
if menuOpen then
ESX.UI.Menu.CloseAll()
end
end
end)
function OpenBuyLicenseMenu(licenseName)
menuOpen = true
local license = Config.LicensePrices[licenseName]
local elements = {
{
label = _U('license_no'),
value = 'no'
},
{
label = ('%s - %s'):format(license.label, _U('dealer_item', ESX.Math.GroupDigits(license.price))),
value = licenseName,
price = license.price,
licenseName = license.label
}
}
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'license_shop', {
title = _U('license_title'),
align = 'top-left',
elements = elements
}, function(data, menu)
if data.current.value ~= 'no' then
ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense)
if boughtLicense then
ESX.ShowNotification(_U('license_bought', data.current.licenseName, ESX.Math.GroupDigits(data.current.price)))
else
ESX.ShowNotification(_U('license_bought_fail', data.current.licenseName))
end
end, data.current.value)
else
menu.close()
end
end, function(data, menu)
menu.close()
menuOpen = false
end)
end
function CreateBlipCircle(coords, text, radius, color, sprite)
local blip = AddBlipForRadius(coords, radius)
SetBlipHighDetail(blip, true)
SetBlipColour(blip, 1)
SetBlipAlpha (blip, 128)
-- create a blip in the middle
blip = AddBlipForCoord(coords)
SetBlipHighDetail(blip, true)
SetBlipSprite (blip, sprite)
SetBlipScale (blip, 1.0)
SetBlipColour (blip, color)
SetBlipAsShortRange(blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString(text)
EndTextCommandSetBlipName(blip)
end
Citizen.CreateThread(function()
for k,zone in pairs(Config.CircleZones) do
CreateBlipCircle(zone.coords, zone.name, zone.radius, zone.color, zone.sprite)
end
end)