ESX = nil local menuOpen = false local wasOpen = false Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end while ESX.GetPlayerData().job == nil do Citizen.Wait(100) end ESX.PlayerData = ESX.GetPlayerData() end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local playerPed = PlayerPedId() local coords = GetEntityCoords(playerPed) if GetDistanceBetweenCoords(coords, Config.CircleZones.DrugDealer.coords, true) < 0.5 then if not menuOpen then ESX.ShowHelpNotification(_U('dealer_prompt')) if IsControlJustReleased(0, 38) then wasOpen = true OpenDrugShop() end else Citizen.Wait(500) end else if wasOpen then wasOpen = false ESX.UI.Menu.CloseAll() end Citizen.Wait(500) end end end) function OpenDrugShop() ESX.UI.Menu.CloseAll() local elements = {} menuOpen = true for k, v in pairs(ESX.GetPlayerData().inventory) do local price = Config.DrugDealerItems[v.name] if price and v.count > 0 then table.insert(elements, { label = ('%s - %s'):format(v.label, _U('dealer_item', ESX.Math.GroupDigits(price))), name = v.name, price = price, -- menu properties type = 'slider', value = 1, min = 1, max = v.count }) end end ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'drug_shop', { title = _U('dealer_title'), align = 'top-left', elements = elements }, function(data, menu) TriggerServerEvent('esx_drugs:sellDrug', data.current.name, data.current.value) end, function(data, menu) menu.close() menuOpen = false end) end AddEventHandler('onResourceStop', function(resource) if resource == GetCurrentResourceName() then if menuOpen then ESX.UI.Menu.CloseAll() end end end) function OpenBuyLicenseMenu(licenseName) menuOpen = true local license = Config.LicensePrices[licenseName] local elements = { { label = _U('license_no'), value = 'no' }, { label = ('%s - %s'):format(license.label, _U('dealer_item', ESX.Math.GroupDigits(license.price))), value = licenseName, price = license.price, licenseName = license.label } } ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'license_shop', { title = _U('license_title'), align = 'top-left', elements = elements }, function(data, menu) if data.current.value ~= 'no' then ESX.TriggerServerCallback('esx_drugs:buyLicense', function(boughtLicense) if boughtLicense then ESX.ShowNotification(_U('license_bought', data.current.licenseName, ESX.Math.GroupDigits(data.current.price))) else ESX.ShowNotification(_U('license_bought_fail', data.current.licenseName)) end end, data.current.value) else menu.close() end end, function(data, menu) menu.close() menuOpen = false end) end function CreateBlipCircle(coords, text, radius, color, sprite) local blip = AddBlipForRadius(coords, radius) SetBlipHighDetail(blip, true) SetBlipColour(blip, 1) SetBlipAlpha (blip, 128) -- create a blip in the middle blip = AddBlipForCoord(coords) SetBlipHighDetail(blip, true) SetBlipSprite (blip, sprite) SetBlipScale (blip, 1.0) SetBlipColour (blip, color) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(text) EndTextCommandSetBlipName(blip) end Citizen.CreateThread(function() for k,zone in pairs(Config.CircleZones) do CreateBlipCircle(zone.coords, zone.name, zone.radius, zone.color, zone.sprite) end end)