Config = {} Config.DrawDistance = 100.0 Config.MarkerType = 1 Config.MarkerSize = {x = 1.5, y = 1.5, z = 1.0} Config.MarkerColor = {r = 50, g = 50, b = 204} Config.EnablePlayerManagement = false Config.EnableArmoryManagement = false Config.MaxInService = -1 Config.Locale = 'fr' Config.PoliceStations = { LSPD = { Blip = { Pos = {x = 425.130, y = -979.558, z = 30.711}, Color = 29 }, AuthorizedWeapons = { {name = 'WEAPON_NIGHTSTICK', price = 200}, {name = 'WEAPON_COMBATPISTOL', price = 300}, {name = 'WEAPON_ASSAULTSMG', price = 1250}, {name = 'WEAPON_ASSAULTRIFLE', price = 1500}, {name = 'WEAPON_PUMPSHOTGUN', price = 600}, {name = 'WEAPON_STUNGUN', price = 500}, {name = 'WEAPON_FLASHLIGHT', price = 80}, {name = 'WEAPON_FIREEXTINGUISHER', price = 120}, {name = 'WEAPON_FLAREGUN', price = 60}, {name = 'WEAPON_STICKYBOMB', price = 250}, {name = 'GADGET_PARACHUTE', price = 300}, }, AuthorizedVehicles = { {name = 'police' , label = 'Véhicule de patrouille 1'}, {name = 'police2', label = 'Véhicule de patrouille 2'}, {name = 'police3', label = 'Véhicule de patrouille 3'}, {name = 'police4', label = 'Véhicule civil'}, {name = 'policeb', label = 'Moto'}, {name = 'policet', label = 'Van de transport'}, }, Cloakrooms = { {x = 452.600, y = -993.306, z = 29.750} }, Armories = { {x = 451.699, y = -980.356, z = 29.689} }, Vehicles = { { Spawner = {x = 454.69, y = -1017.4, z = 27.430}, SpawnPoint = {x = 438.42, y = -1018.3, z = 27.757}, Heading = 90.0 } }, Helicopters = { { Spawner = {x = 466.477, y = -982.819, z = 42.691}, SpawnPoint = {x = 450.04, y = -981.14, z = 42.691}, Heading = 0.0 } }, VehicleDeleters = { {x = 462.74, y = -1014.4, z = 27.065}, {x = 462.40, y = -1019.7, z = 27.104} }, BossActions = { {x = 448.417, y = -973.208, z = 29.689} } } }