local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKSPACE"] = 177, ["TAB"] = 37, ["Q"] = 44, ["W"] = 32, ["E"] = 38, ["R"] = 45, ["T"] = 245, ["Y"] = 246, ["U"] = 303, ["P"] = 199, ["["] = 39, ["]"] = 40, ["ENTER"] = 18, ["CAPS"] = 137, ["A"] = 34, ["S"] = 8, ["D"] = 9, ["F"] = 23, ["G"] = 47, ["H"] = 74, ["K"] = 311, ["L"] = 182, ["LEFTSHIFT"] = 21, ["Z"] = 20, ["X"] = 73, ["C"] = 26, ["V"] = 0, ["B"] = 29, ["N"] = 249, ["M"] = 244, [","] = 82, ["."] = 81, ["LEFTCTRL"] = 36, ["LEFTALT"] = 19, ["SPACE"] = 22, ["RIGHTCTRL"] = 70, ["HOME"] = 213, ["PAGEUP"] = 10, ["PAGEDOWN"] = 11, ["DELETE"] = 178, ["LEFT"] = 174, ["RIGHT"] = 175, ["TOP"] = 27, ["DOWN"] = 173, ["NENTER"] = 201, ["N4"] = 108, ["N5"] = 60, ["N6"] = 107, ["N+"] = 96, ["N-"] = 97, ["N7"] = 117, ["N8"] = 61, ["N9"] = 118 } ESX = nil local CurrentAction = nil local CurrentActionMsg = nil local CurrentActionData = nil local Licenses = {} local CurrentTest = nil local CurrentTestType = nil local CurrentVehicle = nil local CurrentCheckPoint = 0 local LastCheckPoint = -1 local CurrentBlip = nil local CurrentZoneType = nil local DriveErrors = 0 local IsAboveSpeedLimit = false local LastVehicleHealth = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) function DrawMissionText(msg, time) ClearPrints() SetTextEntry_2('STRING') AddTextComponentString(msg) DrawSubtitleTimed(time, 1) end function StartTheoryTest() CurrentTest = 'theory' SendNUIMessage({ openQuestion = true }) ESX.SetTimeout(200, function() SetNuiFocus(true, true) end) TriggerServerEvent('esx_dmvschool:pay', Config.Prices['dmv']) end function StopTheoryTest(success) CurrentTest = nil SendNUIMessage({ openQuestion = false }) SetNuiFocus(false) if success then TriggerServerEvent('esx_dmvschool:addLicense', 'dmv') ESX.ShowNotification(_U('passed_test')) else ESX.ShowNotification(_U('failed_test')) end end function StartDriveTest(type) ESX.Game.SpawnVehicle(Config.VehicleModels[type], Config.Zones.VehicleSpawnPoint.Pos, 317.0, function(vehicle) CurrentTest = 'drive' CurrentTestType = type CurrentCheckPoint = 0 LastCheckPoint = -1 CurrentZoneType = 'residence' DriveErrors = 0 IsAboveSpeedLimit = false CurrentVehicle = vehicle LastVehicleHealth = GetEntityHealth(vehicle) local playerPed = GetPlayerPed(-1) TaskWarpPedIntoVehicle(playerPed, vehicle, -1) end) TriggerServerEvent('esx_dmvschool:pay', Config.Prices[type]) end function StopDriveTest(success) if success then TriggerServerEvent('esx_dmvschool:addLicense', CurrentTestType) ESX.ShowNotification(_U('passed_test')) else ESX.ShowNotification(_U('failed_test')) end CurrentTest = nil CurrentTestType = nil end function SetCurrentZoneType(type) CurrentZoneType = type end function OpenDMVSchoolMenu() local ownedLicenses = {} for i=1, #Licenses, 1 do ownedLicenses[Licenses[i].type] = true end local elements = {} if not ownedLicenses['dmv'] then table.insert(elements, {label = _U('theory_test') .. Config.Prices['dmv'], value = 'theory_test'}) end if ownedLicenses['dmv'] then if not ownedLicenses['drive'] then table.insert(elements, {label = _U('road_test_car') .. Config.Prices['drive'], value = 'drive_test', type = 'drive'}) end if not ownedLicenses['drive_bike'] then table.insert(elements, {label = _U('road_test_bike') .. Config.Prices['drive_bike'], value = 'drive_test', type = 'drive_bike'}) end if not ownedLicenses['drive_truck'] then table.insert(elements, {label = _U('road_test_truck') .. Config.Prices['drive_truck'], value = 'drive_test', type = 'drive_truck'}) end end ESX.UI.Menu.CloseAll() ESX.UI.Menu.Open( 'default', GetCurrentResourceName(), 'dmvschool_actions', { title = _U('driving_school'), elements = elements }, function(data, menu) if data.current.value == 'theory_test' then menu.close() StartTheoryTest() end if data.current.value == 'drive_test' then menu.close() StartDriveTest(data.current.type) end end, function(data, menu) menu.close() CurrentAction = 'dmvschool_menu' CurrentActionMsg = _U('press_open_menu') CurrentActionData = {} end ) end RegisterNUICallback('question', function(data, cb) SendNUIMessage({ openSection = 'question' }) cb('OK') end) RegisterNUICallback('close', function(data, cb) StopTheoryTest(true) cb('OK') end) RegisterNUICallback('kick', function(data, cb) StopTheoryTest(false) cb('OK') end) AddEventHandler('esx_dmvschool:hasEnteredMarker', function(zone) if zone == 'DMVSchool' then CurrentAction = 'dmvschool_menu' CurrentActionMsg = _U('press_open_menu') CurrentActionData = {} end end) AddEventHandler('esx_dmvschool:hasExitedMarker', function(zone) CurrentAction = nil ESX.UI.Menu.CloseAll() end) RegisterNetEvent('esx_dmvschool:loadLicenses') AddEventHandler('esx_dmvschool:loadLicenses', function(licenses) Licenses = licenses end) -- Create Blips Citizen.CreateThread(function() local blip = AddBlipForCoord(Config.Zones.DMVSchool.Pos.x, Config.Zones.DMVSchool.Pos.y, Config.Zones.DMVSchool.Pos.z) SetBlipSprite (blip, 408) SetBlipDisplay(blip, 4) SetBlipScale (blip, 1.2) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(_U('driving_school_blip')) EndTextCommandSetBlipName(blip) end) -- Display markers Citizen.CreateThread(function() while true do Citizen.Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) for k,v in pairs(Config.Zones) do if(v.Type ~= -1 and GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < Config.DrawDistance) then DrawMarker(v.Type, v.Pos.x, v.Pos.y, v.Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, v.Size.x, v.Size.y, v.Size.z, v.Color.r, v.Color.g, v.Color.b, 100, false, true, 2, false, false, false, false) end end end end) -- Enter / Exit marker events Citizen.CreateThread(function() while true do Citizen.Wait(0) local coords = GetEntityCoords(GetPlayerPed(-1)) local isInMarker = false local currentZone = nil for k,v in pairs(Config.Zones) do if(GetDistanceBetweenCoords(coords, v.Pos.x, v.Pos.y, v.Pos.z, true) < v.Size.x) then isInMarker = true currentZone = k end end if (isInMarker and not HasAlreadyEnteredMarker) or (isInMarker and LastZone ~= currentZone) then HasAlreadyEnteredMarker = true LastZone = currentZone TriggerEvent('esx_dmvschool:hasEnteredMarker', currentZone) end if not isInMarker and HasAlreadyEnteredMarker then HasAlreadyEnteredMarker = false TriggerEvent('esx_dmvschool:hasExitedMarker', LastZone) end end end) -- Block UI Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentTest == 'theory' then local playerPed = GetPlayerPed(-1) DisableControlAction(0, 1, true) -- LookLeftRight DisableControlAction(0, 2, true) -- LookUpDown DisablePlayerFiring(playerPed, true) -- Disable weapon firing DisableControlAction(0, 142, true) -- MeleeAttackAlternate DisableControlAction(0, 106, true) -- VehicleMouseControlOverride end end end) -- Key Controls Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentAction ~= nil then SetTextComponentFormat('STRING') AddTextComponentString(CurrentActionMsg) DisplayHelpTextFromStringLabel(0, 0, 1, -1) if IsControlJustReleased(0, Keys['E']) then if CurrentAction == 'dmvschool_menu' then OpenDMVSchoolMenu() end CurrentAction = nil end end end end) -- Drive test Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentTest == 'drive' then local playerPed = GetPlayerPed(-1) local coords = GetEntityCoords(playerPed) local nextCheckPoint = CurrentCheckPoint + 1 if Config.CheckPoints[nextCheckPoint] == nil then if DoesBlipExist(CurrentBlip) then RemoveBlip(CurrentBlip) end CurrentTest = nil ESX.ShowNotification(_U('driving_test_complete')) if DriveErrors < Config.MaxErrors then StopDriveTest(true) else StopDriveTest(false) end else if CurrentCheckPoint ~= LastCheckPoint then if DoesBlipExist(CurrentBlip) then RemoveBlip(CurrentBlip) end CurrentBlip = AddBlipForCoord(Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z) SetBlipRoute(CurrentBlip, 1) LastCheckPoint = CurrentCheckPoint end local distance = GetDistanceBetweenCoords(coords, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, true) if distance <= 100.0 then DrawMarker(1, Config.CheckPoints[nextCheckPoint].Pos.x, Config.CheckPoints[nextCheckPoint].Pos.y, Config.CheckPoints[nextCheckPoint].Pos.z, 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.5, 1.5, 1.5, 102, 204, 102, 100, false, true, 2, false, false, false, false) end if distance <= 3.0 then Config.CheckPoints[nextCheckPoint].Action(playerPed, CurrentVehicle, SetCurrentZoneType) CurrentCheckPoint = CurrentCheckPoint + 1 end end end end end) -- Speed / Damage control Citizen.CreateThread(function() while true do Citizen.Wait(0) if CurrentTest == 'drive' then local playerPed = GetPlayerPed(-1) if IsPedInAnyVehicle(playerPed, false) then local vehicle = GetVehiclePedIsIn(playerPed, false) local speed = GetEntitySpeed(vehicle) * Config.SpeedMultiplier local tooMuchSpeed = false for k,v in pairs(Config.SpeedLimits) do if CurrentZoneType == k and speed > v then tooMuchSpeed = true if not IsAboveSpeedLimit then DriveErrors = DriveErrors + 1 IsAboveSpeedLimit = true ESX.ShowNotification(_U('driving_too_fast') .. v .. 'km/h') ESX.ShowNotification(_U('errors') .. DriveErrors .. '~s~/' .. Config.MaxErrors) end end end if not tooMuchSpeed then IsAboveSpeedLimit = false end local health = GetEntityHealth(vehicle) if health < LastVehicleHealth then DriveErrors = DriveErrors + 1 ESX.ShowNotification(_U('you_damaged_veh')) ESX.ShowNotification(_U('errors') .. DriveErrors .. '~s~/' .. Config.MaxErrors) LastVehicleHealth = health end end end end end)