function StartPayCheck() CreateThread(function() while true do Wait(Config.PaycheckInterval) local xPlayers = ESX.GetExtendedPlayers() for i = 1, #(xPlayers) do local xPlayer = xPlayers[i] local job = xPlayer.job.grade_name local salary = xPlayer.job.grade_salary if salary > 0 then if job == 'unemployed' then -- unemployed xPlayer.addAccountMoney('bank', salary, "Welfare Check") TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_help', salary), 'CHAR_BANK_MAZE', 9) elseif Config.EnableSocietyPayouts then -- possibly a society TriggerEvent('esx_society:getSociety', xPlayer.job.name, function(society) if society ~= nil then -- verified society TriggerEvent('esx_addonaccount:getSharedAccount', society.account, function(account) if account.money >= salary then -- does the society money to pay its employees? xPlayer.addAccountMoney('bank', salary, "Paycheck") account.removeMoney(salary) TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9) else TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), '', _U('company_nomoney'), 'CHAR_BANK_MAZE', 1) end end) else -- not a society xPlayer.addAccountMoney('bank', salary, "Paycheck") TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9) end end) else -- generic job xPlayer.addAccountMoney('bank', salary, "Paycheck") TriggerClientEvent('esx:showAdvancedNotification', xPlayer.source, _U('bank'), _U('received_paycheck'), _U('received_salary', salary), 'CHAR_BANK_MAZE', 9) end end end end end) end