Commit Graph

10 Commits

Author SHA1 Message Date
ElPumpo baa9ca3afc Implemented weapon tint support (desc), closes #477
- Implemented two new xPlayer functions:
  - .getWeaponTint(weaponName)
  - .setWeaponTint(weaponName, weaponTintIndex)

Thanks to @profex1999 for co authoring this!

Co-Authored-By: Andrea Passarini <profex1999@users.noreply.github.com>
2020-02-11 21:11:54 +01:00
ElPumpo f11e97e0a5 Improved ammo label handling, extended weapon configuration file with ammo hash and label 2020-02-11 11:50:59 +01:00
ElPumpo 145f8ebe75 Breaking changes: implemented global weight inventory system, read description before updating!
- Fixed #256
- Implements #173

__NO OFFICIAL ESX SCRIPT WILL WORK WITH THIS AT THE MOMENT__

This commit will break your entire ESX if you dont use the new SQL format, follow the new one if you want it all to work properly.

Scripts using `item.limit` will break too, instead use `xPlayer.canCarryItem(item, count)`
2019-10-13 20:56:09 +02:00
ElPumpo 31f3bddf4c Added weapon components 2018-12-29 00:05:23 +01:00
ElPumpo 4c5d1532b2 Added ESX.Math.* 2018-10-22 22:37:20 +02:00
ElPumpo 6511182681 Config cleanup, final commit v1.0.14 2018-05-16 21:14:08 +02:00
Tracid 2434eaee00 Update config.weapons.lua 2018-03-17 16:10:13 +01:00
Tracid 0b23dde6c8 Update config.weapons.lua 2018-03-17 13:44:32 +01:00
Tracid 09b1164e15 Add Doomsday Weapons. 2018-03-17 07:38:26 +01:00
Jérémie N'gadi 97adf4f97c build(submodules): Remove submodules + move everything at root 2017-09-15 14:26:56 +02:00