From ef8f8060454b98aea834a0a71f4cbd86f42002a2 Mon Sep 17 00:00:00 2001 From: Canis_Lupus <56067968+CanysLypys@users.noreply.github.com> Date: Tue, 18 Jul 2023 19:01:31 +0200 Subject: [PATCH] Fixing getNearbyPlayers function By using the function you see the following: source = GetPlayerPed(source) -- So source is now the playerPed source = GetEntityCoords(GetPlayerPed(source)) -- The source is getting new defined by calling the entity coords from the playerPed and then the playerPed once again. --- [core]/es_extended/server/onesync.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/[core]/es_extended/server/onesync.lua b/[core]/es_extended/server/onesync.lua index 515b5145..fcb249a2 100644 --- a/[core]/es_extended/server/onesync.lua +++ b/[core]/es_extended/server/onesync.lua @@ -15,7 +15,7 @@ local function getNearbyPlayers(source, closest, distance, ignore) error("Received invalid first argument (source); should be playerId or vector3 coordinates") end - source = GetEntityCoords(GetPlayerPed(source)) + source = GetEntityCoords(source) end for _, xPlayer in pairs(ESX.Players) do