diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua index 8e137eca..3cce9106 100644 --- a/[core]/es_extended/client/functions.lua +++ b/[core]/es_extended/client/functions.lua @@ -406,6 +406,12 @@ function ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, networked) local model = type(vehicle) == 'number' and vehicle or joaat(vehicle) local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z) networked = networked or true + local player_coords = GetEntityCoords(ESX.PlayerData.ped) + local dist = #(player_coords - vector) + if dist > 424 then + local executing_resource = GetInvokingResource() or "Unknown" + return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executing_resource)) + end CreateThread(function() ESX.Streaming.RequestModel(model)