diff --git a/client/main.lua b/client/main.lua index c836fd79..bf96c215 100644 --- a/client/main.lua +++ b/client/main.lua @@ -34,10 +34,21 @@ if ESX.GetConfig().Multichar then cam = CreateCamWithParams("DEFAULT_SCRIPTED_CAMERA", Config.Spawn.x, Config.Spawn.y+1.6, Config.Spawn.z+0.5, 0.0, 0.0, 180.0, 100.00, false, 0) SetCamActive(cam, true) RenderScriptCams(true, false, 1, true, true) - SetPlayerControl(PlayerId(), false, false) end) StartLoop = function() + Citizen.CreateThread(function() + while true do + if hidePlayers == false then break end + DisableAllControlActions(0) + EnableControlAction(0, 173, true) + EnableControlAction(0, 177, true) + EnableControlAction(0, 18, true) + EnableControlAction(0, 27, true) + EnableControlAction(0, 200, true) + Citizen.Wait(5) + end + end) Citizen.CreateThread(function() while true do if hidePlayers == false then break end @@ -89,9 +100,12 @@ if ESX.GetConfig().Multichar then LoadPed = function(isNew, skin) if isNew then - if skin.sex == 0 then isMale = true else isMale = false end + local isMale = false + if skin.sex == 1 then isMale = false end TriggerEvent('skinchanger:loadDefaultModel', isMale, function() - TriggerEvent('skinchanger:loadSkin', {sex = skin.sex}) + local newSkin = Config.Default + newSkin.sex = skin.sex + TriggerEvent('skinchanger:loadSkin', newSkin) Citizen.Wait(500) TriggerEvent('esx_skin:openSaveableMenu') end) @@ -104,6 +118,9 @@ if ESX.GetConfig().Multichar then local elements = {} if #Characters == 0 then + SendNUIMessage({ + action = "closeui" + }) exports.spawnmanager:spawnPlayer({ x = Config.Spawn.x, y = Config.Spawn.y, @@ -162,6 +179,7 @@ if ESX.GetConfig().Multichar then if data.current.value then TriggerServerEvent('esx_multicharacter:DeleteCharacter', data.current.value) table.remove(Characters, data.current.value) + Spawned = false ESX.UI.Menu.CloseAll() TriggerServerEvent('esx_multicharacter:SetupCharacters') Citizen.Wait(100) @@ -241,7 +259,6 @@ if ESX.GetConfig().Multichar then DisplayHud(true) DisplayRadar(true) FreezeEntityPosition(playerPed, false) - SetPlayerControl(PlayerId(), true, false) SetEntityHeading(playerPed, spawn.heading) hidePlayers = false end) diff --git a/config.lua b/config.lua index 05437e4f..8af78068 100644 --- a/config.lua +++ b/config.lua @@ -3,3 +3,101 @@ Config.Locale = 'en' Config.Slots = 4 Config.Spawn = vector4(-113.7, 565.3, 196, 0) + +Config.Default = { + mom = 21, + dad = 0, + face_md_weight = 50, + skin_md_weight = 50, + nose_1 = 0, + nose_2 = 0, + nose_3 = 0, + nose_4 = 0, + nose_5 = 0, + nose_6 = 0, + cheeks_1 = 0, + cheeks_2 = 0, + cheeks_3 = 0, + lip_thickness = 0, + jaw_1 = 0, + jaw_2 = 0, + chin_1 = 0, + chin_2 = 0, + chin_13 = 0, + chin_4 = 0, + neck_thickness = 0, + hair_1 = 0, + hair_2 = 0, + hair_color_1 = 0, + hair_color_2 = 0, + tshirt_1 = 0, + tshirt_2 = 0, + torso_1 = 0, + torso_2 = 0, + decals_1 = 0, + decals_2 = 0, + arms = 0, + arms_2 = 0, + pants_1 = 0, + pants_2 = 0, + shoes_1 = 0, + shoes_2 = 0, + mask_1 = 0, + mask_2 = 0, + bproof_1 = 0, + bproof_2 = 0, + chain_1 = 0, + chain_2 = 0, + helmet_1 = -1, + helmet_2 = 0, + glasses_1 = 0, + glasses_2 = 0, + watches_1 = -1, + watches_2 = 0, + bracelets_1 = -1, + bracelets_2 = 0, + bags_1 = 0, + bags_2 = 0, + eye_color = 0, + eye_squint = 0, + eyebrows_2 = 0, + eyebrows_1 = 0, + eyebrows_3 = 0, + eyebrows_4 = 0, + eyebrows_5 = 0, + eyebrows_6 = 0, + makeup_1 = 0, + makeup_2 = 0, + makeup_3 = 0, + makeup_4 = 0, + lipstick_1 = 0, + lipstick_2 = 0, + lipstick_3 = 0, + lipstick_4 = 0, + ears_1 = -1, + ears_2 = 0, + chest_1 = 0, + chest_2 = 0, + chest_3 = 0, + bodyb_1 = -1, + bodyb_2 = 0, + bodyb_3 = -1, + bodyb_4 = 0, + age_1 = 0, + age_2 = 0, + blemishes_1 = 0, + blemishes_2 = 0, + blush_1 = 0, + blush_2 = 0, + blush_3 = 0, + complexion_1 = 0, + complexion_2 = 0, + sun_1 = 0, + sun_2 = 0, + moles_1 = 0, + moles_2 = 0, + beard_1 = 0, + beard_2 = 0, + beard_3 = 0, + beard_4 = 0 +}