diff --git a/client/functions.lua b/client/functions.lua index a69613ea..8326b588 100644 --- a/client/functions.lua +++ b/client/functions.lua @@ -338,7 +338,7 @@ end ESX.Game.SpawnObject = function(object, coords, cb, networked) local model = (type(object) == 'number' and model or GetHashKey(object)) local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z) - networked = networked or true + networked = networked == nil and true or networked Citizen.CreateThread(function() ESX.Streaming.RequestModel(model) @@ -371,7 +371,7 @@ end ESX.Game.SpawnVehicle = function(vehicle, coords, heading, cb, networked) local model = (type(vehicle) == 'number' and vehicle or GetHashKey(vehicle)) local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z) - networked = networked or true + networked = networked == nil and true or networked Citizen.CreateThread(function() ESX.Streaming.RequestModel(model) diff --git a/version.json b/version.json index f5d38d40..cfa280f7 100644 --- a/version.json +++ b/version.json @@ -1,5 +1,5 @@ { "version": "legacy", - "commit" : "1.3.3", - "changelog": "\n- Resolved an issue when using Config.Identity\n- MySQL.store is now storing entire queries ahead of time\n- Improved support when using esx_multicharacter" + "commit" : "1.3.4", + "changelog": "\n- Corrected spawning of entities" }