From e691dbd57741532a9d7f084b75f2d6e0e202f2b5 Mon Sep 17 00:00:00 2001 From: Mycroft Date: Wed, 27 Jul 2022 16:53:13 +0100 Subject: [PATCH] fix: upped taken for ESX:updateWeaponAmmo Should stop event overflow issues --- [esx]/es_extended/client/main.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/[esx]/es_extended/client/main.lua b/[esx]/es_extended/client/main.lua index 0095ab8f..421aeb09 100644 --- a/[esx]/es_extended/client/main.lua +++ b/[esx]/es_extended/client/main.lua @@ -439,9 +439,9 @@ function StartServerSyncLoops() CreateThread(function() local currentWeapon = {Ammo = 0} while ESX.PlayerLoaded do - local sleep = 300 + local sleep = 1500 if GetSelectedPedWeapon(ESX.PlayerData.ped) ~= -1569615261 then - sleep = 0 + sleep = 1000 local _,weaponHash = GetCurrentPedWeapon(ESX.PlayerData.ped, true) local weapon = ESX.GetWeaponFromHash(weaponHash) if weapon then