From e065a26e46e75008bd1907657a0436fd531a04dd Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=A9mie=20N=27gadi?= Date: Tue, 8 Aug 2017 19:43:48 +0200 Subject: [PATCH] Fix GetClosestObject and GetClosestVehicle bugs --- resources/[essential]/es_extended/client/functions.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/resources/[essential]/es_extended/client/functions.lua b/resources/[essential]/es_extended/client/functions.lua index 509211cb..64323e53 100644 --- a/resources/[essential]/es_extended/client/functions.lua +++ b/resources/[essential]/es_extended/client/functions.lua @@ -381,7 +381,7 @@ ESX.Game.GetClosestObject = function(filter, coords) local objects = ESX.Game.GetObjects() local closestDistance = -1 - local closestPlayer = -1 + local closestObject = -1 local filter = filter local coords = coords @@ -527,7 +527,7 @@ ESX.Game.GetClosestVehicle = function(coords) local vehicles = ESX.Game.GetVehicles() local closestDistance = -1 - local closestPlayer = -1 + local closestVehicle = -1 local coords = coords if coords == nil then