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https://github.com/esx-framework/esx_core.git
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build: new repos
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@@ -0,0 +1,50 @@
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local CurrentProgress = nil
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local function Progressbar(message,length,Options)
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local Canceled = false
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if not CurrentProgress then
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CurrentProgress = Options or {}
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if CurrentProgress.animation then
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if CurrentProgress.animation.type == "anim" then
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ESX.Streaming.RequestAnimDict(CurrentProgress.animation.dict, function()
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TaskPlayAnim(ESX.PlayerData.ped, CurrentProgress.animation.dict, CurrentProgress.animation.lib, 1.0, 1.0, length, 1, 1.0, false,false,false)
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RemoveAnimDict(CurrentProgress.animation.dict)
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end)
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elseif CurrentProgress.animation.type == "Scenario" then
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TaskStartScenarioInPlace(ESX.PlayerData.ped, CurrentProgress.animation.Scenario, 0, true)
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end
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end
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if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(),CurrentProgress.FreezePlayer) end
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SendNuiMessage(json.encode({
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type = "Progressbar",
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length = length or 3000,
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message = message or "ESX-Framework"
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}))
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CurrentProgress.length = length or 3000
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while CurrentProgress ~= nil do
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if CurrentProgress.length > 0 then
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CurrentProgress.length -= 1000
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else
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ClearPedTasks(ESX.PlayerData.ped)
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if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
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if CurrentProgress.onFinish then CurrentProgress.onFinish() end
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CurrentProgress = nil
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end
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Wait(1000)
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end
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end
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end
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ESX.RegisterInput("cancelprog", "[ProgressBar] Cancel Progressbar", "keyboard", "BACK", function()
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if not CurrentProgress then return end
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if not CurrentProgress.onCancel then return end
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SendNuiMessage(json.encode({
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type = "Close"
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}))
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ClearPedTasks(ESX.PlayerData.ped)
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if CurrentProgress.FreezePlayer then FreezeEntityPosition(PlayerPedId(), false) end
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CurrentProgress.canceled = true
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CurrentProgress.length = 0
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CurrentProgress.onCancel()
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CurrentProgress = nil
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end)
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exports('Progressbar', Progressbar)
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