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https://github.com/esx-framework/esx_core.git
synced 2026-08-29 17:28:53 +00:00
Merge pull request #691 from fivemland/refactor-1
Refactor: some es_extended functions
This commit is contained in:
@@ -80,34 +80,36 @@ function ESX.SetPlayerData(key, val)
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end
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end
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function ESX.Progressbar(message, length, Options)
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function ESX.Progressbar(message, length, Options)
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exports["esx_progressbar"]:Progressbar(message, length, Options)
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if GetResourceState("esx_progressbar") ~= "missing" then
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return exports["esx_progressbar"]:Progressbar(message, length, Options)
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end
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print("[^1ERROR^7] ^5ESX Progressbar^7 is Missing!")
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end
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end
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function ESX.ShowNotification(message, type, length)
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function ESX.ShowNotification(message, type, length)
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if GetResourceState("esx_notify") ~= "missing" then
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if GetResourceState("esx_notify") ~= "missing" then
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exports["esx_notify"]:Notify(type, length, message)
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return exports["esx_notify"]:Notify(type, length, message)
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else
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print("[^1ERROR^7] ^5ESX Notify^7 is Missing!")
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end
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end
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end
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print("[^1ERROR^7] ^5ESX Notify^7 is Missing!")
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end
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function ESX.TextUI(message, type)
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function ESX.TextUI(message, type)
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if GetResourceState("esx_textui") ~= "missing" then
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if GetResourceState("esx_textui") ~= "missing" then
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exports["esx_textui"]:TextUI(message, type)
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return exports["esx_textui"]:TextUI(message, type)
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else
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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return
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end
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end
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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end
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end
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function ESX.HideUI()
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function ESX.HideUI()
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if GetResourceState("esx_textui") ~= "missing" then
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if GetResourceState("esx_textui") ~= "missing" then
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exports["esx_textui"]:HideUI()
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return exports["esx_textui"]:HideUI()
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else
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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return
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end
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end
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print("[^1ERROR^7] ^5ESX TextUI^7 is Missing!")
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end
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end
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function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
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function ESX.ShowAdvancedNotification(sender, subject, msg, textureDict, iconType, flash, saveToBrief, hudColorIndex)
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@@ -151,7 +153,7 @@ ESX.HashString = function(str)
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local gsub = string.gsub
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local gsub = string.gsub
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local hash = joaat(str)
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local hash = joaat(str)
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local input_map = format("~INPUT_%s~", upper(format("%x", hash)))
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local input_map = format("~INPUT_%s~", upper(format("%x", hash)))
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input_map = string.gsub(input_map, "FFFFFFFF", "")
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input_map = gsub(input_map, "FFFFFFFF", "")
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return input_map
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return input_map
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end
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end
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@@ -426,8 +428,7 @@ function ESX.Game.GetPedMugshot(ped, transparent)
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end
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end
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function ESX.Game.Teleport(entity, coords, cb)
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function ESX.Game.Teleport(entity, coords, cb)
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local vector = type(coords) == "vector4" and coords or type(coords) == "vector3" and vector4(coords, 0.0) or
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local vector = type(coords) == "vector4" and coords or type(coords) == "vector3" and vector4(coords, 0.0) or vec(coords.x, coords.y, coords.z, coords.heading or 0.0)
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vec(coords.x, coords.y, coords.z, coords.heading or 0.0)
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if DoesEntityExist(entity) then
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if DoesEntityExist(entity) then
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RequestCollisionAtCoord(vector.xyz)
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RequestCollisionAtCoord(vector.xyz)
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@@ -666,409 +667,391 @@ function ESX.Game.GetVehicleInDirection()
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end
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end
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function ESX.Game.GetVehicleProperties(vehicle)
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function ESX.Game.GetVehicleProperties(vehicle)
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if DoesEntityExist(vehicle) then
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if not DoesEntityExist(vehicle) then
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
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local customPrimaryColor = nil
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if hasCustomPrimaryColor then
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local r, g, b = GetVehicleCustomPrimaryColour(vehicle)
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customPrimaryColor = {r, g, b}
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end
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local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
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local customXenonColor = nil
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if hasCustomXenonColor then
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customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
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end
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local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
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local customSecondaryColor = nil
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if hasCustomSecondaryColor then
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local r, g, b = GetVehicleCustomSecondaryColour(vehicle)
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customSecondaryColor = {r, g, b}
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end
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local extras = {}
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for extraId = 0, 12 do
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if DoesExtraExist(vehicle, extraId) then
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local state = IsVehicleExtraTurnedOn(vehicle, extraId)
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extras[tostring(extraId)] = state
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end
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end
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local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
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local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
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local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
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['2'] = {0, 4}, -- Bike and cycle.
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['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
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['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
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['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
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}
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if TyresIndex[numWheels] then
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for tyre, idx in pairs(TyresIndex[numWheels]) do
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if IsVehicleTyreBurst(vehicle, idx, false) then
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tyreBurst[tostring(idx)] = true
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else
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tyreBurst[tostring(idx)] = false
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end
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end
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end
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for windowId = 0, 7 do -- 13
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if not IsVehicleWindowIntact(vehicle, windowId) then
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windowsBroken[tostring(windowId)] = true
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else
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windowsBroken[tostring(windowId)] = false
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end
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end
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local numDoors = GetNumberOfVehicleDoors(vehicle)
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if numDoors and numDoors > 0 then
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for doorsId = 0, numDoors do
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if IsVehicleDoorDamaged(vehicle, doorsId) then
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doorsBroken[tostring(doorsId)] = true
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else
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doorsBroken[tostring(doorsId)] = false
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end
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end
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end
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return {
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model = GetEntityModel(vehicle),
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doorsBroken = doorsBroken,
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windowsBroken = windowsBroken,
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tyreBurst = tyreBurst,
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plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
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bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
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engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
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tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
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fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
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dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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customPrimaryColor = customPrimaryColor,
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customSecondaryColor = customSecondaryColor,
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pearlescentColor = pearlescentColor,
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wheelColor = wheelColor,
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wheels = GetVehicleWheelType(vehicle),
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windowTint = GetVehicleWindowTint(vehicle),
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xenonColor = GetVehicleXenonLightsColor(vehicle),
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customXenonColor = customXenonColor,
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neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
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IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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extras = extras,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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modFrontBumper = GetVehicleMod(vehicle, 1),
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modRearBumper = GetVehicleMod(vehicle, 2),
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modSideSkirt = GetVehicleMod(vehicle, 3),
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modExhaust = GetVehicleMod(vehicle, 4),
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modFrame = GetVehicleMod(vehicle, 5),
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modGrille = GetVehicleMod(vehicle, 6),
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modHood = GetVehicleMod(vehicle, 7),
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modFender = GetVehicleMod(vehicle, 8),
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modRightFender = GetVehicleMod(vehicle, 9),
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modRoof = GetVehicleMod(vehicle, 10),
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modEngine = GetVehicleMod(vehicle, 11),
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modBrakes = GetVehicleMod(vehicle, 12),
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modTransmission = GetVehicleMod(vehicle, 13),
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modHorns = GetVehicleMod(vehicle, 14),
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modSuspension = GetVehicleMod(vehicle, 15),
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modArmor = GetVehicleMod(vehicle, 16),
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modTurbo = IsToggleModOn(vehicle, 18),
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modSmokeEnabled = IsToggleModOn(vehicle, 20),
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modXenon = IsToggleModOn(vehicle, 22),
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modFrontWheels = GetVehicleMod(vehicle, 23),
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modBackWheels = GetVehicleMod(vehicle, 24),
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modPlateHolder = GetVehicleMod(vehicle, 25),
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modVanityPlate = GetVehicleMod(vehicle, 26),
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modTrimA = GetVehicleMod(vehicle, 27),
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modOrnaments = GetVehicleMod(vehicle, 28),
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modDashboard = GetVehicleMod(vehicle, 29),
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modDial = GetVehicleMod(vehicle, 30),
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modDoorSpeaker = GetVehicleMod(vehicle, 31),
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modSeats = GetVehicleMod(vehicle, 32),
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modSteeringWheel = GetVehicleMod(vehicle, 33),
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modShifterLeavers = GetVehicleMod(vehicle, 34),
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modAPlate = GetVehicleMod(vehicle, 35),
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modSpeakers = GetVehicleMod(vehicle, 36),
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modTrunk = GetVehicleMod(vehicle, 37),
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modHydrolic = GetVehicleMod(vehicle, 38),
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modEngineBlock = GetVehicleMod(vehicle, 39),
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modAirFilter = GetVehicleMod(vehicle, 40),
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modStruts = GetVehicleMod(vehicle, 41),
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modArchCover = GetVehicleMod(vehicle, 42),
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modAerials = GetVehicleMod(vehicle, 43),
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modTrimB = GetVehicleMod(vehicle, 44),
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modTank = GetVehicleMod(vehicle, 45),
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modDoorR = GetVehicleMod(vehicle, 47),
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modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
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modLightbar = GetVehicleMod(vehicle, 49)
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}
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else
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return
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return
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end
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end
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local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
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local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
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local hasCustomPrimaryColor = GetIsVehiclePrimaryColourCustom(vehicle)
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local customPrimaryColor = nil
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if hasCustomPrimaryColor then
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customPrimaryColor = {GetVehicleCustomPrimaryColour(vehicle)}
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end
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local hasCustomXenonColor, customXenonColorR, customXenonColorG, customXenonColorB = GetVehicleXenonLightsCustomColor(vehicle)
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local customXenonColor = nil
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if hasCustomXenonColor then
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customXenonColor = {customXenonColorR, customXenonColorG, customXenonColorB}
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end
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local hasCustomSecondaryColor = GetIsVehicleSecondaryColourCustom(vehicle)
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local customSecondaryColor = nil
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if hasCustomSecondaryColor then
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customSecondaryColor = {GetVehicleCustomSecondaryColour(vehicle)}
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end
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local extras = {}
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for extraId = 0, 12 do
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if DoesExtraExist(vehicle, extraId) then
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extras[tostring(extraId)] = IsVehicleExtraTurnedOn(vehicle, extraId)
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end
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end
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local doorsBroken, windowsBroken, tyreBurst = {}, {}, {}
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local numWheels = tostring(GetVehicleNumberOfWheels(vehicle))
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local TyresIndex = { -- Wheel index list according to the number of vehicle wheels.
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['2'] = {0, 4}, -- Bike and cycle.
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['3'] = {0, 1, 4, 5}, -- Vehicle with 3 wheels (get for wheels because some 3 wheels vehicles have 2 wheels on front and one rear or the reverse).
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['4'] = {0, 1, 4, 5}, -- Vehicle with 4 wheels.
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['6'] = {0, 1, 2, 3, 4, 5} -- Vehicle with 6 wheels.
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}
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if TyresIndex[numWheels] then
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for tyre, idx in pairs(TyresIndex[numWheels]) do
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tyreBurst[tostring(idx)] = IsVehicleTyreBurst(vehicle, idx, false)
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end
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end
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for windowId = 0, 7 do -- 13
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windowsBroken[tostring(windowId)] = not IsVehicleWindowIntact(vehicle, windowId)
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end
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local numDoors = GetNumberOfVehicleDoors(vehicle)
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if numDoors and numDoors > 0 then
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for doorsId = 0, numDoors do
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doorsBroken[tostring(doorsId)] = IsVehicleDoorDamaged(vehicle, doorsId)
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end
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end
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return {
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model = GetEntityModel(vehicle),
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doorsBroken = doorsBroken,
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windowsBroken = windowsBroken,
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tyreBurst = tyreBurst,
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plate = ESX.Math.Trim(GetVehicleNumberPlateText(vehicle)),
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plateIndex = GetVehicleNumberPlateTextIndex(vehicle),
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bodyHealth = ESX.Math.Round(GetVehicleBodyHealth(vehicle), 1),
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engineHealth = ESX.Math.Round(GetVehicleEngineHealth(vehicle), 1),
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tankHealth = ESX.Math.Round(GetVehiclePetrolTankHealth(vehicle), 1),
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fuelLevel = ESX.Math.Round(GetVehicleFuelLevel(vehicle), 1),
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dirtLevel = ESX.Math.Round(GetVehicleDirtLevel(vehicle), 1),
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color1 = colorPrimary,
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color2 = colorSecondary,
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customPrimaryColor = customPrimaryColor,
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customSecondaryColor = customSecondaryColor,
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pearlescentColor = pearlescentColor,
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wheelColor = wheelColor,
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wheels = GetVehicleWheelType(vehicle),
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windowTint = GetVehicleWindowTint(vehicle),
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xenonColor = GetVehicleXenonLightsColor(vehicle),
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customXenonColor = customXenonColor,
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neonEnabled = {IsVehicleNeonLightEnabled(vehicle, 0), IsVehicleNeonLightEnabled(vehicle, 1),
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IsVehicleNeonLightEnabled(vehicle, 2), IsVehicleNeonLightEnabled(vehicle, 3)},
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neonColor = table.pack(GetVehicleNeonLightsColour(vehicle)),
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extras = extras,
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tyreSmokeColor = table.pack(GetVehicleTyreSmokeColor(vehicle)),
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modSpoilers = GetVehicleMod(vehicle, 0),
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modFrontBumper = GetVehicleMod(vehicle, 1),
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modRearBumper = GetVehicleMod(vehicle, 2),
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modSideSkirt = GetVehicleMod(vehicle, 3),
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modExhaust = GetVehicleMod(vehicle, 4),
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modFrame = GetVehicleMod(vehicle, 5),
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modGrille = GetVehicleMod(vehicle, 6),
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modHood = GetVehicleMod(vehicle, 7),
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modFender = GetVehicleMod(vehicle, 8),
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modRightFender = GetVehicleMod(vehicle, 9),
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modRoof = GetVehicleMod(vehicle, 10),
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modEngine = GetVehicleMod(vehicle, 11),
|
||||||
|
modBrakes = GetVehicleMod(vehicle, 12),
|
||||||
|
modTransmission = GetVehicleMod(vehicle, 13),
|
||||||
|
modHorns = GetVehicleMod(vehicle, 14),
|
||||||
|
modSuspension = GetVehicleMod(vehicle, 15),
|
||||||
|
modArmor = GetVehicleMod(vehicle, 16),
|
||||||
|
|
||||||
|
modTurbo = IsToggleModOn(vehicle, 18),
|
||||||
|
modSmokeEnabled = IsToggleModOn(vehicle, 20),
|
||||||
|
modXenon = IsToggleModOn(vehicle, 22),
|
||||||
|
|
||||||
|
modFrontWheels = GetVehicleMod(vehicle, 23),
|
||||||
|
modBackWheels = GetVehicleMod(vehicle, 24),
|
||||||
|
|
||||||
|
modPlateHolder = GetVehicleMod(vehicle, 25),
|
||||||
|
modVanityPlate = GetVehicleMod(vehicle, 26),
|
||||||
|
modTrimA = GetVehicleMod(vehicle, 27),
|
||||||
|
modOrnaments = GetVehicleMod(vehicle, 28),
|
||||||
|
modDashboard = GetVehicleMod(vehicle, 29),
|
||||||
|
modDial = GetVehicleMod(vehicle, 30),
|
||||||
|
modDoorSpeaker = GetVehicleMod(vehicle, 31),
|
||||||
|
modSeats = GetVehicleMod(vehicle, 32),
|
||||||
|
modSteeringWheel = GetVehicleMod(vehicle, 33),
|
||||||
|
modShifterLeavers = GetVehicleMod(vehicle, 34),
|
||||||
|
modAPlate = GetVehicleMod(vehicle, 35),
|
||||||
|
modSpeakers = GetVehicleMod(vehicle, 36),
|
||||||
|
modTrunk = GetVehicleMod(vehicle, 37),
|
||||||
|
modHydrolic = GetVehicleMod(vehicle, 38),
|
||||||
|
modEngineBlock = GetVehicleMod(vehicle, 39),
|
||||||
|
modAirFilter = GetVehicleMod(vehicle, 40),
|
||||||
|
modStruts = GetVehicleMod(vehicle, 41),
|
||||||
|
modArchCover = GetVehicleMod(vehicle, 42),
|
||||||
|
modAerials = GetVehicleMod(vehicle, 43),
|
||||||
|
modTrimB = GetVehicleMod(vehicle, 44),
|
||||||
|
modTank = GetVehicleMod(vehicle, 45),
|
||||||
|
modDoorR = GetVehicleMod(vehicle, 47),
|
||||||
|
modLivery = GetVehicleMod(vehicle, 48) == -1 and GetVehicleLivery(vehicle) or GetVehicleMod(vehicle, 48),
|
||||||
|
modLightbar = GetVehicleMod(vehicle, 49)
|
||||||
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
function ESX.Game.SetVehicleProperties(vehicle, props)
|
function ESX.Game.SetVehicleProperties(vehicle, props)
|
||||||
if DoesEntityExist(vehicle) then
|
if not DoesEntityExist(vehicle) then
|
||||||
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
return
|
||||||
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
end
|
||||||
SetVehicleModKit(vehicle, 0)
|
local colorPrimary, colorSecondary = GetVehicleColours(vehicle)
|
||||||
|
local pearlescentColor, wheelColor = GetVehicleExtraColours(vehicle)
|
||||||
|
SetVehicleModKit(vehicle, 0)
|
||||||
|
|
||||||
if props.plate ~= nil then
|
if props.plate ~= nil then
|
||||||
SetVehicleNumberPlateText(vehicle, props.plate)
|
SetVehicleNumberPlateText(vehicle, props.plate)
|
||||||
end
|
end
|
||||||
if props.plateIndex ~= nil then
|
if props.plateIndex ~= nil then
|
||||||
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
SetVehicleNumberPlateTextIndex(vehicle, props.plateIndex)
|
||||||
end
|
end
|
||||||
if props.bodyHealth ~= nil then
|
if props.bodyHealth ~= nil then
|
||||||
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
|
SetVehicleBodyHealth(vehicle, props.bodyHealth + 0.0)
|
||||||
end
|
end
|
||||||
if props.engineHealth ~= nil then
|
if props.engineHealth ~= nil then
|
||||||
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
SetVehicleEngineHealth(vehicle, props.engineHealth + 0.0)
|
||||||
end
|
end
|
||||||
if props.tankHealth ~= nil then
|
if props.tankHealth ~= nil then
|
||||||
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
|
SetVehiclePetrolTankHealth(vehicle, props.tankHealth + 0.0)
|
||||||
end
|
end
|
||||||
if props.fuelLevel ~= nil then
|
if props.fuelLevel ~= nil then
|
||||||
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
SetVehicleFuelLevel(vehicle, props.fuelLevel + 0.0)
|
||||||
end
|
end
|
||||||
if props.dirtLevel ~= nil then
|
if props.dirtLevel ~= nil then
|
||||||
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
SetVehicleDirtLevel(vehicle, props.dirtLevel + 0.0)
|
||||||
end
|
end
|
||||||
if props.customPrimaryColor ~= nil then
|
if props.customPrimaryColor ~= nil then
|
||||||
SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2],
|
SetVehicleCustomPrimaryColour(vehicle, props.customPrimaryColor[1], props.customPrimaryColor[2],
|
||||||
props.customPrimaryColor[3])
|
props.customPrimaryColor[3])
|
||||||
end
|
end
|
||||||
if props.customSecondaryColor ~= nil then
|
if props.customSecondaryColor ~= nil then
|
||||||
SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2],
|
SetVehicleCustomSecondaryColour(vehicle, props.customSecondaryColor[1], props.customSecondaryColor[2],
|
||||||
props.customSecondaryColor[3])
|
props.customSecondaryColor[3])
|
||||||
end
|
end
|
||||||
if props.color1 ~= nil then
|
if props.color1 ~= nil then
|
||||||
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
SetVehicleColours(vehicle, props.color1, colorSecondary)
|
||||||
end
|
end
|
||||||
if props.color2 ~= nil then
|
if props.color2 ~= nil then
|
||||||
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
|
SetVehicleColours(vehicle, props.color1 or colorPrimary, props.color2)
|
||||||
end
|
end
|
||||||
if props.pearlescentColor ~= nil then
|
if props.pearlescentColor ~= nil then
|
||||||
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
SetVehicleExtraColours(vehicle, props.pearlescentColor, wheelColor)
|
||||||
end
|
end
|
||||||
if props.wheelColor ~= nil then
|
if props.wheelColor ~= nil then
|
||||||
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
SetVehicleExtraColours(vehicle, props.pearlescentColor or pearlescentColor, props.wheelColor)
|
||||||
end
|
end
|
||||||
if props.wheels ~= nil then
|
if props.wheels ~= nil then
|
||||||
SetVehicleWheelType(vehicle, props.wheels)
|
SetVehicleWheelType(vehicle, props.wheels)
|
||||||
end
|
end
|
||||||
if props.windowTint ~= nil then
|
if props.windowTint ~= nil then
|
||||||
SetVehicleWindowTint(vehicle, props.windowTint)
|
SetVehicleWindowTint(vehicle, props.windowTint)
|
||||||
end
|
end
|
||||||
|
|
||||||
if props.neonEnabled ~= nil then
|
if props.neonEnabled ~= nil then
|
||||||
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
SetVehicleNeonLightEnabled(vehicle, 0, props.neonEnabled[1])
|
||||||
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
SetVehicleNeonLightEnabled(vehicle, 1, props.neonEnabled[2])
|
||||||
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
SetVehicleNeonLightEnabled(vehicle, 2, props.neonEnabled[3])
|
||||||
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
SetVehicleNeonLightEnabled(vehicle, 3, props.neonEnabled[4])
|
||||||
end
|
end
|
||||||
|
|
||||||
if props.extras ~= nil then
|
if props.extras ~= nil then
|
||||||
for extraId, enabled in pairs(props.extras) do
|
for extraId, enabled in pairs(props.extras) do
|
||||||
if enabled then
|
SetVehicleExtra(vehicle, tonumber(extraId), enabled and 0 or 0)
|
||||||
SetVehicleExtra(vehicle, tonumber(extraId), 0)
|
end
|
||||||
else
|
end
|
||||||
SetVehicleExtra(vehicle, tonumber(extraId), 1)
|
|
||||||
end
|
if props.neonColor ~= nil then
|
||||||
|
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
||||||
|
end
|
||||||
|
if props.xenonColor ~= nil then
|
||||||
|
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
|
||||||
|
end
|
||||||
|
if props.customXenonColor ~= nil then
|
||||||
|
SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2],
|
||||||
|
props.customXenonColor[3])
|
||||||
|
end
|
||||||
|
if props.modSmokeEnabled ~= nil then
|
||||||
|
ToggleVehicleMod(vehicle, 20, true)
|
||||||
|
end
|
||||||
|
if props.tyreSmokeColor ~= nil then
|
||||||
|
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
||||||
|
end
|
||||||
|
if props.modSpoilers ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
||||||
|
end
|
||||||
|
if props.modFrontBumper ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
||||||
|
end
|
||||||
|
if props.modRearBumper ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
||||||
|
end
|
||||||
|
if props.modSideSkirt ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
||||||
|
end
|
||||||
|
if props.modExhaust ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
||||||
|
end
|
||||||
|
if props.modFrame ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
||||||
|
end
|
||||||
|
if props.modGrille ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
||||||
|
end
|
||||||
|
if props.modHood ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 7, props.modHood, false)
|
||||||
|
end
|
||||||
|
if props.modFender ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 8, props.modFender, false)
|
||||||
|
end
|
||||||
|
if props.modRightFender ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
||||||
|
end
|
||||||
|
if props.modRoof ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
||||||
|
end
|
||||||
|
if props.modEngine ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
||||||
|
end
|
||||||
|
if props.modBrakes ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
||||||
|
end
|
||||||
|
if props.modTransmission ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
||||||
|
end
|
||||||
|
if props.modHorns ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
||||||
|
end
|
||||||
|
if props.modSuspension ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
||||||
|
end
|
||||||
|
if props.modArmor ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
||||||
|
end
|
||||||
|
if props.modTurbo ~= nil then
|
||||||
|
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
||||||
|
end
|
||||||
|
if props.modXenon ~= nil then
|
||||||
|
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
||||||
|
end
|
||||||
|
if props.modFrontWheels ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
|
||||||
|
end
|
||||||
|
if props.modBackWheels ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
|
||||||
|
end
|
||||||
|
if props.modPlateHolder ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
||||||
|
end
|
||||||
|
if props.modVanityPlate ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
||||||
|
end
|
||||||
|
if props.modTrimA ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
||||||
|
end
|
||||||
|
if props.modOrnaments ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
||||||
|
end
|
||||||
|
if props.modDashboard ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
||||||
|
end
|
||||||
|
if props.modDial ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 30, props.modDial, false)
|
||||||
|
end
|
||||||
|
if props.modDoorSpeaker ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
||||||
|
end
|
||||||
|
if props.modSeats ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
||||||
|
end
|
||||||
|
if props.modSteeringWheel ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
||||||
|
end
|
||||||
|
if props.modShifterLeavers ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
||||||
|
end
|
||||||
|
if props.modAPlate ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
||||||
|
end
|
||||||
|
if props.modSpeakers ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
||||||
|
end
|
||||||
|
if props.modTrunk ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
||||||
|
end
|
||||||
|
if props.modHydrolic ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
||||||
|
end
|
||||||
|
if props.modEngineBlock ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
||||||
|
end
|
||||||
|
if props.modAirFilter ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
||||||
|
end
|
||||||
|
if props.modStruts ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
||||||
|
end
|
||||||
|
if props.modArchCover ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
||||||
|
end
|
||||||
|
if props.modAerials ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
||||||
|
end
|
||||||
|
if props.modTrimB ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
||||||
|
end
|
||||||
|
if props.modTank ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 45, props.modTank, false)
|
||||||
|
end
|
||||||
|
if props.modWindows ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
||||||
|
end
|
||||||
|
|
||||||
|
if props.modLivery ~= nil then
|
||||||
|
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
||||||
|
SetVehicleLivery(vehicle, props.modLivery)
|
||||||
|
end
|
||||||
|
|
||||||
|
if props.windowsBroken ~= nil then
|
||||||
|
for k, v in pairs(props.windowsBroken) do
|
||||||
|
if v then
|
||||||
|
SmashVehicleWindow(vehicle, tonumber(k))
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if props.neonColor ~= nil then
|
if props.doorsBroken ~= nil then
|
||||||
SetVehicleNeonLightsColour(vehicle, props.neonColor[1], props.neonColor[2], props.neonColor[3])
|
for k, v in pairs(props.doorsBroken) do
|
||||||
end
|
if v then
|
||||||
if props.xenonColor ~= nil then
|
SetVehicleDoorBroken(vehicle, tonumber(k), true)
|
||||||
SetVehicleXenonLightsColor(vehicle, props.xenonColor)
|
|
||||||
end
|
|
||||||
if props.customXenonColor ~= nil then
|
|
||||||
SetVehicleXenonLightsCustomColor(vehicle, props.customXenonColor[1], props.customXenonColor[2],
|
|
||||||
props.customXenonColor[3])
|
|
||||||
end
|
|
||||||
if props.modSmokeEnabled ~= nil then
|
|
||||||
ToggleVehicleMod(vehicle, 20, true)
|
|
||||||
end
|
|
||||||
if props.tyreSmokeColor ~= nil then
|
|
||||||
SetVehicleTyreSmokeColor(vehicle, props.tyreSmokeColor[1], props.tyreSmokeColor[2], props.tyreSmokeColor[3])
|
|
||||||
end
|
|
||||||
if props.modSpoilers ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 0, props.modSpoilers, false)
|
|
||||||
end
|
|
||||||
if props.modFrontBumper ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 1, props.modFrontBumper, false)
|
|
||||||
end
|
|
||||||
if props.modRearBumper ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 2, props.modRearBumper, false)
|
|
||||||
end
|
|
||||||
if props.modSideSkirt ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 3, props.modSideSkirt, false)
|
|
||||||
end
|
|
||||||
if props.modExhaust ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 4, props.modExhaust, false)
|
|
||||||
end
|
|
||||||
if props.modFrame ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 5, props.modFrame, false)
|
|
||||||
end
|
|
||||||
if props.modGrille ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 6, props.modGrille, false)
|
|
||||||
end
|
|
||||||
if props.modHood ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 7, props.modHood, false)
|
|
||||||
end
|
|
||||||
if props.modFender ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 8, props.modFender, false)
|
|
||||||
end
|
|
||||||
if props.modRightFender ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 9, props.modRightFender, false)
|
|
||||||
end
|
|
||||||
if props.modRoof ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 10, props.modRoof, false)
|
|
||||||
end
|
|
||||||
if props.modEngine ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 11, props.modEngine, false)
|
|
||||||
end
|
|
||||||
if props.modBrakes ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 12, props.modBrakes, false)
|
|
||||||
end
|
|
||||||
if props.modTransmission ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 13, props.modTransmission, false)
|
|
||||||
end
|
|
||||||
if props.modHorns ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 14, props.modHorns, false)
|
|
||||||
end
|
|
||||||
if props.modSuspension ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 15, props.modSuspension, false)
|
|
||||||
end
|
|
||||||
if props.modArmor ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 16, props.modArmor, false)
|
|
||||||
end
|
|
||||||
if props.modTurbo ~= nil then
|
|
||||||
ToggleVehicleMod(vehicle, 18, props.modTurbo)
|
|
||||||
end
|
|
||||||
if props.modXenon ~= nil then
|
|
||||||
ToggleVehicleMod(vehicle, 22, props.modXenon)
|
|
||||||
end
|
|
||||||
if props.modFrontWheels ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 23, props.modFrontWheels, false)
|
|
||||||
end
|
|
||||||
if props.modBackWheels ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 24, props.modBackWheels, false)
|
|
||||||
end
|
|
||||||
if props.modPlateHolder ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 25, props.modPlateHolder, false)
|
|
||||||
end
|
|
||||||
if props.modVanityPlate ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 26, props.modVanityPlate, false)
|
|
||||||
end
|
|
||||||
if props.modTrimA ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 27, props.modTrimA, false)
|
|
||||||
end
|
|
||||||
if props.modOrnaments ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 28, props.modOrnaments, false)
|
|
||||||
end
|
|
||||||
if props.modDashboard ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 29, props.modDashboard, false)
|
|
||||||
end
|
|
||||||
if props.modDial ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 30, props.modDial, false)
|
|
||||||
end
|
|
||||||
if props.modDoorSpeaker ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 31, props.modDoorSpeaker, false)
|
|
||||||
end
|
|
||||||
if props.modSeats ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 32, props.modSeats, false)
|
|
||||||
end
|
|
||||||
if props.modSteeringWheel ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 33, props.modSteeringWheel, false)
|
|
||||||
end
|
|
||||||
if props.modShifterLeavers ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 34, props.modShifterLeavers, false)
|
|
||||||
end
|
|
||||||
if props.modAPlate ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 35, props.modAPlate, false)
|
|
||||||
end
|
|
||||||
if props.modSpeakers ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 36, props.modSpeakers, false)
|
|
||||||
end
|
|
||||||
if props.modTrunk ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 37, props.modTrunk, false)
|
|
||||||
end
|
|
||||||
if props.modHydrolic ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 38, props.modHydrolic, false)
|
|
||||||
end
|
|
||||||
if props.modEngineBlock ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 39, props.modEngineBlock, false)
|
|
||||||
end
|
|
||||||
if props.modAirFilter ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 40, props.modAirFilter, false)
|
|
||||||
end
|
|
||||||
if props.modStruts ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 41, props.modStruts, false)
|
|
||||||
end
|
|
||||||
if props.modArchCover ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 42, props.modArchCover, false)
|
|
||||||
end
|
|
||||||
if props.modAerials ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 43, props.modAerials, false)
|
|
||||||
end
|
|
||||||
if props.modTrimB ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 44, props.modTrimB, false)
|
|
||||||
end
|
|
||||||
if props.modTank ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 45, props.modTank, false)
|
|
||||||
end
|
|
||||||
if props.modWindows ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 46, props.modWindows, false)
|
|
||||||
end
|
|
||||||
|
|
||||||
if props.modLivery ~= nil then
|
|
||||||
SetVehicleMod(vehicle, 48, props.modLivery, false)
|
|
||||||
SetVehicleLivery(vehicle, props.modLivery)
|
|
||||||
end
|
|
||||||
|
|
||||||
if props.windowsBroken ~= nil then
|
|
||||||
for k, v in pairs(props.windowsBroken) do
|
|
||||||
if v then
|
|
||||||
SmashVehicleWindow(vehicle, tonumber(k))
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
|
||||||
if props.doorsBroken ~= nil then
|
if props.tyreBurst ~= nil then
|
||||||
for k, v in pairs(props.doorsBroken) do
|
for k, v in pairs(props.tyreBurst) do
|
||||||
if v then
|
if v then
|
||||||
SetVehicleDoorBroken(vehicle, tonumber(k), true)
|
SetVehicleTyreBurst(vehicle, tonumber(k), true, 1000.0)
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
if props.tyreBurst ~= nil then
|
|
||||||
for k, v in pairs(props.tyreBurst) do
|
|
||||||
if v then
|
|
||||||
SetVehicleTyreBurst(vehicle, tonumber(k), true, 1000.0)
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|||||||
@@ -7,11 +7,7 @@ for i = 97, 122 do table.insert(Charset, string.char(i)) end
|
|||||||
function ESX.GetRandomString(length)
|
function ESX.GetRandomString(length)
|
||||||
math.randomseed(GetGameTimer())
|
math.randomseed(GetGameTimer())
|
||||||
|
|
||||||
if length > 0 then
|
return length > 0 and ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)] or ''
|
||||||
return ESX.GetRandomString(length - 1) .. Charset[math.random(1, #Charset)]
|
|
||||||
else
|
|
||||||
return ''
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
function ESX.GetConfig()
|
function ESX.GetConfig()
|
||||||
|
|||||||
Reference in New Issue
Block a user