diff --git a/[core]/es_extended/client/functions.lua b/[core]/es_extended/client/functions.lua index b07c7610..90191138 100644 --- a/[core]/es_extended/client/functions.lua +++ b/[core]/es_extended/client/functions.lua @@ -357,7 +357,7 @@ function ESX.Game.Teleport(entity, coords, cb) end function ESX.Game.SpawnObject(object, coords, cb, networked) - networked = networked or true + networked = networked == nil and true or networked if networked then ESX.TriggerServerCallback('esx:Onesync:SpawnObject', function(NetworkID) if cb then @@ -405,7 +405,8 @@ end function ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, networked) local model = type(vehicle) == 'number' and vehicle or joaat(vehicle) local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z) - networked = networked or true + networked = networked == nil and true or networked + local playerCoords = GetEntityCoords(ESX.PlayerData.ped) if not vector or not playerCoords then return @@ -415,6 +416,7 @@ function ESX.Game.SpawnVehicle(vehicle, coords, heading, cb, networked) local executingResource = GetInvokingResource() or "Unknown" return print(("[^1ERROR^7] Resource ^5%s^7 Tried to spawn vehicle on the client but the position is too far away (Out of onesync range)."):format(executing_resource)) end + CreateThread(function() ESX.Streaming.RequestModel(model) diff --git a/[core]/esx_context/main.lua b/[core]/esx_context/main.lua index b497de6d..55bfad9c 100644 --- a/[core]/esx_context/main.lua +++ b/[core]/esx_context/main.lua @@ -13,7 +13,7 @@ function Post(fn,...) end function Open(position,eles,onSelect,onClose,canClose) - local canClose = canClose or true + local canClose = canClose == nil and true or canClose activeMenu = { position = position, eles = eles,