From c3acd5fd2ae0e09eaf2c96cde7a7882355a7b101 Mon Sep 17 00:00:00 2001 From: Linden <65407488+thelindat@users.noreply.github.com> Date: Tue, 22 Jun 2021 21:48:28 +1000 Subject: [PATCH] fix(client/functions): Properly network SpawnVehicle/SpawnObject entities Networked was always setting to false --- client/functions.lua | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/client/functions.lua b/client/functions.lua index 7bc1d3b7..a69613ea 100644 --- a/client/functions.lua +++ b/client/functions.lua @@ -335,11 +335,10 @@ ESX.Game.Teleport = function(entity, coords, cb) end end -ESX.Game.SpawnObject = function(object, coords, cb, networked, dynamic) +ESX.Game.SpawnObject = function(object, coords, cb, networked) local model = (type(object) == 'number' and model or GetHashKey(object)) local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z) - networked = networked == nil and true or false - dynamic = dynamic ~= nil and true or false + networked = networked or true Citizen.CreateThread(function() ESX.Streaming.RequestModel(model) @@ -347,7 +346,7 @@ ESX.Game.SpawnObject = function(object, coords, cb, networked, dynamic) -- The below has to be done just for CreateObject since for some reason CreateObjects model argument is set -- as an Object instead of a hash so it doesn't automatically hash the item model = type(model) == 'number' and model or GetHashKey(model) - local obj = CreateObject(model, vector.xyz, networked, false, dynamic) + local obj = CreateObject(model, vector.xyz, networked, false, true) if cb then cb(obj) end @@ -372,7 +371,7 @@ end ESX.Game.SpawnVehicle = function(vehicle, coords, heading, cb, networked) local model = (type(vehicle) == 'number' and vehicle or GetHashKey(vehicle)) local vector = type(coords) == "vector3" and coords or vec(coords.x, coords.y, coords.z) - networked = networked == nil and true or false + networked = networked or true Citizen.CreateThread(function() ESX.Streaming.RequestModel(model)