From bf61df020325d1fbf8b383de3392146428017676 Mon Sep 17 00:00:00 2001 From: MiddleSkillz Date: Thu, 6 May 2021 02:26:52 -0600 Subject: [PATCH] fix: SetMaxWantedLevel doesn't need to be in a loop. --- client/main.lua | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/client/main.lua b/client/main.lua index d9023ef9..a86f30a8 100644 --- a/client/main.lua +++ b/client/main.lua @@ -22,12 +22,6 @@ AddEventHandler('esx:playerLoaded', function(playerData, isNew) SetCanAttackFriendly(PlayerPedId(), true, false) NetworkSetFriendlyFireOption(true) end - - -- disable wanted level - if not Config.EnableWantedLevel then - ClearPlayerWantedLevel(PlayerId()) - SetMaxWantedLevel(0) - end if Config.EnableHud then for k,v in ipairs(playerData.accounts) do @@ -415,6 +409,12 @@ if Config.EnableDefaultInventory then RegisterKeyMapping('showinv', _U('keymap_showinventory'), 'keyboard', 'F2') end +-- disable wanted level +if not Config.EnableWantedLevel then + ClearPlayerWantedLevel(PlayerId()) + SetMaxWantedLevel(0) +end + Citizen.CreateThread(function() while true do Citizen.Wait(0)