diff --git a/[core]/es_extended/client/modules/actions.lua b/[core]/es_extended/client/modules/actions.lua index 0fec4584..a495c3a6 100644 --- a/[core]/es_extended/client/modules/actions.lua +++ b/[core]/es_extended/client/modules/actions.lua @@ -24,6 +24,11 @@ local function GetData(vehicle) return displayName, netId end +local function ToggleVehicleStatus(isInVehicle, seat) + ESX.SetPlayerData("vehicle", isInVehicle) + ESX.SetPlayerData("seat", seat) +end + CreateThread(function() while not ESX.PlayerLoaded do Wait(200) end while true do @@ -64,11 +69,13 @@ CreateThread(function() isEnteringVehicle = true TriggerEvent("esx:enteringVehicle", vehicle, plate, seat, netId) TriggerServerEvent("esx:enteringVehicle", plate, seat, netId) + ToggleVehicleStatus(vehicle, seat) elseif not DoesEntityExist(GetVehiclePedIsTryingToEnter(playerPed)) and not IsPedInAnyVehicle(playerPed, true) and isEnteringVehicle then -- vehicle entering aborted TriggerEvent("esx:enteringVehicleAborted") TriggerServerEvent("esx:enteringVehicleAborted") isEnteringVehicle = false + ToggleVehicleStatus(false, false) elseif IsPedInAnyVehicle(playerPed, false) then -- suddenly appeared in a vehicle, possible teleport isEnteringVehicle = false @@ -79,6 +86,7 @@ CreateThread(function() current.displayName, current.netId = GetData(current.vehicle) TriggerEvent("esx:enteredVehicle", current.vehicle, current.plate, current.seat, current.displayName, current.netId) TriggerServerEvent("esx:enteredVehicle", current.plate, current.seat, current.displayName, current.netId) + ToggleVehicleStatus(current.vehicle, current.seat) end elseif isInVehicle then if not IsPedInAnyVehicle(playerPed, false) or IsPlayerDead(PlayerId()) then @@ -87,6 +95,7 @@ CreateThread(function() TriggerServerEvent("esx:exitedVehicle", current.plate, current.seat, current.displayName, current.netId) isInVehicle = false current = {} + ToggleVehicleStatus(false,false) end end Wait(200)