diff --git a/client/main.lua b/client/main.lua
index c168ba6e..17df1788 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -956,7 +956,10 @@ function OpenUnpaidBillsMenu(player)
ESX.TriggerServerCallback('esx_billing:getTargetBills', function(bills)
for i=1, #bills, 1 do
- table.insert(elements, {label = bills[i].label .. ' - $' .. bills[i].amount .. '', value = bills[i].id})
+ table.insert(elements, {
+ label = bills[i].label .. ' - $' .. bills[i].amount .. '',
+ value = bills[i].id
+ })
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'billing',
@@ -1006,7 +1009,10 @@ function OpenGetWeaponMenu()
for i=1, #weapons, 1 do
if weapons[i].count > 0 then
- table.insert(elements, {label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name), value = weapons[i].name})
+ table.insert(elements, {
+ label = 'x' .. weapons[i].count .. ' ' .. ESX.GetWeaponLabel(weapons[i].name),
+ value = weapons[i].name
+ })
end
end
@@ -1039,7 +1045,10 @@ function OpenPutWeaponMenu()
local weaponHash = GetHashKey(weaponList[i].name)
if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
- table.insert(elements, {label = weaponList[i].label, value = weaponList[i].name})
+ table.insert(elements, {
+ label = weaponList[i].label,
+ value = weaponList[i].name
+ })
end
end
@@ -1079,7 +1088,7 @@ function OpenBuyWeaponsMenu(station)
end
table.insert(elements, {
- label = 'x' .. count .. ' ' .. ESX.GetWeaponLabel(weapon.name) .. ' $' .. weapon.price,
+ label = 'x' .. count .. ' ' .. ESX.GetWeaponLabel(weapon.name) .. ' $' .. ESX.Math.GroupDigits(weapon.price),
value = weapon.name,
price = weapon.price
})
@@ -1114,11 +1123,13 @@ function OpenGetStocksMenu()
ESX.TriggerServerCallback('esx_policejob:getStockItems', function(items)
-
local elements = {}
for i=1, #items, 1 do
- table.insert(elements, {label = 'x' .. items[i].count .. ' ' .. items[i].label, value = items[i].name})
+ table.insert(elements, {
+ label = 'x' .. items[i].count .. ' ' .. items[i].label,
+ value = items[i].name
+ })
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'stocks_menu',
@@ -1169,7 +1180,11 @@ function OpenPutStocksMenu()
local item = inventory.items[i]
if item.count > 0 then
- table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name})
+ table.insert(elements, {
+ label = item.label .. ' x' .. item.count,
+ type = 'item_standard',
+ value = item.name
+ })
end
end
diff --git a/server/main.lua b/server/main.lua
index dd5d9cfb..06470c76 100644
--- a/server/main.lua
+++ b/server/main.lua
@@ -12,7 +12,12 @@ TriggerEvent('esx_society:registerSociety', 'police', 'Police', 'society_police'
RegisterServerEvent('esx_policejob:giveWeapon')
AddEventHandler('esx_policejob:giveWeapon', function(weapon, ammo)
local xPlayer = ESX.GetPlayerFromId(source)
- xPlayer.addWeapon(weapon, ammo)
+
+ if xPlayer.job.name == 'police' then
+ xPlayer.addWeapon(weapon, ammo)
+ else
+ print(('esx_policejob: %s attempted to give weapon!'):format(xPlayer.identifier))
+ end
end)
RegisterServerEvent('esx_policejob:confiscatePlayerItem')
@@ -21,6 +26,11 @@ AddEventHandler('esx_policejob:confiscatePlayerItem', function(target, itemType,
local sourceXPlayer = ESX.GetPlayerFromId(_source)
local targetXPlayer = ESX.GetPlayerFromId(target)
+ if sourceXPlayer.job.name ~= 'police' then
+ print(('esx_policejob: %s attempted to confiscate!'):format(xPlayer.identifier))
+ return
+ end
+
if itemType == 'item_standard' then
local targetItem = targetXPlayer.getInventoryItem(itemName)
local sourceItem = sourceXPlayer.getInventoryItem(itemName)
@@ -71,12 +81,24 @@ end)
RegisterServerEvent('esx_policejob:drag')
AddEventHandler('esx_policejob:drag', function(target)
- TriggerClientEvent('esx_policejob:drag', target, source)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if xPlayer.job.name == 'police' then
+ TriggerClientEvent('esx_policejob:drag', target, source)
+ else
+ print(('esx_policejob: %s attempted to drag (not cop)!'):format(xPlayer.identifier))
+ end
end)
RegisterServerEvent('esx_policejob:putInVehicle')
AddEventHandler('esx_policejob:putInVehicle', function(target)
- TriggerClientEvent('esx_policejob:putInVehicle', target)
+ local xPlayer = ESX.GetPlayerFromId(source)
+
+ if xPlayer.job.name == 'police' then
+ TriggerClientEvent('esx_policejob:putInVehicle', target)
+ else
+ print(('esx_policejob: %s attempted to put in vehicle (not cop)!'):format(xPlayer.identifier))
+ end
end)
RegisterServerEvent('esx_policejob:OutVehicle')
@@ -278,7 +300,6 @@ end)
ESX.RegisterServerCallback('esx_policejob:getArmoryWeapons', function(source, cb)
TriggerEvent('esx_datastore:getSharedDataStore', 'society_police', function(store)
-
local weapons = store.get('weapons')
if weapons == nil then
@@ -286,7 +307,6 @@ ESX.RegisterServerCallback('esx_policejob:getArmoryWeapons', function(source, cb
end
cb(weapons)
-
end)
end)