diff --git a/client/main.lua b/client/main.lua
index 850d24d0..ae6e2956 100644
--- a/client/main.lua
+++ b/client/main.lua
@@ -686,172 +686,157 @@ end
function OpenRoomInventoryMenu(property, owner)
- ESX.TriggerServerCallback('esx_property:getPropertyInventory', function(inventory)
+ ESX.TriggerServerCallback('esx_property:getPropertyInventory', function(inventory)
- local elements = {}
+ local elements = {}
- table.insert(elements, {label = _U('dirty_money') .. inventory.blackMoney, type = 'item_account', value = 'black_money'})
+ if inventory.blackMoney > 0 then
+ table.insert(elements, {label = _U('dirty_money', inventory.blackMoney), type = 'item_account', value = 'black_money'})
+ end
- for i=1, #inventory.items, 1 do
+ for i=1, #inventory.items, 1 do
+ local item = inventory.items[i]
- local item = inventory.items[i]
+ if item.count > 0 then
+ table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name})
+ end
+ end
- if item.count > 0 then
- table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name})
- end
+ for i=1, #inventory.weapons, 1 do
+ local weapon = inventory.weapons[i]
+ table.insert(elements, {label = ESX.GetWeaponLabel(weapon.name) .. ' [' .. weapon.ammo .. ']', type = 'item_weapon', value = weapon.name, ammo = weapon.ammo})
+ end
- end
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'room_inventory',
+ {
+ title = property.label .. ' - ' .. _U('inventory'),
+ align = 'top-left',
+ elements = elements,
+ }, function(data, menu)
- for i=1, #inventory.weapons, 1 do
- local weapon = inventory.weapons[i]
- table.insert(elements, {label = ESX.GetWeaponLabel(weapon.name) .. ' [' .. weapon.ammo .. ']', type = 'item_weapon', value = weapon.name, ammo = weapon.ammo})
- end
+ if data.current.type == 'item_weapon' then
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'room_inventory',
- {
- title = property.label .. ' - ' .. _U('inventory'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
+ menu.close()
- if data.current.type == 'item_weapon' then
+ TriggerServerEvent('esx_property:getItem', owner, data.current.type, data.current.value, data.current.ammo)
- menu.close()
+ ESX.SetTimeout(300, function()
+ OpenRoomInventoryMenu(property, owner)
+ end)
- TriggerServerEvent('esx_property:getItem', owner, data.current.type, data.current.value, data.current.ammo)
+ else
- ESX.SetTimeout(300, function()
- OpenRoomInventoryMenu(property, owner)
- end)
+ ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'get_item_count',
+ {
+ title = _U('amount'),
+ }, function(data2, menu)
- else
+ local quantity = tonumber(data2.value)
- ESX.UI.Menu.Open(
- 'dialog', GetCurrentResourceName(), 'get_item_count',
- {
- title = _U('amount'),
- },
- function(data2, menu)
+ if quantity == nil then
+ ESX.ShowNotification(_U('amount_invalid'))
+ else
- local quantity = tonumber(data2.value)
+ menu.close()
- if quantity == nil then
- ESX.ShowNotification(_U('amount_invalid'))
- else
+ TriggerServerEvent('esx_property:getItem', owner, data.current.type, data.current.value, quantity)
- menu.close()
+ ESX.SetTimeout(300, function()
+ OpenRoomInventoryMenu(property, owner)
+ end)
- TriggerServerEvent('esx_property:getItem', owner, data.current.type, data.current.value, quantity)
+ end
- ESX.SetTimeout(300, function()
- OpenRoomInventoryMenu(property, owner)
- end)
+ end, function(data2,menu)
+ menu.close()
+ end)
- end
+ end
- end,
- function(data2,menu)
- menu.close()
- end
- )
+ end, function(data, menu)
+ menu.close()
+ end)
- end
-
- end,
- function(data, menu)
- menu.close()
- end
- )
-
- end, owner)
+ end, owner)
end
function OpenPlayerInventoryMenu(property, owner)
- ESX.TriggerServerCallback('esx_property:getPlayerInventory', function(inventory)
+ ESX.TriggerServerCallback('esx_property:getPlayerInventory', function(inventory)
- local elements = {}
+ local elements = {}
- table.insert(elements, {label = _U('dirty_money') .. inventory.blackMoney, type = 'item_account', value = 'black_money'})
+ if inventory.blackMoney > 0 then
+ table.insert(elements, {label = _U('dirty_money', inventory.blackMoney), type = 'item_account', value = 'black_money'})
+ end
- for i=1, #inventory.items, 1 do
+ for i=1, #inventory.items, 1 do
+ local item = inventory.items[i]
+ if item.count > 0 then
+ table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name})
+ end
+ end
- local item = inventory.items[i]
+ local playerPed = GetPlayerPed(-1)
+ local weaponList = ESX.GetWeaponList()
- if item.count > 0 then
- table.insert(elements, {label = item.label .. ' x' .. item.count, type = 'item_standard', value = item.name})
- end
+ for i=1, #weaponList, 1 do
+ local weaponHash = GetHashKey(weaponList[i].name)
+ if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
+ local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
+ table.insert(elements, {label = weaponList[i].label .. ' [' .. ammo .. ']', type = 'item_weapon', value = weaponList[i].name, ammo = ammo})
+ end
+ end
- end
+ ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'player_inventory',
+ {
+ title = property.label .. ' - ' .. _U('inventory'),
+ align = 'top-left',
+ elements = elements,
+ }, function(data, menu)
- local playerPed = GetPlayerPed(-1)
- local weaponList = ESX.GetWeaponList()
+ if data.current.type == 'item_weapon' then
- for i=1, #weaponList, 1 do
+ menu.close()
- local weaponHash = GetHashKey(weaponList[i].name)
+ TriggerServerEvent('esx_property:putItem', owner, data.current.type, data.current.value, data.current.ammo)
- if HasPedGotWeapon(playerPed, weaponHash, false) and weaponList[i].name ~= 'WEAPON_UNARMED' then
- local ammo = GetAmmoInPedWeapon(playerPed, weaponHash)
- table.insert(elements, {label = weaponList[i].label .. ' [' .. ammo .. ']', type = 'item_weapon', value = weaponList[i].name, ammo = ammo})
- end
+ ESX.SetTimeout(300, function()
+ OpenPlayerInventoryMenu(property, owner)
+ end)
- end
+ else
- ESX.UI.Menu.Open(
- 'default', GetCurrentResourceName(), 'player_inventory',
- {
- title = property.label .. ' - ' .. _U('inventory'),
- align = 'top-left',
- elements = elements,
- },
- function(data, menu)
+ ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'put_item_count', {
+ title = _U('amount'),
+ }, function(data2, menu2)
- if data.current.type == 'item_weapon' then
+ local quantity = tonumber(data2.value)
- menu.close()
+ if quantity == nil then
+ ESX.ShowNotification(_U('amount_invalid'))
+ else
- TriggerServerEvent('esx_property:putItem', owner, data.current.type, data.current.value, data.current.ammo)
+ menu2.close()
- ESX.SetTimeout(300, function()
- OpenPlayerInventoryMenu(property, owner)
- end)
+ TriggerServerEvent('esx_property:putItem', owner, data.current.type, data.current.value, tonumber(data2.value))
+ ESX.SetTimeout(300, function()
+ OpenPlayerInventoryMenu(property, owner)
+ end)
+ end
- else
+ end, function(data2, menu2)
+ menu2.close()
+ end)
- ESX.UI.Menu.Open(
- 'dialog', GetCurrentResourceName(), 'put_item_count',
- {
- title = _U('amount'),
- },
- function(data2, menu)
+ end
- menu.close()
+ end, function(data, menu)
+ menu.close()
+ end)
- TriggerServerEvent('esx_property:putItem', owner, data.current.type, data.current.value, tonumber(data2.value))
-
- ESX.SetTimeout(300, function()
- OpenPlayerInventoryMenu(property, owner)
- end)
-
- end,
- function(data2,menu)
- menu.close()
- end
- )
-
- end
-
- end,
- function(data, menu)
- menu.close()
- end
- )
-
- end)
+ end)
end
@@ -1094,21 +1079,15 @@ Citizen.CreateThread(function()
if CurrentAction == 'property_menu' then
OpenPropertyMenu(CurrentActionData.property)
- end
-
- if CurrentAction == 'gateway_menu' then
+ elseif CurrentAction == 'gateway_menu' then
if Config.EnablePlayerManagement then
OpenGatewayOwnedPropertiesMenu(CurrentActionData.property)
else
OpenGatewayMenu(CurrentActionData.property)
end
- end
-
- if CurrentAction == 'room_menu' then
+ elseif CurrentAction == 'room_menu' then
OpenRoomMenu(CurrentActionData.property, CurrentActionData.owner)
- end
-
- if CurrentAction == 'room_exit' then
+ elseif CurrentAction == 'room_exit' then
TriggerEvent('instance:leave')
end
diff --git a/locales/br.lua b/locales/br.lua
index f922826f..152bdacb 100644
--- a/locales/br.lua
+++ b/locales/br.lua
@@ -19,13 +19,13 @@ Locales['br'] = {
['remove_object'] = 'Remover objeto',
['deposit_object'] = 'Depositar objeto',
['invite'] = 'Convidar',
- ['dirty_money'] = 'Dinheiro sujo $',
+ ['dirty_money'] = 'Dinheiro sujo: $%s',
['inventory'] = 'Inventário',
['amount'] = 'valor?',
['amount_invalid'] = 'quantidade inválida',
['press_to_exit'] = 'Pressione ~INPUT_CONTEXT~ para sair da propriedade',
- ['rented_for'] = 'Você alugou uma propriedade por $',
- ['purchased_for'] = 'Você comprou uma propriedade por $',
+ ['rented_for'] = 'Você alugou uma propriedade por ~g~$%s~s~',
+ ['purchased_for'] = 'Você comprou uma propriedade por ~g~$%s~s~',
['made_property'] = 'Você criou uma propriedade',
['not_enough'] = 'Você não tem dinheiro suficiente',
['invalid_quantity'] = 'Quantidade inválida',
diff --git a/locales/de.lua b/locales/de.lua
index f82f0567..cd4f3cb5 100644
--- a/locales/de.lua
+++ b/locales/de.lua
@@ -19,13 +19,13 @@ Locales['de'] = {
['remove_object'] = 'Objekt nehmen',
['deposit_object'] = 'Objekt deponieren',
['invite'] = 'Einladen',
- ['dirty_money'] = 'Schwarzgeld $',
+ ['dirty_money'] = 'Schwarzgeld: $%s',
['inventory'] = 'Inventar',
['amount'] = 'Anzahlt?',
['amount_invalid'] = 'Ungültiger Wert',
['press_to_exit'] = 'Drücke ~INPUT_CONTEXT~ um die Immobilie zu verlassen',
- ['rented_for'] = 'Du hast eine Immobilie gemietet $',
- ['purchased_for'] = 'Du hast eine Immobilie gekauft $',
+ ['rented_for'] = 'Du hast eine Immobilie gemietet ~g~$%s~s~',
+ ['purchased_for'] = 'Du hast eine Immobilie gekauft ~g~$%s~s~',
['made_property'] = 'Du hast eine Immobilie gemacht',
['not_enough'] = 'du hast nicht genug Geld',
['invalid_quantity'] = 'Ungültiger Betrag',
diff --git a/locales/en.lua b/locales/en.lua
index 4ddf1a61..2fc5ce23 100644
--- a/locales/en.lua
+++ b/locales/en.lua
@@ -19,13 +19,13 @@ Locales['en'] = {
['remove_object'] = 'remove object',
['deposit_object'] = 'deposit object',
['invite'] = 'invite',
- ['dirty_money'] = 'dirty money $',
+ ['dirty_money'] = 'dirty money: $%s',
['inventory'] = 'inventory',
['amount'] = 'amount?',
['amount_invalid'] = 'invalid amount',
['press_to_exit'] = 'press ~INPUT_CONTEXT~ to exit the property',
- ['rented_for'] = 'you rented a property for $',
- ['purchased_for'] = 'you purchased a property for $',
+ ['rented_for'] = 'you rented a property for ~g~$%s~s~',
+ ['purchased_for'] = 'you purchased a property for ~g~$%s~s~',
['made_property'] = 'you have made a property',
['not_enough'] = 'you do not have enough money',
['invalid_quantity'] = 'invalid quantity',
diff --git a/locales/es.lua b/locales/es.lua
index b1fb8d07..c2477884 100644
--- a/locales/es.lua
+++ b/locales/es.lua
@@ -19,13 +19,13 @@ Locales['es'] = {
['remove_object'] = 'Retirar objeto',
['deposit_object'] = 'Depositar objeto',
['invite'] = 'Invitar',
- ['dirty_money'] = 'Dinero sucio €',
+ ['dirty_money'] = 'Dinero sucio: €%s',
['inventory'] = 'Inventario',
['amount'] = '¿Cantidad?',
['amount_invalid'] = 'Cantidad inválida',
['press_to_exit'] = 'Presione ~INPUT_CONTEXT~ para salir de la propiedad',
- ['rented_for'] = 'Has alquilado una propiedad por €',
- ['purchased_for'] = 'Has comprado una propiedad por €',
+ ['rented_for'] = 'Has alquilado una propiedad por ~g~€%s~s~',
+ ['purchased_for'] = 'Has comprado una propiedad por ~g~€%s~s~',
['made_property'] = 'Ha hecho una propiedad',
['not_enough'] = 'n\'No tiene suficiente d\'dinero',
['invalid_quantity'] = 'Cantidad inválida',
diff --git a/locales/fi.lua b/locales/fi.lua
index 65e2edf3..fd958a43 100644
--- a/locales/fi.lua
+++ b/locales/fi.lua
@@ -19,13 +19,13 @@ Locales['fi'] = {
['remove_object'] = 'poista esine',
['deposit_object'] = 'talleta esine',
['invite'] = 'kutsu',
- ['dirty_money'] = 'likainen raha $',
+ ['dirty_money'] = 'likainen raha: $%s',
['inventory'] = 'reppu',
['amount'] = 'määrä?',
['amount_invalid'] = 'virheellinen määrä',
['press_to_exit'] = 'paina ~INPUT_CONTEXT~ poistuaksesi kiinteistöstä',
- ['rented_for'] = 'sinä vuokrasit kiinteistön hintaan $',
- ['purchased_for'] = 'sinä ostit kiinteistön hintaan $',
+ ['rented_for'] = 'sinä vuokrasit kiinteistön hintaan ~g~$%s~s~',
+ ['purchased_for'] = 'sinä ostit kiinteistön hintaan ~g~$%s~s~',
['made_property'] = 'sinä teit kiinteistön',
['not_enough'] = 'sinulla ei ole tarpeeksi rahaa',
['invalid_quantity'] = 'virheellinen määrä',
diff --git a/locales/fr.lua b/locales/fr.lua
index 61d06b82..4aa55cf7 100644
--- a/locales/fr.lua
+++ b/locales/fr.lua
@@ -19,13 +19,13 @@ Locales['fr'] = {
['remove_object'] = 'retirer objet',
['deposit_object'] = 'déposer objet',
['invite'] = 'inviter',
- ['dirty_money'] = 'argent sale $',
+ ['dirty_money'] = 'argent sale: $%s',
['inventory'] = 'inventaire',
['amount'] = 'quantité ?',
['amount_invalid'] = 'montant invalide',
['press_to_exit'] = 'appuyez sur ~INPUT_CONTEXT~ pour sortir de la propriété',
- ['rented_for'] = 'vous avez loué une propriété pour $',
- ['purchased_for'] = 'vous avez acheté une propriété pour $',
+ ['rented_for'] = 'vous avez loué une propriété pour ~g~$%s~s~',
+ ['purchased_for'] = 'vous avez acheté une propriété pour ~g~$%s~s~',
['made_property'] = 'vous avez rendu une propriété',
['not_enough'] = 'vous n\'avez pas assez d\'argent',
['invalid_quantity'] = 'quantité invalide',
diff --git a/locales/pl.lua b/locales/pl.lua
index e79f2ba2..0c6fe04d 100644
--- a/locales/pl.lua
+++ b/locales/pl.lua
@@ -19,13 +19,13 @@ Locales['pl'] = {
['remove_object'] = 'usuń objekt',
['deposit_object'] = 'deponuj objekt',
['invite'] = 'zaproś',
- ['dirty_money'] = 'brudne pieniądze $',
+ ['dirty_money'] = 'brudne pieniądze: $%s',
['inventory'] = 'ekwipunek',
['amount'] = 'suma?',
['amount_invalid'] = 'nieprawidłowa suma',
['press_to_exit'] = 'wciśnij ~INPUT_CONTEXT~ aby wyjść z mieszkania',
- ['rented_for'] = 'wynająłeś/aś mieszkanie za $',
- ['purchased_for'] = 'kupiłeś/aś mieszkanie za $',
+ ['rented_for'] = 'wynająłeś/aś mieszkanie za ~g~$%s~s~',
+ ['purchased_for'] = 'kupiłeś/aś mieszkanie za ~g~$%s~s~',
['made_property'] = 'stworzyłeś/aś mieszkanie',
['not_enough'] = 'nie posiadasz wystarczająco pieniędzy',
['invalid_quantity'] = 'nieprawidłowa ilość',
diff --git a/locales/sv.lua b/locales/sv.lua
index a4485173..0eacaf54 100644
--- a/locales/sv.lua
+++ b/locales/sv.lua
@@ -19,17 +19,17 @@ Locales['sv'] = {
['remove_object'] = 'ta ut objekt',
['deposit_object'] = 'lagra objekt',
['invite'] = 'bjud in',
- ['dirty_money'] = 'Smutsiga pengar: $',
+ ['dirty_money'] = 'smutsiga pengar: %s SEK',
['inventory'] = 'inventory',
['amount'] = 'summa?',
['amount_invalid'] = 'ogiltlig summa',
- ['press_to_exit'] = 'tryck ~INPUT_CONTEXT~ för att gå ur fastigheten',
- ['rented_for'] = 'du hyrde en fastighet för: ~g~$',
- ['purchased_for'] = 'du köpte en fastighet för: ~g~$',
+ ['press_to_exit'] = 'tryck ~INPUT_CONTEXT~ för att lämna fastigheten',
+ ['rented_for'] = 'du hyrde en fastighet för: ~g~%s SEK~s~',
+ ['purchased_for'] = 'du köpte en fastighet för: ~g~%s SEK~s~',
['made_property'] = 'you have made a property',
['not_enough'] = 'du har inte tillräckligt med pengar!',
['invalid_quantity'] = 'ogiltlig mängd',
- ['paid_rent'] = 'du ~y~betalade~s~ din hyra: ~g~$%s~s~',
+ ['paid_rent'] = 'du ~y~betalade~s~ din hyra: ~g~%s SEK~s~',
['not_enough_in_property'] = 'det finns ~r~inte~s~ tillräckligt av ~r~det objektet~s~ i fastigheten!',
['player_cannot_hold'] = 'du har ~r~inte~s~ tillräckligt med ~y~utrymme~s~ för att hålla det!',
}
\ No newline at end of file
diff --git a/server/main.lua b/server/main.lua
index 6e2e136e..d88dca41 100644
--- a/server/main.lua
+++ b/server/main.lua
@@ -36,9 +36,9 @@ function SetPropertyOwned(name, price, rented, owner)
TriggerClientEvent('esx_property:setPropertyOwned', xPlayer.source, name, true)
if rented then
- TriggerClientEvent('esx:showNotification', xPlayer.source, _U('rented_for') .. price)
+ TriggerClientEvent('esx:showNotification', xPlayer.source, _U('rented_for', price))
else
- TriggerClientEvent('esx:showNotification', xPlayer.source, _U('purchased_for') .. price)
+ TriggerClientEvent('esx:showNotification', xPlayer.source, _U('purchased_for', price))
end
break