diff --git a/locales/es.lua b/locales/es.lua
index e231db54..91f95c6c 100644
--- a/locales/es.lua
+++ b/locales/es.lua
@@ -1,85 +1,87 @@
+-- Traducción by https://github.com/ItsManueh
+
Locales['es'] = {
-- Cloakroom
['cloakroom'] = 'Guardarropa',
['ems_clothes_civil'] = 'Camiseta',
['ems_clothes_ems'] = 'Equipo de ambulancia',
-- Vehicles
- ['ambulance'] = 'ambulance',
- ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.',
- ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.',
- ['garage_title'] = 'vehicle Actions',
- ['garage_stored'] = 'stored',
- ['garage_notstored'] = 'not in garage',
- ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.',
- ['garage_has_stored'] = 'the vehicle has been stored in your garage',
- ['garage_has_notstored'] = 'no nearby owned vehicles were found',
- ['garage_notavailable'] = 'your vehicle is not stored in the garage.',
- ['garage_blocked'] = 'there\'s no available spawn points!',
- ['garage_empty'] = 'you dont have any vehicles in your garage.',
- ['garage_released'] = 'your vehicle has been released from the garage.',
- ['garage_store_nearby'] = 'there is no nearby vehicles.',
- ['garage_storeditem'] = 'open garage',
- ['garage_storeitem'] = 'store vehicle in garage',
- ['garage_buyitem'] = 'vehicle shop',
+ ['ambulance'] = 'Ambulancia',
+ ['helicopter_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de helicópteros~s~.',
+ ['garage_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de vehículos~s~.',
+ ['garage_title'] = 'Acciones de vehículos',
+ ['garage_stored'] = 'Almacenado',
+ ['garage_notstored'] = 'No en el garaje',
+ ['garage_storing'] = 'Estamos intentando retirar el vehículo, asegúrese de que no haya jugadores a su alrededor.',
+ ['garage_has_stored'] = 'El vehículo se ha guardado en su garaje',
+ ['garage_has_notstored'] = 'No se encontraron vehículos de propiedad cercana',
+ ['garage_notavailable'] = 'Su vehículo no está guardado en el garaje.',
+ ['garage_blocked'] = '¡No hay puntos de generación disponibles!',
+ ['garage_empty'] = 'No tiene ningún vehículo en su garaje.',
+ ['garage_released'] = 'Su vehículo ha sido sacado del garaje.',
+ ['garage_store_nearby'] = 'No hay vehículos cercanos.',
+ ['garage_storeditem'] = 'Garaje abierto',
+ ['garage_storeitem'] = 'Almacenar vehículo en garaje',
+ ['garage_buyitem'] = 'Tienda de vehículos',
['shop_item'] = '$%s',
- ['vehicleshop_title'] = 'vehicle Shop',
- ['vehicleshop_confirm'] = 'do you want to buy this vehicle?',
- ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~',
- ['vehicleshop_money'] = 'you cannot afford that vehicle',
- ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait',
- ['confirm_no'] = 'no',
- ['confirm_yes'] = 'yes',
+ ['vehicleshop_title'] = 'Tienda de vehículos',
+ ['vehicleshop_confirm'] = '¿Quieres comprar este vehículo?',
+ ['vehicleshop_bought'] = 'Usted ha comprado ~y~%s~s~ para ~g~$%s~s~',
+ ['vehicleshop_money'] = 'No puedes pagar ese vehículo',
+ ['vehicleshop_awaiting_model'] = 'El vehículo está actualmente ~g~DESCARGANDO & CARGANDO~s~ por favor espere.',
+ ['confirm_no'] = 'No',
+ ['confirm_yes'] = 'Si',
-- Action Menu
- ['revive_inprogress'] = 'reanimación en curso',
- ['revive_complete'] = 'has sido reanimado ~y~%s~s~',
- ['revive_complete_award'] = 'has sido reanimado ~y~%s~s~, ~g~$%s~s~',
- ['revive_fail_offline'] = 'that player is no longer online',
- ['heal_inprogress'] = 'you are healing!',
- ['heal_complete'] = 'you have healed ~y~%s~s~',
- ['no_players'] = 'ningún jugador cerca',
- ['player_not_unconscious'] = 'n\'estás inconsciente',
- ['player_not_conscious'] = 'that player is not conscious!',
+ ['revive_inprogress'] = 'Reanimación en curso',
+ ['revive_complete'] = 'Has sido reanimado ~y~%s~s~',
+ ['revive_complete_award'] = 'Has sido reanimado ~y~%s~s~, ~g~$%s~s~',
+ ['revive_fail_offline'] = 'Ese jugador ya no está en línea',
+ ['heal_inprogress'] = '!Te estas curando!',
+ ['heal_complete'] = 'Te has curado ~y~%s~s~',
+ ['no_players'] = 'Ningún jugador cerca',
+ ['player_not_unconscious'] = 'n\'Estás inconsciente',
+ ['player_not_conscious'] = '¡Ese jugador no está consciente!',
-- Boss Menu
- ['boss_actions'] = 'boss Actions',
+ ['boss_actions'] = 'Acciones del jefe',
-- Misc
- ['invalid_amount'] = '~r~cantidad no válida',
- ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.',
- ['deposit_amount'] = 'cantidad de fianza depositada',
- ['money_withdraw'] = 'cantidad de fianza retirada',
- ['fast_travel'] = 'Press ~INPUT_CONTEXT~ to fast travel.',
- ['open_pharmacy'] = 'Press ~INPUT_CONTEXT~ to open the pharmacy.',
- ['pharmacy_menu_title'] = 'Pharmacy',
- ['pharmacy_take'] = 'take %s',
- ['medikit'] = 'medikit',
- ['bandage'] = 'bandage',
- ['max_item'] = 'You are already carrying enough on yourself.',
+ ['invalid_amount'] = '~r~Cantidad no válida',
+ ['actions_prompt'] = 'Presiona ~INPUT_CONTEXT~ acceder al ~y~Acciones de ambulancia~s~.',
+ ['deposit_amount'] = 'Cantidad de fianza depositada',
+ ['money_withdraw'] = 'Cantidad de fianza retirada',
+ ['fast_travel'] = 'Presiona ~INPUT_CONTEXT~ para viajar rápido.',
+ ['open_pharmacy'] = 'Presiona ~INPUT_CONTEXT~ para abrir la farmacia.',
+ ['pharmacy_menu_title'] = 'Farmacia',
+ ['pharmacy_take'] = 'tomar %s',
+ ['medikit'] = 'Kit médico',
+ ['bandage'] = 'Vendas',
+ ['max_item'] = 'Ya has ocupado el máximo número de items disponibles.',
-- F6 Menu
- ['ems_menu'] = 'ayuda ciudadana',
- ['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana',
- ['ems_menu_revive'] = 'reanimar',
- ['ems_menu_putincar'] = 'meter en el vehículo',
- ['ems_menu_small'] = 'heal small wounds',
- ['ems_menu_big'] = 'treat serious injuries',
+ ['ems_menu'] = 'Ayuda ciudadana',
+ ['ems_menu_title'] = 'Ambulancia - Ayuda Ciudadana',
+ ['ems_menu_revive'] = 'Reanimar',
+ ['ems_menu_putincar'] = 'Meter en el vehículo',
+ ['ems_menu_small'] = 'Curar pequeñas heridas',
+ ['ems_menu_big'] = 'Tratar lesiones graves',
-- Phone
['alert_ambulance'] = 'Alerta de ambulancia',
-- Death
- ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~',
- ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n',
- ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn',
- ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~',
- ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.',
- ['distress_send'] = 'press [~b~G~s~] to send distress signal',
- ['distress_sent'] = 'distress signal has been sent to available units!',
- ['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.',
+ ['respawn_available_in'] = 'Reaparición disponible en ~b~%s minutes %s seconds~s~',
+ ['respawn_bleedout_in'] = 'te desangrarás en ~b~%s minutes %s seconds~s~\n',
+ ['respawn_bleedout_prompt'] = 'Mantén [~b~E~s~] reaparecer',
+ ['respawn_bleedout_fine'] = 'Mantén [~b~E~s~] para reaparecer ~g~$%s~s~',
+ ['respawn_bleedout_fine_msg'] = 'Tu pagaste ~r~$%s~s~ para reaparecer.',
+ ['distress_send'] = 'Presiona [~b~G~s~] para enviar señal de socorro',
+ ['distress_sent'] = 'Se ha enviado una señal de socorro a las unidades disponibles.',
+ ['combatlog_message'] = 'Ha sido reaparecido a la fuerza porque anteriormente abandonó el servidor cuando estaba muerto.',
-- Revive
- ['revive_help'] = 'reviver un jugador',
+ ['revive_help'] = 'Revivir un jugador',
-- Item
- ['used_medikit'] = 'You have used ~y~1x~s~ medikit',
- ['used_bandage'] = 'You have used ~y~1x~s~ bandage',
- ['not_enough_medikit'] = 'You do not have ~b~medikit~s~.',
- ['not_enough_bandage'] = 'You do not have ~b~bandage~s~.',
- ['healed'] = 'you have been treated.',
+ ['used_medikit'] = 'Has usado ~y~1x~s~ Kit médico',
+ ['used_bandage'] = 'Has usado ~y~1x~s~ Vendas',
+ ['not_enough_medikit'] = 'Usted no tiene ~b~Kit médico~s~.',
+ ['not_enough_bandage'] = 'Usted no tiene ~b~Vendas~s~.',
+ ['healed'] = 'Has sido tratado.',
-- Blips
- ['blip_hospital'] = 'hospital',
- ['blip_dead'] = 'unconscious player',
+ ['blip_hospital'] = 'Hospital',
+ ['blip_dead'] = 'Jugador inconsciente',
}