diff --git a/locales/es.lua b/locales/es.lua index e231db54..91f95c6c 100644 --- a/locales/es.lua +++ b/locales/es.lua @@ -1,85 +1,87 @@ +-- Traducción by https://github.com/ItsManueh + Locales['es'] = { -- Cloakroom ['cloakroom'] = 'Guardarropa', ['ems_clothes_civil'] = 'Camiseta', ['ems_clothes_ems'] = 'Equipo de ambulancia', -- Vehicles - ['ambulance'] = 'ambulance', - ['helicopter_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Helicopter Actions~s~.', - ['garage_prompt'] = 'press ~INPUT_CONTEXT~ to access the ~y~Vehicle Actions~s~.', - ['garage_title'] = 'vehicle Actions', - ['garage_stored'] = 'stored', - ['garage_notstored'] = 'not in garage', - ['garage_storing'] = 'we\'re attempting to remove the vehicle, make sure no players are around it.', - ['garage_has_stored'] = 'the vehicle has been stored in your garage', - ['garage_has_notstored'] = 'no nearby owned vehicles were found', - ['garage_notavailable'] = 'your vehicle is not stored in the garage.', - ['garage_blocked'] = 'there\'s no available spawn points!', - ['garage_empty'] = 'you dont have any vehicles in your garage.', - ['garage_released'] = 'your vehicle has been released from the garage.', - ['garage_store_nearby'] = 'there is no nearby vehicles.', - ['garage_storeditem'] = 'open garage', - ['garage_storeitem'] = 'store vehicle in garage', - ['garage_buyitem'] = 'vehicle shop', + ['ambulance'] = 'Ambulancia', + ['helicopter_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de helicópteros~s~.', + ['garage_prompt'] = 'Presiona ~INPUT_CONTEXT~ para acceder al ~y~Acciones de vehículos~s~.', + ['garage_title'] = 'Acciones de vehículos', + ['garage_stored'] = 'Almacenado', + ['garage_notstored'] = 'No en el garaje', + ['garage_storing'] = 'Estamos intentando retirar el vehículo, asegúrese de que no haya jugadores a su alrededor.', + ['garage_has_stored'] = 'El vehículo se ha guardado en su garaje', + ['garage_has_notstored'] = 'No se encontraron vehículos de propiedad cercana', + ['garage_notavailable'] = 'Su vehículo no está guardado en el garaje.', + ['garage_blocked'] = '¡No hay puntos de generación disponibles!', + ['garage_empty'] = 'No tiene ningún vehículo en su garaje.', + ['garage_released'] = 'Su vehículo ha sido sacado del garaje.', + ['garage_store_nearby'] = 'No hay vehículos cercanos.', + ['garage_storeditem'] = 'Garaje abierto', + ['garage_storeitem'] = 'Almacenar vehículo en garaje', + ['garage_buyitem'] = 'Tienda de vehículos', ['shop_item'] = '$%s', - ['vehicleshop_title'] = 'vehicle Shop', - ['vehicleshop_confirm'] = 'do you want to buy this vehicle?', - ['vehicleshop_bought'] = 'you have bought ~y~%s~s~ for ~g~$%s~s~', - ['vehicleshop_money'] = 'you cannot afford that vehicle', - ['vehicleshop_awaiting_model'] = 'the vehicle is currently ~g~DOWNLOADING & LOADING~s~ please wait', - ['confirm_no'] = 'no', - ['confirm_yes'] = 'yes', + ['vehicleshop_title'] = 'Tienda de vehículos', + ['vehicleshop_confirm'] = '¿Quieres comprar este vehículo?', + ['vehicleshop_bought'] = 'Usted ha comprado ~y~%s~s~ para ~g~$%s~s~', + ['vehicleshop_money'] = 'No puedes pagar ese vehículo', + ['vehicleshop_awaiting_model'] = 'El vehículo está actualmente ~g~DESCARGANDO & CARGANDO~s~ por favor espere.', + ['confirm_no'] = 'No', + ['confirm_yes'] = 'Si', -- Action Menu - ['revive_inprogress'] = 'reanimación en curso', - ['revive_complete'] = 'has sido reanimado ~y~%s~s~', - ['revive_complete_award'] = 'has sido reanimado ~y~%s~s~, ~g~$%s~s~', - ['revive_fail_offline'] = 'that player is no longer online', - ['heal_inprogress'] = 'you are healing!', - ['heal_complete'] = 'you have healed ~y~%s~s~', - ['no_players'] = 'ningún jugador cerca', - ['player_not_unconscious'] = 'n\'estás inconsciente', - ['player_not_conscious'] = 'that player is not conscious!', + ['revive_inprogress'] = 'Reanimación en curso', + ['revive_complete'] = 'Has sido reanimado ~y~%s~s~', + ['revive_complete_award'] = 'Has sido reanimado ~y~%s~s~, ~g~$%s~s~', + ['revive_fail_offline'] = 'Ese jugador ya no está en línea', + ['heal_inprogress'] = '!Te estas curando!', + ['heal_complete'] = 'Te has curado ~y~%s~s~', + ['no_players'] = 'Ningún jugador cerca', + ['player_not_unconscious'] = 'n\'Estás inconsciente', + ['player_not_conscious'] = '¡Ese jugador no está consciente!', -- Boss Menu - ['boss_actions'] = 'boss Actions', + ['boss_actions'] = 'Acciones del jefe', -- Misc - ['invalid_amount'] = '~r~cantidad no válida', - ['actions_prompt'] = 'press ~INPUT_CONTEXT~ access the ~y~Ambulance Actions~s~.', - ['deposit_amount'] = 'cantidad de fianza depositada', - ['money_withdraw'] = 'cantidad de fianza retirada', - ['fast_travel'] = 'Press ~INPUT_CONTEXT~ to fast travel.', - ['open_pharmacy'] = 'Press ~INPUT_CONTEXT~ to open the pharmacy.', - ['pharmacy_menu_title'] = 'Pharmacy', - ['pharmacy_take'] = 'take %s', - ['medikit'] = 'medikit', - ['bandage'] = 'bandage', - ['max_item'] = 'You are already carrying enough on yourself.', + ['invalid_amount'] = '~r~Cantidad no válida', + ['actions_prompt'] = 'Presiona ~INPUT_CONTEXT~ acceder al ~y~Acciones de ambulancia~s~.', + ['deposit_amount'] = 'Cantidad de fianza depositada', + ['money_withdraw'] = 'Cantidad de fianza retirada', + ['fast_travel'] = 'Presiona ~INPUT_CONTEXT~ para viajar rápido.', + ['open_pharmacy'] = 'Presiona ~INPUT_CONTEXT~ para abrir la farmacia.', + ['pharmacy_menu_title'] = 'Farmacia', + ['pharmacy_take'] = 'tomar %s', + ['medikit'] = 'Kit médico', + ['bandage'] = 'Vendas', + ['max_item'] = 'Ya has ocupado el máximo número de items disponibles.', -- F6 Menu - ['ems_menu'] = 'ayuda ciudadana', - ['ems_menu_title'] = 'ambulancia - Ayuda Ciudadana', - ['ems_menu_revive'] = 'reanimar', - ['ems_menu_putincar'] = 'meter en el vehículo', - ['ems_menu_small'] = 'heal small wounds', - ['ems_menu_big'] = 'treat serious injuries', + ['ems_menu'] = 'Ayuda ciudadana', + ['ems_menu_title'] = 'Ambulancia - Ayuda Ciudadana', + ['ems_menu_revive'] = 'Reanimar', + ['ems_menu_putincar'] = 'Meter en el vehículo', + ['ems_menu_small'] = 'Curar pequeñas heridas', + ['ems_menu_big'] = 'Tratar lesiones graves', -- Phone ['alert_ambulance'] = 'Alerta de ambulancia', -- Death - ['respawn_available_in'] = 'respawn available in ~b~%s minutes %s seconds~s~', - ['respawn_bleedout_in'] = 'you will bleed out in ~b~%s minutes %s seconds~s~\n', - ['respawn_bleedout_prompt'] = 'hold [~b~E~s~] to respawn', - ['respawn_bleedout_fine'] = 'hold [~b~E~s~] to respawn for ~g~$%s~s~', - ['respawn_bleedout_fine_msg'] = 'you paid ~r~$%s~s~ to respawn.', - ['distress_send'] = 'press [~b~G~s~] to send distress signal', - ['distress_sent'] = 'distress signal has been sent to available units!', - ['combatlog_message'] = 'you have been force-respawned because you\'ve previously left the server when dead.', + ['respawn_available_in'] = 'Reaparición disponible en ~b~%s minutes %s seconds~s~', + ['respawn_bleedout_in'] = 'te desangrarás en ~b~%s minutes %s seconds~s~\n', + ['respawn_bleedout_prompt'] = 'Mantén [~b~E~s~] reaparecer', + ['respawn_bleedout_fine'] = 'Mantén [~b~E~s~] para reaparecer ~g~$%s~s~', + ['respawn_bleedout_fine_msg'] = 'Tu pagaste ~r~$%s~s~ para reaparecer.', + ['distress_send'] = 'Presiona [~b~G~s~] para enviar señal de socorro', + ['distress_sent'] = 'Se ha enviado una señal de socorro a las unidades disponibles.', + ['combatlog_message'] = 'Ha sido reaparecido a la fuerza porque anteriormente abandonó el servidor cuando estaba muerto.', -- Revive - ['revive_help'] = 'reviver un jugador', + ['revive_help'] = 'Revivir un jugador', -- Item - ['used_medikit'] = 'You have used ~y~1x~s~ medikit', - ['used_bandage'] = 'You have used ~y~1x~s~ bandage', - ['not_enough_medikit'] = 'You do not have ~b~medikit~s~.', - ['not_enough_bandage'] = 'You do not have ~b~bandage~s~.', - ['healed'] = 'you have been treated.', + ['used_medikit'] = 'Has usado ~y~1x~s~ Kit médico', + ['used_bandage'] = 'Has usado ~y~1x~s~ Vendas', + ['not_enough_medikit'] = 'Usted no tiene ~b~Kit médico~s~.', + ['not_enough_bandage'] = 'Usted no tiene ~b~Vendas~s~.', + ['healed'] = 'Has sido tratado.', -- Blips - ['blip_hospital'] = 'hospital', - ['blip_dead'] = 'unconscious player', + ['blip_hospital'] = 'Hospital', + ['blip_dead'] = 'Jugador inconsciente', }