Merge pull request #158 from Poggicek/master

Added weight support and amount sliders to pharmacy menu
This commit is contained in:
Samuel
2019-10-27 00:19:25 +02:00
committed by GitHub
8 changed files with 34 additions and 41 deletions
+6 -6
View File
@@ -78,7 +78,7 @@ function OpenMobileAmbulanceActionsMenu()
for i=1, 15, 1 do
Citizen.Wait(900)
ESX.Streaming.RequestAnimDict(lib, function()
TaskPlayAnim(PlayerPedId(), lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
end)
@@ -755,11 +755,11 @@ function OpenShopMenu(elements, restoreCoords, shopCoords)
isInShopMenu = false
ESX.UI.Menu.CloseAll()
DeleteSpawnedVehicles()
FreezeEntityPosition(playerPed, false)
SetEntityVisible(playerPed, true)
ESX.Game.Teleport(playerPed, restoreCoords)
else
ESX.ShowNotification(_U('vehicleshop_money'))
@@ -865,11 +865,11 @@ function OpenPharmacyMenu()
title = _U('pharmacy_menu_title'),
align = 'top-left',
elements = {
{label = _U('pharmacy_take', _U('medikit')), value = 'medikit'},
{label = _U('pharmacy_take', _U('bandage')), value = 'bandage'}
{label = _U('pharmacy_take', _U('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100},
{label = _U('pharmacy_take', _U('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
}
}, function(data, menu)
TriggerServerEvent('esx_ambulancejob:giveItem', data.current.value)
TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
end, function(data, menu)
menu.close()
end)