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Merge pull request #158 from Poggicek/master
Added weight support and amount sliders to pharmacy menu
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+6
-6
@@ -78,7 +78,7 @@ function OpenMobileAmbulanceActionsMenu()
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for i=1, 15, 1 do
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Citizen.Wait(900)
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ESX.Streaming.RequestAnimDict(lib, function()
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TaskPlayAnim(PlayerPedId(), lib, anim, 8.0, -8.0, -1, 0, 0, false, false, false)
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end)
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@@ -755,11 +755,11 @@ function OpenShopMenu(elements, restoreCoords, shopCoords)
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isInShopMenu = false
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ESX.UI.Menu.CloseAll()
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DeleteSpawnedVehicles()
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FreezeEntityPosition(playerPed, false)
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SetEntityVisible(playerPed, true)
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ESX.Game.Teleport(playerPed, restoreCoords)
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else
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ESX.ShowNotification(_U('vehicleshop_money'))
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@@ -865,11 +865,11 @@ function OpenPharmacyMenu()
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title = _U('pharmacy_menu_title'),
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align = 'top-left',
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elements = {
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{label = _U('pharmacy_take', _U('medikit')), value = 'medikit'},
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{label = _U('pharmacy_take', _U('bandage')), value = 'bandage'}
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{label = _U('pharmacy_take', _U('medikit')), item = 'medikit', type = 'slider', value = 1, min = 1, max = 100},
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{label = _U('pharmacy_take', _U('bandage')), item = 'bandage', type = 'slider', value = 1, min = 1, max = 100}
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}
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}, function(data, menu)
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TriggerServerEvent('esx_ambulancejob:giveItem', data.current.value)
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TriggerServerEvent('esx_ambulancejob:giveItem', data.current.item, data.current.value)
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end, function(data, menu)
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menu.close()
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end)
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