From b28cf8827388f431646f95d91d24064e92e1d169 Mon Sep 17 00:00:00 2001 From: Kenshin13 <63159154+Kenshiin13@users.noreply.github.com> Date: Sat, 14 Jun 2025 20:57:37 +0200 Subject: [PATCH] refactor(es_extended/server/main): remove unused event --- [core]/es_extended/server/main.lua | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/[core]/es_extended/server/main.lua b/[core]/es_extended/server/main.lua index 51001d9f..69b42fe6 100644 --- a/[core]/es_extended/server/main.lua +++ b/[core]/es_extended/server/main.lua @@ -388,25 +388,6 @@ AddEventHandler("esx:playerLogout", function(playerId, cb) TriggerClientEvent("esx:onPlayerLogout", playerId) end) -AddEventHandler('esx:playerCrashed', function(identifier, cb) - local xPlayer = ESX.GetPlayerFromIdentifier(identifier) - - if xPlayer then - local playerId = xPlayer.playerId - local isExist = DoesPlayerExist(playerId --[[@as string]]) - - if playerId and isExist ~= 0 then - TriggerEvent('esx:playerDropped', playerId) - GlobalState["playerCount"] = GlobalState["playerCount"] - 1 - Core.playersByIdentifier[identifier] = nil - ESX.Players[playerId] = nil - if cb then - cb() - end - end - end -end) - if not Config.CustomInventory then RegisterNetEvent("esx:updateWeaponAmmo", function(weaponName, ammoCount) local xPlayer = ESX.GetPlayerFromId(source)