From b0215b9671b14054d1fde2c5bdf7070dae1acc0e Mon Sep 17 00:00:00 2001 From: ElPumpo Date: Mon, 6 Apr 2020 17:59:40 +0200 Subject: [PATCH] Fixed isDead variable not updating properly, closes #635 Co-Authored-By: pitermcflebor --- client/main.lua | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/client/main.lua b/client/main.lua index 4c91cf7f..0396dea4 100644 --- a/client/main.lua +++ b/client/main.lua @@ -65,7 +65,7 @@ AddEventHandler('esx:playerLoaded', function(playerData) z = playerData.coords.z + 0.5, heading = playerData.coords.heading }, function() - isLoadoutLoaded, isDead = true, false + isLoadoutLoaded = true TriggerServerEvent('esx:onPlayerSpawn') TriggerEvent('esx:onPlayerSpawn') TriggerEvent('playerSpawned') -- compatibility with old scripts, will be removed soon @@ -80,6 +80,7 @@ end) RegisterNetEvent('esx:setMaxWeight') AddEventHandler('esx:setMaxWeight', function(newMaxWeight) ESX.PlayerData.maxWeight = newMaxWeight end) +AddEventHandler('esx:onPlayerSpawn', function() isDead = false end) AddEventHandler('esx:onPlayerDeath', function() isDead = true end) AddEventHandler('skinchanger:loadDefaultModel', function() isLoadoutLoaded = false end)