mirror of
https://github.com/esx-framework/esx_core.git
synced 2026-08-31 02:08:55 +00:00
Add society garage support
This commit is contained in:
+136
-77
@@ -23,8 +23,8 @@ local CurrentAction = nil
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local CurrentActionMsg = ''
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local CurrentActionData = {}
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local IsHandcuffed = false
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local IsDragged = false
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local CopPed = 0
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local IsDragged = false
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local CopPed = 0
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Citizen.CreateThread(function()
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while ESX == nil do
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@@ -52,7 +52,7 @@ function OpenCloakroomMenu()
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local elements = {
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{label = _U('citizen_wear'), value = 'citizen_wear'},
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{label = _U('police_wear'), value = 'police_wear'}
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}
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}
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ESX.UI.Menu.CloseAll()
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@@ -328,84 +328,134 @@ end
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function OpenVehicleSpawnerMenu(station, partNum)
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local elements = {}
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local vehicles = Config.PoliceStations[station].Vehicles
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for i=1, #Config.PoliceStations[station].AuthorizedVehicles, 1 do
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local vehicle = Config.PoliceStations[station].AuthorizedVehicles[i]
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table.insert(elements, {label = vehicle.label, value = vehicle.name})
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end
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ESX.UI.Menu.CloseAll()
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = _U('vehicle_menu'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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if Config.EnableSocietyOwnedVehicles then
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menu.close()
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local elements = {}
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local model = data.current.value
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ESX.TriggerServerCallback('esx_society:getVehiclesInGarage', function(garageVehicles)
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local vehicle = GetClosestVehicle(vehicles[partNum].SpawnPoint.x, vehicles[partNum].SpawnPoint.y, vehicles[partNum].SpawnPoint.z, 3.0, 0, 71)
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if not DoesEntityExist(vehicle) then
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local playerPed = GetPlayerPed(-1)
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if Config.MaxInService == -1 then
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ESX.Game.SpawnVehicle(model, {
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x = vehicles[partNum].SpawnPoint.x,
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y = vehicles[partNum].SpawnPoint.y,
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z = vehicles[partNum].SpawnPoint.z
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}, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
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if canTakeService then
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ESX.Game.SpawnVehicle(model, {
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x = vehicles[partNum].SpawnPoint.x,
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y = vehicles[partNum].SpawnPoint.y,
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z = vehicles[partNum].SpawnPoint.z
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}, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.ShowNotification(_U('service_max') .. inServiceCount .. '/' .. maxInService)
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end
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end, 'police')
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end
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else
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ESX.ShowNotification(_U('vehicle_out'))
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for i=1, #garageVehicles, 1 do
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table.insert(elements, {label = GetDisplayNameFromVehicleModel(garageVehicles[i].model) .. ' [' .. garageVehicles[i].plate .. ']', value = garageVehicles[i]})
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end
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end,
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function(data, menu)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = _U('vehicle_menu'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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menu.close()
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menu.close()
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CurrentAction = 'menu_vehicle_spawner'
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CurrentActionMsg = _U('vehicle_spawner')
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CurrentActionData = {station = station, partNum = partNum}
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local vehicleProps = data.current.value
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ESX.Game.SpawnVehicle(vehicleProps.model, vehicles[partNum].SpawnPoint, 270.0, function(vehicle)
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ESX.Game.SetVehicleProperties(vehicle, vehicleProps)
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local playerPed = GetPlayerPed(-1)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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end)
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TriggerServerEvent('esx_society:removeVehicleFromGarage', 'police', vehicleProps)
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'menu_vehicle_spawner'
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CurrentActionMsg = _U('vehicle_spawner')
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CurrentActionData = {station = station, partNum = partNum}
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end
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)
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end, 'police')
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else
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local elements = {}
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for i=1, #Config.PoliceStations[station].AuthorizedVehicles, 1 do
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local vehicle = Config.PoliceStations[station].AuthorizedVehicles[i]
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table.insert(elements, {label = vehicle.label, value = vehicle.name})
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end
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)
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ESX.UI.Menu.Open(
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'default', GetCurrentResourceName(), 'vehicle_spawner',
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{
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title = _U('vehicle_menu'),
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align = 'top-left',
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elements = elements,
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},
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function(data, menu)
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menu.close()
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local model = data.current.value
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local vehicle = GetClosestVehicle(vehicles[partNum].SpawnPoint.x, vehicles[partNum].SpawnPoint.y, vehicles[partNum].SpawnPoint.z, 3.0, 0, 71)
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if not DoesEntityExist(vehicle) then
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local playerPed = GetPlayerPed(-1)
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if Config.MaxInService == -1 then
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ESX.Game.SpawnVehicle(model, {
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x = vehicles[partNum].SpawnPoint.x,
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y = vehicles[partNum].SpawnPoint.y,
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z = vehicles[partNum].SpawnPoint.z
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}, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.TriggerServerCallback('esx_service:enableService', function(canTakeService, maxInService, inServiceCount)
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if canTakeService then
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ESX.Game.SpawnVehicle(model, {
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x = vehicles[partNum].SpawnPoint.x,
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y = vehicles[partNum].SpawnPoint.y,
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z = vehicles[partNum].SpawnPoint.z
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}, vehicles[partNum].Heading, function(vehicle)
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TaskWarpPedIntoVehicle(playerPed, vehicle, -1)
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SetVehicleMaxMods(vehicle)
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end)
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else
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ESX.ShowNotification(_U('service_max') .. inServiceCount .. '/' .. maxInService)
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end
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end, 'police')
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end
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else
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ESX.ShowNotification(_U('vehicle_out'))
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end
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end,
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function(data, menu)
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menu.close()
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CurrentAction = 'menu_vehicle_spawner'
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CurrentActionMsg = _U('vehicle_spawner')
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CurrentActionData = {station = station, partNum = partNum}
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end
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)
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end
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end
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@@ -1715,15 +1765,24 @@ Citizen.CreateThread(function()
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if CurrentAction == 'delete_vehicle' then
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if
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GetEntityModel(vehicle) == GetHashKey('police') or
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GetEntityModel(vehicle) == GetHashKey('police2') or
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GetEntityModel(vehicle) == GetHashKey('police3') or
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GetEntityModel(vehicle) == GetHashKey('police4') or
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GetEntityModel(vehicle) == GetHashKey('policeb') or
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GetEntityModel(vehicle) == GetHashKey('policet')
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then
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TriggerServerEvent('esx_service:disableService', 'police')
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if Config.EnableSocietyOwnedVehicles then
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local vehicleProps = ESX.Game.GetVehicleProperties(CurrentActionData.vehicle)
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TriggerServerEvent('esx_society:putVehicleInGarage', 'police', vehicleProps)
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else
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if
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GetEntityModel(vehicle) == GetHashKey('police') or
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GetEntityModel(vehicle) == GetHashKey('police2') or
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GetEntityModel(vehicle) == GetHashKey('police3') or
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GetEntityModel(vehicle) == GetHashKey('police4') or
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GetEntityModel(vehicle) == GetHashKey('policeb') or
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GetEntityModel(vehicle) == GetHashKey('policet')
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then
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TriggerServerEvent('esx_service:disableService', 'police')
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end
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end
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ESX.Game.DeleteVehicle(CurrentActionData.vehicle)
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