diff --git a/[esx_addons]/esx_taxijob/client/main.lua b/[esx_addons]/esx_taxijob/client/main.lua index 3b16976c..d1018dbe 100644 --- a/[esx_addons]/esx_taxijob/client/main.lua +++ b/[esx_addons]/esx_taxijob/client/main.lua @@ -40,30 +40,18 @@ function ShowLoadingPromt(msg, time, type) end function GetRandomWalkingNPC() - local search = {} - local peds = ESX.Game.GetPeds() - - for i = 1, #peds, 1 do - if IsPedHuman(peds[i]) and IsPedWalking(peds[i]) and not IsPedAPlayer(peds[i]) then - table.insert(search, peds[i]) + local search = {} + local peds = GetGamePool("CPed") + + for i = 1, #peds, 1 do + if IsPedHuman(peds[i]) and IsPedWalking(peds[i]) and not IsPedAPlayer(peds[i]) then + search[#search+1] = peds[i] + end end - end - - if #search > 0 then - return search[GetRandomIntInRange(1, #search)] - end - - for i = 1, 250, 1 do - local ped = GetRandomPedAtCoord(0.0, 0.0, 0.0, math.huge + 0.0, math.huge + 0.0, math.huge + 0.0, 26) - - if DoesEntityExist(ped) and IsPedHuman(ped) and IsPedWalking(ped) and not IsPedAPlayer(ped) then - table.insert(search, ped) + + if #search > 0 then + return search[math.random(#search)] end - end - - if #search > 0 then - return search[GetRandomIntInRange(1, #search)] - end end function ClearCurrentMission() @@ -197,11 +185,10 @@ function OpenVehicleSpawnerMenu() ESX.ShowNotification(_U('spawnpoint_blocked')) return end - - menu.close() ESX.TriggerServerCallback("esx_taxijob:SpawnVehicle", function() ESX.ShowNotification(_U('vehicle_spawned'), "success") - end, data.current.model, {plate = "TAXI JOB"}) + end, "taxi", {plate = "TAXI JOB"}) + menu.close() end, function(data, menu) CurrentAction = 'vehicle_spawner' CurrentActionMsg = _U('spawner_prompt') @@ -563,15 +550,9 @@ CreateThread(function() local playerPed = PlayerPedId() if CurrentCustomer == nil then DrawSub(_U('drive_search_pass'), 5000) - - if IsPedInAnyVehicle(playerPed, false) and GetEntitySpeed(playerPed) > 0 then - local waitUntil = GetGameTimer() + GetRandomIntInRange(30000, 45000) - - while OnJob and waitUntil > GetGameTimer() do - Wait(0) - end - - if OnJob and IsPedInAnyVehicle(playerPed, false) and GetEntitySpeed(playerPed) > 0 then + + if IsPedInAnyVehicle(playerPed, false) and OnJob then + Wait(5000) CurrentCustomer = GetRandomWalkingNPC() if CurrentCustomer ~= nil then @@ -591,7 +572,6 @@ CreateThread(function() ESX.ShowNotification(_U('customer_found')) end - end end else if IsPedFatallyInjured(CurrentCustomer) then diff --git a/[esx_addons]/esx_taxijob/server/main.lua b/[esx_addons]/esx_taxijob/server/main.lua index 6ac7c9e4..33d1d624 100644 --- a/[esx_addons]/esx_taxijob/server/main.lua +++ b/[esx_addons]/esx_taxijob/server/main.lua @@ -55,7 +55,6 @@ ESX.RegisterServerCallback("esx_taxijob:SpawnVehicle", function(source, cb, mode local SpawnPoint = vector3(Config.Zones.VehicleSpawnPoint.Pos.x, Config.Zones.VehicleSpawnPoint.Pos.y, Config.Zones.VehicleSpawnPoint.Pos.z) ESX.OneSync.SpawnVehicle(joaat(model), SpawnPoint, Config.Zones.VehicleSpawnPoint.Heading, true, props, function(vehicle) local vehicle = NetworkGetEntityFromNetworkId(vehicle) - print("Vehicle Spawned") TaskWarpPedIntoVehicle(GetPlayerPed(source), vehicle, -1) end) cb()