Fixed exploiting the setJob event, closes #12

This commit is contained in:
ElPumpo
2018-08-19 12:48:53 +02:00
parent c927a228f5
commit a54b53de7d
3 changed files with 35 additions and 24 deletions
+7 -9
View File
@@ -19,11 +19,9 @@ end)
function ShowJobListingMenu(data)
ESX.TriggerServerCallback('esx_joblisting:getJobsList', function(data)
local elements = {}
for i = 1, #data, 1 do
table.insert(
elements,
{label = data[i].label, value = data[i].value}
)
table.insert(elements, {label = data[i].label, value = data[i].value})
end
ESX.UI.Menu.CloseAll()
@@ -52,7 +50,7 @@ end)
-- Display markers
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
Citizen.Wait(1)
local coords = GetEntityCoords(GetPlayerPed(-1))
for i=1, #Config.Zones, 1 do
if(GetDistanceBetweenCoords(coords, Config.Zones[i].x, Config.Zones[i].y, Config.Zones[i].z, true) < Config.DrawDistance) then
@@ -65,10 +63,10 @@ end)
-- Activate menu when player is inside marker
Citizen.CreateThread(function()
while true do
Citizen.Wait(10)
local coords = GetEntityCoords(GetPlayerPed(-1))
isInJoblistingMarker = false
local currentZone = nil
Citizen.Wait(1)
local coords = GetEntityCoords(GetPlayerPed(-1))
isInJoblistingMarker = false
local currentZone = nil
for i=1, #Config.Zones, 1 do
if(GetDistanceBetweenCoords(coords, Config.Zones[i].x, Config.Zones[i].y, Config.Zones[i].z, true) < Config.ZoneSize.x / 2) then
isInJoblistingMarker = true