Improved realistic out vehicle animation, Markers modification implemented and Added es_esx_policejob.sql (#465)

* Improved realistic out vehicle animation.

* Markers modification implemented.

* Added es_esx_policejob.sql.
This commit is contained in:
Jougito - Kheros
2020-07-03 18:55:58 +02:00
committed by GitHub
parent 41c71d4d45
commit a3c5de9f87
3 changed files with 96 additions and 7 deletions
+6 -6
View File
@@ -1136,7 +1136,7 @@ AddEventHandler('esx_policejob:OutVehicle', function()
if IsPedSittingInAnyVehicle(playerPed) then
local vehicle = GetVehiclePedIsIn(playerPed, false)
TaskLeaveVehicle(playerPed, vehicle, 16)
TaskLeaveVehicle(playerPed, vehicle, 64)
end
end)
@@ -1234,7 +1234,7 @@ Citizen.CreateThread(function()
local distance = #(playerCoords - v.Cloakrooms[i])
if distance < Config.DrawDistance then
DrawMarker(20, v.Cloakrooms[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(Config.MarkerType.Cloakrooms, v.Cloakrooms[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
letSleep = false
if distance < Config.MarkerSize.x then
@@ -1247,7 +1247,7 @@ Citizen.CreateThread(function()
local distance = #(playerCoords - v.Armories[i])
if distance < Config.DrawDistance then
DrawMarker(21, v.Armories[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(Config.MarkerType.Armories, v.Armories[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
letSleep = false
if distance < Config.MarkerSize.x then
@@ -1260,7 +1260,7 @@ Citizen.CreateThread(function()
local distance = #(playerCoords - v.Vehicles[i].Spawner)
if distance < Config.DrawDistance then
DrawMarker(36, v.Vehicles[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(Config.MarkerType.Vehicles, v.Vehicles[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
letSleep = false
if distance < Config.MarkerSize.x then
@@ -1273,7 +1273,7 @@ Citizen.CreateThread(function()
local distance = #(playerCoords - v.Helicopters[i].Spawner)
if distance < Config.DrawDistance then
DrawMarker(34, v.Helicopters[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(Config.MarkerType.Helicopters, v.Helicopters[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
letSleep = false
if distance < Config.MarkerSize.x then
@@ -1287,7 +1287,7 @@ Citizen.CreateThread(function()
local distance = #(playerCoords - v.BossActions[i])
if distance < Config.DrawDistance then
DrawMarker(22, v.BossActions[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
DrawMarker(Config.MarkerType.BossActions, v.BossActions[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
letSleep = false
if distance < Config.MarkerSize.x then