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Improved realistic out vehicle animation, Markers modification implemented and Added es_esx_policejob.sql (#465)
* Improved realistic out vehicle animation. * Markers modification implemented. * Added es_esx_policejob.sql.
This commit is contained in:
+6
-6
@@ -1136,7 +1136,7 @@ AddEventHandler('esx_policejob:OutVehicle', function()
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if IsPedSittingInAnyVehicle(playerPed) then
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local vehicle = GetVehiclePedIsIn(playerPed, false)
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TaskLeaveVehicle(playerPed, vehicle, 16)
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TaskLeaveVehicle(playerPed, vehicle, 64)
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end
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end)
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@@ -1234,7 +1234,7 @@ Citizen.CreateThread(function()
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local distance = #(playerCoords - v.Cloakrooms[i])
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if distance < Config.DrawDistance then
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DrawMarker(20, v.Cloakrooms[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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DrawMarker(Config.MarkerType.Cloakrooms, v.Cloakrooms[i], 0.0, 0.0, 0.0, 0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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letSleep = false
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if distance < Config.MarkerSize.x then
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@@ -1247,7 +1247,7 @@ Citizen.CreateThread(function()
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local distance = #(playerCoords - v.Armories[i])
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if distance < Config.DrawDistance then
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DrawMarker(21, v.Armories[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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DrawMarker(Config.MarkerType.Armories, v.Armories[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.5, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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letSleep = false
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if distance < Config.MarkerSize.x then
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@@ -1260,7 +1260,7 @@ Citizen.CreateThread(function()
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local distance = #(playerCoords - v.Vehicles[i].Spawner)
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if distance < Config.DrawDistance then
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DrawMarker(36, v.Vehicles[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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DrawMarker(Config.MarkerType.Vehicles, v.Vehicles[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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letSleep = false
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if distance < Config.MarkerSize.x then
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@@ -1273,7 +1273,7 @@ Citizen.CreateThread(function()
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local distance = #(playerCoords - v.Helicopters[i].Spawner)
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if distance < Config.DrawDistance then
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DrawMarker(34, v.Helicopters[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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DrawMarker(Config.MarkerType.Helicopters, v.Helicopters[i].Spawner, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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letSleep = false
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if distance < Config.MarkerSize.x then
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@@ -1287,7 +1287,7 @@ Citizen.CreateThread(function()
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local distance = #(playerCoords - v.BossActions[i])
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if distance < Config.DrawDistance then
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DrawMarker(22, v.BossActions[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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DrawMarker(Config.MarkerType.BossActions, v.BossActions[i], 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 1.0, Config.MarkerColor.r, Config.MarkerColor.g, Config.MarkerColor.b, 100, false, true, 2, true, false, false, false)
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letSleep = false
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if distance < Config.MarkerSize.x then
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