From a3bccaa6d1d38827dece96316bd8d4ef66cf21f7 Mon Sep 17 00:00:00 2001 From: Mycroft Date: Sat, 2 Apr 2022 21:26:28 +0100 Subject: [PATCH] Fix(es_extended): ammo saves when its more than previous --- [esx]/es_extended/server/classes/player.lua | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/[esx]/es_extended/server/classes/player.lua b/[esx]/es_extended/server/classes/player.lua index 1243c6d1..c47dd6cb 100644 --- a/[esx]/es_extended/server/classes/player.lua +++ b/[esx]/es_extended/server/classes/player.lua @@ -445,9 +445,7 @@ function CreateExtendedPlayer(playerId, identifier, group, accounts, inventory, local loadoutNum, weapon = self.getWeapon(weaponName) if weapon then - if ammoCount < weapon.ammo then - weapon.ammo = ammoCount - end + weapon.ammo = ammoCount end end