diff --git a/client/main.lua b/client/main.lua index 45151796..1182cd2b 100644 --- a/client/main.lua +++ b/client/main.lua @@ -9,38 +9,12 @@ Citizen.CreateThread(function() end end) -fix(client/main): Set PlayerData.ped correctly RegisterNetEvent('esx:playerLoaded') AddEventHandler('esx:playerLoaded', function(playerData, isNew) ESX.PlayerLoaded = true ESX.PlayerData = playerData - ESX.PlayerData.ped = PlayerPedId() - FreezeEntityPosition(ESX.PlayerData.ped, true) - - -- enable PVP - if Config.EnablePVP then - SetCanAttackFriendly(ESX.PlayerData.ped, true, false) - NetworkSetFriendlyFireOption(true) - end - - if Config.EnableHud then - for k,v in ipairs(playerData.accounts) do - local accountTpl = '
 {{money}}
' - ESX.UI.HUD.RegisterElement('account_' .. v.name, k, 0, accountTpl, {money = ESX.Math.GroupDigits(v.money)}) - end - - local jobTpl = '
{{job_label}} - {{grade_label}}
' - - if playerData.job.grade_label == '' or playerData.job.grade_label == playerData.job.label then - jobTpl = '
{{job_label}}
' - end - - ESX.UI.HUD.RegisterElement('job', #playerData.accounts, 0, jobTpl, { - job_label = playerData.job.label, - grade_label = playerData.job.grade_label - }) - end + FreezeEntityPosition(PlayerPedId(), true) if Config.Multichar then TriggerEvent('esx_multicharacter:SpawnCharacter', playerData.coords, isNew) @@ -71,6 +45,31 @@ AddEventHandler('esx:playerLoaded', function(playerData, isNew) FreezeEntityPosition(ESX.PlayerData.ped, false) end) end + + while ESX.PlayerData.ped == nil do Citizen.Wait(20) end + -- enable PVP + if Config.EnablePVP then + SetCanAttackFriendly(ESX.PlayerData.ped, true, false) + NetworkSetFriendlyFireOption(true) + end + + if Config.EnableHud then + for k,v in ipairs(playerData.accounts) do + local accountTpl = '
 {{money}}
' + ESX.UI.HUD.RegisterElement('account_' .. v.name, k, 0, accountTpl, {money = ESX.Math.GroupDigits(v.money)}) + end + + local jobTpl = '
{{job_label}} - {{grade_label}}
' + + if playerData.job.grade_label == '' or playerData.job.grade_label == playerData.job.label then + jobTpl = '
{{job_label}}
' + end + + ESX.UI.HUD.RegisterElement('job', #playerData.accounts, 0, jobTpl, { + job_label = playerData.job.label, + grade_label = playerData.job.grade_label + }) + end StartServerSyncLoops() end)