paint colors and return bugfixes

This commit is contained in:
renaiku
2017-08-30 12:57:48 +02:00
parent 63ac8bd658
commit a2e53dd64e
2 changed files with 20 additions and 8 deletions
+4 -2
View File
@@ -110,8 +110,7 @@ function GetAction(data)
local vehicle = GetVehiclePedIsIn(playerPed, false)
local currentMods = ESX.Game.GetVehicleProperties(vehicle)
for k,v in pairs(Config
.Menus) do
for k,v in pairs(Config.Menus) do
if data.value == k then
@@ -123,6 +122,9 @@ function GetAction(data)
if v.modType == 22 then
table.insert(elements, {label = " " .. _U('by_default'), modType = k, modNum = false})
elseif v.modType == 'color1' or v.modType == 'color2' or v.modType == 'pearlescentColor' or v.modType == 'wheelColor' then
local num = myCar[v.modType]
table.insert(elements, {label = " " .. _U('by_default'), modType = k, modNum = num})
else
table.insert(elements, {label = " " .. _U('by_default'), modType = k, modNum = -1})
end